DOA5 Is "Not Looking to be a Technical Fighter"

Berzerk!

Well-Known Member
No one will come until DOA 5. You can say fuck DOA 5, but thats the truth and we all know it. I thought this was obvious for years now, but certain people like to crucify themselves at NEC every year.

/shrug

Sorwah may be comfortable playing the game with only a handful of souls in the world, but awesome as it is, I need competition and so do most people.

Very true. There's also a natural cycle where games will be played competitively for a year or two and they will naturally have people drop off. It's somewhat rare to have the games with the really long tail we've seen in things like Starcraft Brood War, Street Fighter 3 3rd Strike or CounterStrike. The first two experienced a major resurgence thanks to long awaited sequels and CS is looking at the same to arrest its long slow decline with CS GO.

The other way that games get a bump for a continuation of their competitive scenes is with a change to the game itself; a revision title like Ultimate Marvel or SSF4: AE 2012 patching, renews interest.

DOA4's tournament lifecycle fits in the above (including its time in WCG and CGS) so like those above games, its no surprise that all eyes are on DOA5 to serve as a reason to revisit the franchise.

With a new title looming, now is actually the time where starting to run the older version at regular local gaming events (maybe not for majors like NEC just yet), can help slowly capture those people who are curious and looking to get a feel for it in the lead up to the new version.

I'm getting uptake of interest in my regular VF tournaments (monthly ranbat events) because people want to try VF5:FS when it comes out.

As UncleKitchener indicates, there's a fair bit of interest and positive will thanks to that first DOA5 trailer so a similar strategy in our respective local scenes can work. That then allows you to feed into the major events and grow the numbers that way, rather than ask people to commit to it cold.

It's also a good idea to talk to organisers of other 3D fighting games, because 2D games are so dominant, we're often looking to the curious people of each of the 3D games to try each others games. So I'll be working with the guy running Soul Calibur 5 and Tekken 6/TT to encourage player crossover between our games.

And of course, its important for us to put our money where our mouth is and play other games too.
 

Matt Ponton

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I wasn't drunk. I was just pissed off from something else. All I was saying was if just be content having an xbox/ps port of 3.1 over guessing, waiting for, and trying to get tecmo to understand what they need to do for an unreleased game. Even with 3.1 being outdated from other competitve fighting games.
 

UncleKitchener

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As UncleKitchener indicates, there's a fair bit of interest and positive will thanks to that first DOA5 trailer so a similar strategy in our respective local scenes can work. That then allows you to feed into the major events and grow the numbers that way, rather than ask people to commit to it cold.

It's also a good idea to talk to organisers of other 3D fighting games, because 2D games are so dominant, we're often looking to the curious people of each of the 3D games to try each others games. So I'll be working with the guy running Soul Calibur 5 and Tekken 6/TT to encourage player crossover between our games.

And of course, its important for us to put our money where our mouth is and play other games too.

Well, if Team Ninja let their balls drop and create an actual mature FG and stop making those shitty volleyball and bikini games, maybe they'll actually be accepted into the big boys club.

What other FGs do you guys competitively play besides the obvious? Is it easy or difficult for you guys to do other game?
 

Matt Ponton

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I've personally been playing ST, SF4, KOFXIII, and MOTW the most. Versus games and Tekken haven't gelled with me much. I may be getting into SC5 as well.
 

Awesmic

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Well, if Team Ninja let their balls drop and create an actual mature FG and stop making those shitty volleyball and bikini games, maybe they'll actually be accepted into the big boys club.

What other FGs do you guys competitively play besides the obvious? Is it easy or difficult for you guys to do other game?
I only play the obvious. But I look to Virtua Fighter as a brother, since it did inspire DOA (not to mention it would make an excellent crossover both in story and in gameplay in the right hands).

As far as 2D games, I used to play Darkstalkers once upon a time, and I'm patiently waiting for that "dream project" Ono has been talking about years ago. It's the one reason I'm giving a damn about Capcom now. However, with Capcom's not-so-serious approach in "boosting interest" for the series's 4th installment by giving us the most inferior port of the most inferior game in the series (the original Darkstalkers game on PS1), I'm starting to lose hope.
 

Allan Paris

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I play MK9 now, I use to play SSIV, BBCT, and SC4. I am going to get into SC5, I don't like Tekken, and I still play DOA4 casually from time to time. I only play to educate players on DOA and try to get them to think and not mash. But that is hard to do because you can literally mash and do fairly decent at the game.

It's not hard for me to play other fighters at all. I have prior fighting game knowledge so picking up another one to play isn't to difficult. Once you know what questions to look for its not hard picking up any fighter. Questions like; how does this game work, what's beating me, how do I stop that, what moves have high priority, etc. Then the rest is muscle memory with combos/juggles pertaining to specific situations.

With this I can play any fighter, the trick is me enjoying the fighter enough to stay with it. As of now DOA, MK, BB, and kinda SC I enjoy and can play for hours. SC killed (got rid of) off my favorite character and I have been floating around ever since they did it, back when it was Soul Blade. Hopefully I can find a new one when SC5 comes out.
 

OSTCarmine

Active Member
KOF, GGX, BBCS, MvC3 [I both suck at and despise this game]. I also have a soft spot for old arcade titles like Last Blade, Waku Waku and that game with the monkey boss who sends out a horde of forest creatures that knocks off 3/4 of ur health [that was a silly game].
another one i liked was the Melty Blood titles, i enjoyed the system they used.

