DOA5U Eliot impressions

DontForkWitMe

Well-Known Member
after hours training with Leon i decided to give Eliot a quick look...

7P :
-not only does it not causes any stun at all but hes only at +0 even on hi-counter hit so he gets no advantage whatsover. and its only use is to get opponents off him to reset the situation

6P+K
-it got no useful damage buff over vanilla 5 to compensate for it now causing knockdown

-his 33p2p bounce can't be followed up with anything at all

-his parries are the same frame advantage and give the same guaranteed followups as vanilla while suffering the nerf all parries got

-his mid p and k holds are exactly the same with nothing guaranteed

-his 2p and bt 2k low string enders are still negative on normal hit

his sitdowns are the same and guarantee nothing

as far as buffs go:

he gets refloats off of the 2nd P in his 4ppp string series and 2p+k p+k

his 3kp sitdown now bounds at max threshold and can be followed up with juggles

-his dragon kick is now a +3 GB on block

-the low kick in his 3pkp and 6k2kp now stuns on normal hit

-his only new move he got is 4k and is a i16 tracking mid which only gives him a shallow stun at +1 even on counter hit while pushing them too far back to get anything useful from. its still good for resetting the situation on command sidesteps like Jak and tank roll

everything else not mentioned are the same as vanilla 5 from what i remember

overall i find him better than vanilla and in contrast to other characters nerfs he seems pretty solid
 
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David Gregg

Well-Known Member
Yeah just did some serious Eliot gameplay and he got hit hard in Ultimate. :( Not ready to give up on him just yet though.

6P+K nerf probably brought him down the most since following that up with H+K was one of his saving graces.
6H+K nerf was another blow. No longer safe when blocked and the slower startup really doesn't help either.
33p2p tweak was such a waste what point was there in making it a GB if there's no followups (TN what are you doing?!?!) :confused: Thankfully 33p still launches so if I manage to land it I still can make use of it.
4K extremely awkward and not that great out in the open. However it did end up being actually worth something when I had the opponent positioned against the wall (especially since sidesteps are futile to this kick). I used it against 2 different opponents and had success both times. I would rather take a chance on 236T over it but it helps mix things up.

Still going to keep experimenting with him though despite his downgrade into Ultimate. You have to work even harder for your wins (b/c you didn't have to before right? lol) but it can still be done.
 
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MasterHavik

Well-Known Member
Good luck David you'll need it. The old man is waiting for you. But here's a question...how the hell are you going to win this character it's all about DOA4 stun game with him?
 

David Gregg

Well-Known Member
Good luck David you'll need it. The old man is waiting for you. But here's a question...how the hell are you going to win this character it's all about DOA4 stun game with him?

I mean Eliot in this state has become a chance game. Such a shame too as he had potential (which I thought ultimate would improve on but went in reverse). In terms of backups, Hitomi is my other main and I really like what they've done with her (and Jacky was my VF main so I'll be hitting up training mode with him as well).

Will not abandon him for good though he's been my main since 4. Hopefully TN takes pity on him and one day a patch will be his redemption.
 

MasterHavik

Well-Known Member
I mean Eliot in this state has become a chance game. Such a shame too as he had potential (which I thought ultimate would improve on but went in reverse). In terms of backups, Hitomi is my other main and I really like what they've done with her so she's my backup (and Jacky was my VF main so I'll be hitting up training mode with him as well).

Will not abandon him for good though he's been my main since 4. Hopefully TN takes pity on him and one day a patch will be his redemption.
LOL their idea of a patch is to give him a costume.:) Anyways I feel bad for you guys since Eliot's game is all about making his opponent guess now.
 

StrikerSashi

Well-Known Member
Premium Donor
Maybe Eliot is meant to be a joke character. Explains the nerfs. "Why won't these guys realize that they shouldn't play him?"
 

David Gregg

Well-Known Member
Maybe Eliot is meant to be a joke character. Explains the nerfs. "Why won't these guys realize that they shouldn't play him?"

I don't think they see him like that (when someone wrote on twitter for them to just remove Eliot already b/c of his nerfs TN replied saying they would rather just remove the person who wrote that comment. :eek: lol) Many characters took a hit, Eliot just ended up being in the unfortunate position of being at the bottom to begin with.

I'm not sure where they're getting their feedback in terms of "balance" but I have a good hunch it's from players who didn't like Eliot in vanilla. lol

But like I said I'm not giving up on him. If no one cares about him and voices a concern then TN won't see a problem and there's a good chance he'll be stuck in this nerfed state until the next game.
 

