DOA5 single player/casual thread

PhoenixVFIRE

Well-Known Member
Two things...

1. Almost everyone wants her dead.

2/ Almsot everyoe nwants Zack dead for savign her.

I hardly believe they will just forget that Zack kind of screwed the pooch with Helena dying. So yeah I expect some development.
I don't want Helena dead(I love Helena) and I don't want Zack dead(He has my name).
 

KwonJigglypuff

Well-Known Member
Only Christie and Donovan want her dead. And maybe Hayabusa, Ayane and Hayate (not Kasumi). But I guess Kokoro will play the role of the Devil's advocate, trying to convince Kasumi or someone who can listen to her heart.

With Zack, I think she just bought him a circus.. that would make sense.
 

Kronin

Well-Known Member
Why so much people want no unlockable characters in the game? I know that for who have a certain character like main, could be boring to play for unlock him, but it's never a process that takes so long (the only exception was Ayane in Doa1) and in my conception a fighting game without characters to unlock lacks something of pivotal. IMO have to work to get the complete roster It's a little part of the initial fun with the game.

I remember the early dislike with Doa Dimensions, but for me was really a nice touch to unlock the characters through the story of the game in relation to the original roster of every episodes (starting so from the original 8 characters of Doa1 Arcade/SS). I am contrary just to get the characters only with the story mode, I would like that it was possible also using other ways in the game (the same for the outfits, as complete the tag time attack with certain characters like in Doa3)
 

Arnell Long

Active Member
Some gamers are lazy these days, the casual crowd loves single player content while the competitive likes the content handled to them so all that is left to learn is the system mechanics/characters. I personally like both, call me hardcore. I enjoyed unlocking outfits, characters, completing exercise for all characters, finding out original combos, setting up situations, and stuff of that manner. Just wish we can have gamers of the past who actually enjoyed unlocking single player content. Not toady's gamers who'd rather it be unlocked for them...what a pity...
 

Skilletor

Active Member
Some gamers are lazy these days, the casual crowd loves single player content while the competitive likes the content handled to them so all that is left to learn is the system mechanics/characters. I personally like both, call me hardcore. I enjoyed unlocking outfits, characters, completing exercise for all characters, finding out original combos, setting up situations, and stuff of that manner. Just wish we can have gamers of the past who actually enjoyed unlocking single player content. Now we toady's gamers who'd rather it be unlocked for them...what a pity...

That's cool. Lock costumes up all you want. That's great. I really don't care about costumes. Holding back an ESSENTIAL part of a fighting game, the characters, until I play a single player mode that I give fuck-all about is lame.

It isn't lazy. I don't have all the time in the world. I'm a busy man. When I want to play a fighting game, I want to do so versus other people, with the character I choose. I consider single player a waste of my time. Don't force me to play it just so I can play Helena.

This has nothing to do with laziness and everything to do with how I wish to spend my time when I choose to play a fighting game. If the first thing I want to do when I get DoA5 is hop online and use any character in the game, I should be able to do so.
 

Arnell Long

Active Member
"I consider single player a waste of time." <<<Like so, there are different sides to a gamer and apparently you're on that other end. As I stated before, I've marinated both into my system, busy man or not. So for people like you who can give a rats rectum about single player, then hey, jump online and knock yourself out. I appreciate the content Developers mold into our games. I've been to my fair share of Tournaments and knocked out some worthy names "yea I know, pat on the back" so me tackling the single player does not hinder me learning the "essentials"...like VF5's lovely/expensive training mode for single player.

You rather not play single mode, and I prefer doing both. So there you have it...different views, different gamer, both love videogames...

mario-playing-video-game_240.gif
 

EMPEROR_COW

Well-Known Member
Premium Donor
I agree with Arnell..

Unlocking stuff always gave this nice sense of achievement (no not achievement unlocked like in xbox). I like being rewarded for my efforts with costumes, videos, art galleries. It's sad that not many games grant this these days.

