Thanks for the correction.
I'd also be down for removing the ability to move before round start. It is very aggravating having a i9 character in your face before the match starts when you're playing someone like Bass lol. I agree, make players work for their offense/first attack.
No problem.
IMHO for a DOA5 successor:
- Remove the retracking of "linear" strings
- Allow sidesteps to be performed out of 66 forward dashes or 44 backdashes
- Remove the ability to move at R1F
- Make it that a low attack never hits an opponent in an air state or a "Tech Jump" state (i.e. Low Crush)
Other optional implementations
- Make jabs neutral on block or +1 for slower characters
- Heavily reduce delayability on block, but add more jail strings
- Considering the removal of critical holds (holds while stunned) and instead make it that an opponent needs to fully slow escape a stun before performing a defensive hold (like how you need to fully stagger escape a stun/guard stun before you can block in VF) (though stun durations would need to be reduced)
- ^ Alternative is more unholdable stuns instead
- Add increased recovery on holds, and shorter duration: 0(15)15 would be recommended at least
Last edited: