There are plenty of ways to talk about stages you would like to see, but there has yet to be a dedicated thread for discussing new stages for Dead or Alive 6. To Team NINJA, stages are a lot like new characters, and knowing the environment is extremely important to tournament fighters. How will the new Danger Zones support your style?
The Colosseum is where official fights for the Dead or Alive 6 tournament will take place. There is nothing too special about this stage, but there is an electric fence that will hurt if you are slammed against it. Environments will not get in the way of your fights here. Outside of the Colosseum seems to be reserved for story cut scenes.
Throwdown is kind of similar to some of the street levels we have seen before in DOA, but this location is filled to the brim with people watching and getting crazy. Diego is introduced on this staged, and since he is a street fighter it makes since that they would call him the uncrowned. If your opponent gets you close to the wall, spectators will give your foe the advantage and push you back into the action.
Even though the stage can get packed, there is still room for some wall damage in this four corner stage. There are destructible crates to break your opponent through. You can also enjoy explosive vehicle and explosive barrel damage.
Forbidden Fortune was the first multi-tiered stage shown for DOA6. Leifang and Hitomi may not have much luck winning tournaments, but they found enough gold here to not worry about life ever again. The gold chamber room underneath the ship reminds me of Zack's treasure room discovery ending in DOA4.
The top part of the stage is the outside of the boat that fell down a ravine and is being owned by a giant Octopus. Near the port, bow and stern of the ship you can break your opponents through barrels and boxes to continue your combo. You can activate the Octo-Danger Zone in the middle of the stage by disturbing it with explosive barrel damage, and the tentacle can break your foe through to the bottom.
The treasure room is beautiful, but man it would hurt to get your head crushed on top a floor o' gold. There are lots of explosive barrels down here, and plenty of ways to keep your combo going. There is even a rising gate near the end wall that will relaunch your opponent.
Lost Paradise is the next multi-tiered stage shown by Team NINJA that actually is connected to many different parts of the story. It's not only the secret lab location for MIST, but also doubles as the old Zack Island, made evident by the slide that used to exist there. Upon confirmation, I hear that you can go up and down tiers of the levels because of the Pterodactyl dinosaur.
This level is full of the extinct beasts, and some people will view this levels as another Experimental Playground. If you break your opponent into the Dino Eggs, the winged Dino will reward you by lifting your opponent up for a combo opportunity. There is also a crazed T-Rex that will cause havoc if you or your foe is smacked into the RV.
DOATEC is sponsoring and promoting a stable of wrestlers/fighters and is giving Team Muscle their own stage and ring!
The electric rope wrestling ring has been a mainstay stage for a while now, and it's returning to DOA6. These matches can go by quickly as it is hard to zone your opponent in such a small place. Wrestlers like Bass, Tina and La Mariposa can use the ropes to their advantage which makes it the only stage so far to ever have unique character attributes.
First Revealed | Gameplay
In the reveal story/trailer: Christie and Bayman begin a fight on the new 'Road Rage' stage. We have seen some bad crashes in DOA, but this is a crazy car pile-up that looks similar to the highway scene in Deadpool. If you squint at the sign in the distance you can see that it reads Downtown DOA Colosseum; so this place is close to where the DOA6 tournament is taking place in the story.
Bayman starts off the match hitting Christie with a new 3P string variant right into one of the exploding cars. He follows this up with an automatic run animation that is connected to the danger zone after it's triggered. This allows the aggressor to keep the combo going, and also permits you to bash them into another car.
Christie responds with her fatal rush string and smacks him into a car that does not yet have an explosion animation. Bayman soars up to the next tier of the highway and hits a truck barely managing to stay on the rail. After the opponent drops back down the aggressor will have a chance to continue to the combo, and if the move does enough damage the truck will drop with your foe.
After the truck falls with Diego, Christie uses a new follow up dive to her 7K that will be effective for danger zones and walls. Leifang has a new mid kick after 3P4P that sends Christie into the last danger zone shown. Ayane also shows a new high kick before Christie closes this trailer with a new throw and her break blow.
First Revealed | Gameplay
While the Miyabi stage does not bluntly explain its placement in the story, this old tea-town is the first place we see Kokoro fight in DOA6. I think this stage is beautiful, but perhaps untapped, much like Kokoro and her potential because of the lies and secrets held together by Helena; probably as an attempt to protect her.
There are a few obstacles to knock your foe through at Miyabi, and a bamboo thicket that will send both fighters to the secret garden!
First Revealed | Gameplay
NiCO's reveal begins outside of the trashed Zack Island, and the shady Scientist is working on a prototype Raidou that Christie wants to know more about. The next scene takes place inside of the 'Zero' Mist research facility and NiCO continues to ignore Christie's questions.