I remember in SFA1 when you beat the game on lvl 8 without losing a continue and beating Akuma. that was the only way to get him unlocked forever without having to put in the code. It was a pain to do, but it was also an awesome reward for doing it. Same for Bison and Dan.

DOA3.1 had some insane sets of rules for the extra costumes... God those XBOXes in survival would never come out. but once you got them, again, epic!

People don't seem to like unlocking characters, personally I dont mind it. I find it quite enjoyable acctually, especially in a game like DOA. Its kinda easy to go through everyone since all the characters share core elements. Its not as drastic as say switching from a charge character, to a grappler with 360 moves, to a fireball motion character in SF. In DOA the reward wasnt just the characters, it was character + cinematic + costume... which was pretty sweet.

I kinda like how MK did it you get cyber subzero from finishing story mode and, with cash prizes and the tower you unlocked costumes, concept art, music etc. It was awesome beating the tower n getting that last costume :D, even though I never used it lol

I hope they keep that element in DOA5. As much as I dont care about Ein, I would be really happy if somehow he secretly made the cut as an unlockable. I dont see why he wouldnt either, hes pretty much a name + move swap more or less..
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Unlocking stuff always gave this nice sense of achievement (no not achievement unlocked like in xbox). I like being rewarded for my efforts with costumes, videos, art galleries. It's sad that not many games grant this these days.

Yeah, I love playing characters I can't stand using and makes me feel like I'm just spamming against AI. Especially when I have to unlock Tengu... for the sixth time <_<;.

Now DOA2U and DOA3 on the other hand, I considered them 'fun' to unlock the costumes, video bonuses, etc. The AI was stupid easy and the story mode was nice enough to trudge through without getting irritating (unlocking Ein/Random for example in DOA3).
 

Skilletor

Active Member
"I consider single player a waste of time." <<<Like so, there are different sides to a gamer and apparently you're on that other end. As I stated before, I've marinated both into my system, busy man or not. So for people like you who can give a rats rectum about single player, then hey, jump online and knock yourself out. I appreciate the content Developers mold into our games. I've been to my fair share of Tournaments and knocked out some worthy names "yea I know, pat on the back" so me tackling the single player does not hinder me learning the "essentials"...like VF5's lovely/expensive training mode for single player.

You rather not play single mode, and I prefer doing both. So there you have it...different views, different gamer, both love videogames...

I have no idea what any of what you said has to do with what I said. I never mentioned anything about "learning essentials," etc. You say you understand there are different kind of gamers, but go on to say the "other kind" are lazy.

That's what I was addressing.

But hey, cool on you for knocking out worthy names in tournaments.
 

Arnell Long

Active Member
I have no idea what any of what you said has to do with what I said. I never mentioned anything about "learning essentials," etc. You say you understand there are different kind of gamers, but go on to say the "other kind" are lazy.

That's what I was addressing.

But hey, cool on you for knocking out worthy names in tournaments.


Never said you mentioned anything about "learning"...I just added that piece in there myself stating that me being busy or not, I enjoy both realms.

My first post on this matter stated more than just 2 kinds of gamers "Casual, Hardcore, Competitive "which the latter can be treated to the same definition). But in all honesty, there isn't a number to be labeled "slap on the wrist to myself", I wish gamers would appreciate single player in fighters a bit more...yes, I'm talking about "rigorous training, trial completions, character unlocking, etc". So if you're not that kind of gamer then it's okay, just do as you please and carry on.

Nice Emperor, I concur, Mortal Kombat is the prime example of expensive single player offerings with noteworthy tournament viability.
 

Kronin

Well-Known Member
Happy to see to not be the only one to enjoy the single player. And Arnell Long I'm a fan of Doa in the exact way like you, also if I lack of the technical knoledge, I enjoy both the casual and competitive aspects offered by the game.
 

Arnell Long

Active Member
Happy to see to not be the only one to enjoy the single player. And Arnell Long I'm a fan of Doa in the exact way like you, also if I lack of the technical knoledge, I enjoy both the casual and competitive aspects offered by the game.

Yep, there's still plenty life left in us single player gamers. Hey Kronin, I agree, lack of technical knowledge shouldn't hinder your enjoyment one bit: nicely put.
 

Skilletor

Active Member
Never said you mentioned anything about "learning"...I just added that piece in there myself stating that me being busy or not, I enjoy both realms.

My first post on this matter stated more than just 2 kinds of gamers "Casual, Hardcore, Competitive "which the latter can be treated to the same definition). But in all honesty, there isn't a number to be labeled "slap on the wrist to myself", I wish gamers would appreciate single player in fighters a bit more...yes, I'm talking about "rigorous training, trial completions, character unlocking, etc". So if you're not that kind of gamer then it's okay, just do as you please and carry on.

Nice Emperor, I concur, Mortal Kombat is the prime example of expensive single player offerings with noteworthy tournament viability.

I have no problems with expansive single player modes. I will ignore them. Good for people who do enjoy them. Not my cup of tea. There is nothing fun for me in playing against an AI character when I could, at that moment, be playing against somebody online.

I have a problem with locking characters until I play these single player modes. I shouldn't be forced to go through tedium of a mode I will play once for that specific purpose. Make constumes and anything else unlockable for those who want some feeling of achievement. Leave characters out of the unlockable list.

Yeah, I love playing characters I can't stand using and makes me feel like I'm just spamming against AI. Especially when I have to unlock Tengu... for the sixth time <_<;.

Now DOA2U and DOA3 on the other hand, I considered them 'fun' to unlock the costumes, video bonuses, etc. The AI was stupid easy and the story mode was nice enough to trudge through without getting irritating (unlocking Ein/Random for example in DOA3).

I don't have the characters on DoA4 because my save won't transfer to a new xbox and it takes way too long/is way too boring to go through the game to get everybody again.

Shit is stupid.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Yeah, I love playing characters I can't stand using and makes me feel like I'm just spamming against AI. Especially when I have to unlock Tengu... for the sixth time <_<;.

Now DOA2U and DOA3 on the other hand, I considered them 'fun' to unlock the costumes, video bonuses, etc. The AI was stupid easy and the story mode was nice enough to trudge through without getting irritating (unlocking Ein/Random for example in DOA3).

I had to do it cuz the stupid save file would keep getting corrupted .. I know what you mean .. lol
But yeah DOA3 and DOA2's unlock process was good fun.

I especially liked the archive of Survival Mode unlockables in DOA2U ... GOTTA CATCH'UM ALL :p

Its always the little things like that.
 

Arnell Long

Active Member
I have no problems with expansive single player modes. I will ignore them. Good for people who do enjoy them. Not my cup of tea. There is nothing fun for me in playing against an AI character when I could, at that moment, be playing against somebody online.

I have a problem with locking characters until I play these single player modes. I shouldn't be forced to go through tedium of a mode I will play once for that specific purpose. Make constumes and anything else unlockable for those who want some feeling of achievement. Leave characters out of the unlockable list.

I'm actually in training more than playing against the A.I. but I understand you were just using a reference.
As stated, you prefer online, and I prefer both.
 

Keylay

Well-Known Member
They could always follow the Blazblue route and give you the choice of unlocking the characters through single player or paying to unlock them. They did it for DOAX2. You could either build a relationship with your partner so that they would accept the more risque swimsuits or you could pay for them.
 

RikWeaN

Member
Yeah, same went for costumes in DOA4, you could buy them with online points through the Zack shop as an alternative. They could possibly do it for characters too in DOA5. Shouldn't be so hard to implement.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
Yeah, same went for costumes in DOA4, you could buy them with online points through the Zack shop as an alternative. They could possibly do it for characters too in DOA5. Shouldn't be so hard to implement.

for some reason you couldnt do that without a Gold account for some reason though
 
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