DontForkWitMe

Well-Known Member
I know i said i'd stop using him and not post here anymore but i still wound up screwing around with him in online matches alternating between Leon and can say his normal hit stun 3pkp 6k2kp buff is pretty damn huge and improves his pressure immensely. it was satisfying using it on unsuspecting people who thought they could get away with stand blocking the string like in vanilla only to get opened up and forcing them to now react to the low which increases his mixup options

I still don't approve of his other nerfs and wish he would've kept vanilla 6h+k, 7p and 6p+k to go along with his ultimate buffs but i won't completely abandoned the little bastard like i originally said. i just feel like a fish outta water without my random parry spamming which i can't do with leon
 
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David Gregg

Well-Known Member
Still taking that 6P+K pretty rough but I've settled for a half-ass variation of one of his vanilla guarantees which this one really isn't actually a guarantee since I can't always get the 9K to connect. It can't match the damage of his previous guaranteed combos could do with the H+K6P+K original setup.
H+K9K3P...then add whatever like 4PPP
 
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DontForkWitMe

Well-Known Member
Stealth buff: 2P+K,P+K is a more viable refloat in combo's

cool, i too noticed the 2nd P in his 4PPPPP string series also refloats making it usable in more juggles as an ender compared to vanilla

for example he can do super launcher throw into 6k, instant 3p, 4ppppk which does the same damage as his super launcher BnB from vanilla which was super launcher into instant 3p(x3) 3ppp46p but with the added benefit of less multiple instant 3p's to worry about potentially dropping

also i;'ve been wrecking people with parry into 3kp,3kp(new bound), instant 3p(x2) 2P+K46P(works on midweights and below). since 3k is guaranteed after parry and many people don't hold the p sitdown follow up which guarantees a second 3k, and the P follow up after that causes the new bound

I definitely jumped to conclusions on him and have to say im liking his ultimate version better than vanilla after digging into him more
 
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Belinea

Active Member
Hmm, I don't think I like how he plays now.

I do like that unholdable moves from force tech and tech rolling are back though. Being able to make a +3 and a +4 move unholdable is really nice.
 

David Gregg

Well-Known Member
Just an aside I posted this on a different thread. If you ever happen to accidentally use an uncharged PL (hey it happens don't judge :oops:) and you manage to land it and the opponent doesn't recover and bounces you can follow it up with 3P and then variable additional follow up damage depending on their weight. Was actually very surprised.
 
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ScattereDreams

Well-Known Member
From 236P+G his new max damage juggle is; IWC 3P ~ 2P+K;P+K ~ 3PPP46P

Also 236P+G ~ 6K ~ 2P+K;P+K ~ 6PP46P is just one point less than his old maximum damage juggle. Just need to test character weights
 

David Gregg

Well-Known Member
with parry into 3kp,3kp(new bound)

64xyeUu.gif
 

ScattereDreams

Well-Known Member
That gave me an idea and decided to try it. So all his SDS bound when you reach critical threshold. If anything else bounds, I haven't found it yet. I haven't found a viable follow up for 66K bound.

EDIT: His bounds function very weird. They only bound at critical threshold but only when I do a SDS first like 3kp. But if I try them without the SDS they'll just knock down
 
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U_C_A_F

Well-Known Member
finally had a chance to play the game and have to say his nerfs aren't nearly as bad as i thought they'd be. the only really noticeable one is 7p nerf, miss that CH stun :(

6P+K is not really that much of a nerf at all since 66p does the same stun it did on forward facing opponents while being faster and has followups to make it less punishable on block than 6P+K. not to mention eliot still gets guaranteed launcher after H+K on bt opponents without the 6P+K bt stun

Love the dragon kick buff and can now use it without fear of being thrown on block and actually apply pressure now since its +3

I too noticed the new refloat properties of his 4ppppp strings and 2p+K,p+k and gives him even more juggles to work with

his new tracking mid kick definitely helps his linearity problems and is a solid buff

his best buff of all is definitely his NH 2h+k now causing stun in his two other strings that use it, been abusing the hell out of it

he may not get the guaranteed setups but a lot of the other characters don't anymore now and have been hit harder with nerfs than he has so its looking good for him tier-wise
 

MasterHavik

Well-Known Member
he still has a lot of issues though. He's playing the stun game while other don't and some don't need to play it as bad as him.
 
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