The stage itself looks very familiar to the lab in DOA5. Electric floor damage and wall damage can cause these matches to end quickly, but there is enough space to zone and space out your opponent.
The Colosseum is where official fights for the Dead or Alive 6 tournament will take place. There is nothing too special about this stage, but there is an electric fence that will hurt if you are slammed against it. Environments will not get in the way of your fights here. Outside of the Colosseum seems to be reserved for story cut scenes.
Throwdown is kind of similar to some of the street levels we have seen before in DOA, but this location is filled to the brim with people watching and getting crazy. Diego is introduced on this staged, and since he is a street fighter it makes since that they would call him the uncrowned. If your opponent gets you close to the wall, spectators will give your foe the advantage and push you back into the action.
Even though the stage can get packed, there is still room for some wall damage in this four corner stage. There are destructible crates to break your opponent through. You can also enjoy explosive vehicle and explosive barrel damage.
Forbidden Fortune was the first multi-tiered stage shown for DOA6. Leifang and Hitomi may not have much luck winning tournaments, but they found enough gold here to not worry about life ever again. The gold chamber room underneath the ship reminds me of Zack's treasure room discovery ending in DOA4.
The top part of the stage is the outside of the boat that fell down a ravine and is being owned by a giant Octopus. Near the port, bow and stern of the ship you can break your opponents through barrels and boxes to continue your combo. You can activate the Octo-Danger Zone in the middle of the stage by disturbing it with explosive barrel damage, and the tentacle can break your foe through to the bottom.
The treasure room is beautiful, but man it would hurt to get your head crushed on top a floor o' gold. There are lots of explosive barrels down here, and plenty of ways to keep your combo going. There is even a rising gate near the end wall that will relaunch your opponent.
Lost Paradise is the next multi-tiered stage shown by Team NINJA that actually is connected to many different parts of the story. It's not only the secret lab location for MIST, but also doubles as the old Zack Island, made evident by the slide that used to exist there. Upon confirmation, I hear that you can go up and down tiers of the levels because of the Pterodactyl dinosaur.
This level is full of the extinct beasts, and some people will view this levels as another Experimental Playground. If you break your opponent into the Dino Eggs, the winged Dino will reward you by lifting your opponent up for a combo opportunity. There is also a crazed T-Rex that will cause havoc if you or your foe is smacked into the RV.
DOATEC is sponsoring and promoting a stable of wrestlers/fighters and is giving Team Muscle their own stage and ring!
The electric rope wrestling ring has been a mainstay stage for a while now, and it's returning to DOA6. These matches can go by quickly as it is hard to zone your opponent in such a small place. Wrestlers like Bass, Tina and La Mariposa can use the ropes to their advantage which makes it the only stage so far to ever have unique character attributes.
In the reveal story/trailer: Christie and Bayman begin a fight on the new 'Road Rage' stage. We have seen some bad crashes in DOA, but this is a crazy car pile-up that looks similar to the highway scene in Deadpool. If you squint at the sign in the distance you can see that it reads Downtown DOA Colosseum; so this place is close to where the DOA6 tournament is taking place in the story.
Bayman starts off the match hitting Christie with a new 3P string variant right into one of the exploding cars. He follows this up with an automatic run animation that is connected to the danger zone after it's triggered. This allows the aggressor to keep the combo going, and also permits you to bash them into another car.
Christie responds with her fatal rush string and smacks him into a car that does not yet have an explosion animation. Bayman soars up to the next tier of the highway and hits a truck barely managing to stay on the rail. After the opponent drops back down the aggressor will have a chance to continue to the combo, and if the move does enough damage the truck will drop with your foe.
After the truck falls with Diego, Christie uses a new follow up dive to her 7K that will be effective for danger zones and walls. Leifang has a new mid kick after 3P4P that sends Christie into the last danger zone shown. Ayane also shows a new high kick before Christie closes this trailer with a new throw and her break blow.
While the Miyabi stage does not bluntly explain its placement in the story, this old tea-town is the first place we see Kokoro fight in DOA6. I think this stage is beautiful, but perhaps untapped, much like Kokoro and her potential because of the lies and secrets held together by Helena; probably as an attempt to protect her.
There are a few obstacles to knock your foe through at Miyabi, and a bamboo thicket that will send both fighters to the secret garden!
NiCO's reveal begins outside of the trashed Zack Island, and the shady Scientist is working on a prototype Raidou that Christie wants to know more about. The next scene takes place inside of the 'Zero' Mist research facility and NiCO continues to ignore Christie's questions.
The stage itself looks very familiar to the lab in DOA5. Electric floor damage and wall damage can cause these matches to end quickly, but there is enough space to zone and space out your opponent.
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