On to DOA stuff - Do you guyz think TN should maybe just drop the DOA IP and start fresh? New system, new characters, new feel, new everything. From reading this thread, and from looking at the state of DOA communities as a whole... there is a crapload of DEPRESSION floating around. So why not just dump all that stuff and start over?
-ps forgive me if this question seems stupid, offensive or ill-timed. I have been watching the Mentalist and the episode dealt with finding simple solutions to problems :Bradwong:
 

Rikuto

P-P-P-P-P-P-POWER!
They won't do that.

It makes absolutely zero sense from a business standpoint.

Nor does it make sense from an asset/development standpoint.
 

Berzerk!

Well-Known Member
Is it easy or difficult to play other games? I think you underestimate DOA by asking that, it really is a MUCH better game than you think! Where its a fair call is in every scene there are people who only play THAT game. But theres a lot more crossover these days.

At the least, someone high level in DOA should have a good aptitude for other fighters. A lot of the top DOA players have done very well in a long list of other fighters.

Myself, I play competitively in SSF4 and VF5 (regular top 4 in Aust), SC4 and will play 5, casually in MVC3, Tekken only a little. There's no MK scene since it was banned in Australia, but I have the game.

On dumping IP and starting over - there is not one company making fighting games doing that. Team Ninja make a good point about the genre not really moving forward (just repopularised) and noone is ready yet to bring a new IP to the table, which is a shame. BlazBlue was the last one and that has the benefit of being a psuedo sequel to Guilty Gear.

Its rare to find new IP anywhere in the games industry at all, so its a bit much to ask it of a niche genre.
 

Rikuto

P-P-P-P-P-P-POWER!
Is it easy or difficult to play other games? I think you underestimate DOA by asking that, it really is a MUCH better game than you think!

Not if you're talking about anything other than DOA 3.
 

grap3fruitman

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What did Team Ninja do to move the genre forward with Dimensions though? Same bad game that no one takes seriously and they have the gaul to pick on other fighters. Well, how do they "move the genre forward" with DOA5? The same bad game but give it some action movie style sequences. Good fucking job, way to innovate.
 

Berzerk!

Well-Known Member
Come on Grape, DOAD was clearly not intended to do that and DOA5 is where they are making that statement of intent.

I wasn't out to quibble about whether they succeed or not, but the fact is that no matter how well DOA5 does or does not innovate, despite what they (or anyone else making fighters) say the fact is - no major publisher is making new IPs in fighters.

Not if you're talking about anything other than DOA 3.

The core gameplay is solid enough that anyone who gets good at DOA2, 3 or 4, would surely have the aptitude to play other fighters and play them well. It's not like playing DOA somehow stunts one's ability to play other games, or that the fundamentals of playing DOA aren't useful to understanding how to play competitively.

Hell, just learning the basics in DOA is enough to give you a start in another fighting game. It's a weird presumption that DOA is somehow so different that it creates a mental block for players to be able to understand other games.

The ability to understand how to adapt to an opponent, play under pressure, focus, are transferrable tournament skills, above and beyond the basics of how to operate a fighting game character.

To sum up, people need to be well rounded in the games they play, and starting with/including DOA is just as good a part of that as any.
 

Rikuto

P-P-P-P-P-P-POWER!
Aptitude, maybe.

But if you're calling anything other than DOA 3 a good game when comparing it to something like tekken, you're a damn liar.

I suck ass at tekken, but i'd play it any day of the week over doa 4.

And really, the only thing that kills me at tekken is the movement. It's a good system but it works so differently than other 3d fighters I simply can't play the game in any proximity to another game unless i want to constantly be jumping instead of stepping.

Too many years of muscle memory conflicts with that game.
 

x Sypher x

Active Member
I wonder what Tekken would be like if it had true sidestepping.

@Rikuto: What do you mean by "muscle memory conflicts?"
 

Rikuto

P-P-P-P-P-P-POWER!
I wonder what Tekken would be like if it had true sidestepping.

@Rikuto: What do you mean by "muscle memory conflicts?"


it has true sidestepping. True'r then DOA's (not counting 3.1), since it actually evades shit.

and all it means is, my fingers are used to sidestepping one way, the way that every single other game is existence does it, and tekken forces me to do it a different way. So, I end up jumping all the damn time instead of sidestepping. Which of course, I try not to do, and if all I play is tekken I don't.

But the moment I play another game, all my old habits come back and I'm crippled in Tekken again. So there you go.
 

UncleKitchener

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Hell, just learning the basics in DOA is enough to give you a start in another fighting game. It's a weird presumption that DOA is somehow so different that it creates a mental block for players to be able to understand other games.

The ability to understand how to adapt to an opponent, play under pressure, focus, are transferrable tournament skills, above and beyond the basics of how to operate a fighting game character.

To sum up, people need to be well rounded in the games they play, and starting with/including DOA is just as good a part of that as any.

Personally, I think you're screwed forever if your starting game is something like DOA. The low level entry plus the rock-paper-scissors (you guys call it triangle), means that you're gonna end up being a scrub if you move onto other 3D and you have to dedicate shit loads of time just getting used to the other systems.

Sure the game if fast paced, but the entry level is probably the lowest among fighting game and that is bad.

I wonder what Tekken would be like if it had true sidestepping.

@Rikuto: What do you mean by "muscle memory conflicts?"

You shut your mouth, good sir. Tekken has one of the best movement systems. I prefer SS crouch cancels and dash cancels over free stepping any day.

Team Ninja should just adopt the VF5 movement system. That shit is perfect.
 
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