Final charcter select screen (all characters)

daman077c

Active Member
Ein and Hitomi share just about everything.

As was said above: No, they don't. Yes, they have a similar style, but their movelist and animations are COMPLETELY different.

Ninja Gaiden 3
Director(s) Fumihiko Yasuda
Yosuke Hayashi
Dead or Alive 5
Producer(s) Yosuke Hayashi

...huh?

The development team that worked on NG3 was a different group of people inside Team Ninja from the Dead or Alive development team.
 

Chaos

Well-Known Member
I completely agree with the fact that they really shouldn't have cut the characters out, and it pisses me off, but I can understand their reasons. At least Alpha-152 is still there. v.v'

EDIT: Lol Cyber.. took me until just now to notice that!
I was very disappointed that Leon & Ein was cut out.:( Ein was one of my mains & Leon had is own movesets but a few of Bayman's plus the another thing was awesome about Leon was air throw & when he puts your face in the water & he kicks you, also don't Leon's :3::3::P: it looked pretty badass :) I think cutting out characters is a terrible idea and all they had to do is to give both of them a bunch of new moves to make them unique.
But now I don't care anymore we have Rig, Mila and one of the best VF characters: Akira, Sarah & Pai...so it doesn't matter to me that Leon & Ein are gone I'll just have suck it up and get used to it.
 

daman077c

Active Member
How are they completely different?

A different motion capture artist did Hitomi's animations. Ein's animations have been carried over from 2:Hardcore on the PS2 with upgrades as they've changed strings and added new stuff.
 

DR2K

Well-Known Member
I wonder how much outrage there would be if they cut a character that mattered, lol.
 

DR2K

Well-Known Member
A different motion capture artist did Hitomi's animations. Ein's animations have been carried over from 2:Hardcore on the PS2 with upgrades as they've changed strings and added new stuff.

Eh, they have a few differences I'll give you that, but over all they share enough to be considered swaps. I don't think it's coincidental that both the main characters cut were already represented in DOA5.
 

Stikku

Active Member
I wonder how much outrage there would be if they cut a character that mattered, lol.
Probably the same amount of outrage had they actually cut characters.

Eh, they have a few differences I'll give you that, but over all they share enough to be considered swaps. I don't think it's coincidental that both the main characters cut were already represented in DOA5.
The more I read what you type, the more I'm lead to believe that you've never played a DOA game in your entire life more than 5 minutes.
 

Pupi18

Well-Known Member
I was very disappointed that Leon & Ein was cut out.:( Ein was one of my mains & Leon had is own movesets but a few of Bayman's plus the another thing was awesome about Leon was air throw & when he puts your face in the water & he kicks you, also don't Leon's :3::3::P: it looked pretty badass :) I think cutting out characters is a terrible idea and all they had to do is to give both of them a bunch of new moves to make them unique.

Adding new moves to make them unique would take more time and more budget also they have a deadline to meet so adding them without considering the deadline time and the other factors around really would bite them on the butt. While they are not exactly clones (Later on since Leon was pretty much a clone at the beginning) and they have some unique moves people would still consider them clones.

Ein is Hayate so really beat the purpose having 2 of the same character with different movesets around while there is Hitomi which has the same style even if she is more speed focused and doesnt have completely the same tools Ein has.

Leon while he got his moves later on still people would associate him with Bayman clone. Also I personally do not like the idea of just taking Bayman's Body and put Leon's head its pretty sloppy and people can easily tell by looking. If they come later cool and if not deal with it. You guys should learn to move with things since the developers are trying a new direction with the series and those characters while not completely clones were not unique enough to warrant space on the roster leaving open spaces to others.

Would you rather have Ein and Leon and sacrifice original characters? Personally they are more baggage than important to have around. Obviously this are my opinions and you guys might not agree but that is what it is.
 

Stikku

Active Member
Adding new moves to make them unique would take more time and more budget also they have a deadline to meet so adding them without considering the deadline time and the other factors around really would bite them on the butt. While they are not exactly clones (Later on since Leon was pretty much a clone at the beginning) and they have some unique moves people would still consider them clones.

Ein is Hayate so really beat the purpose having 2 of the same character with different movesets around while there is Hitomi which has the same style even if she is more speed focused and doesnt have completely the same tools Ein has.

Leon while he got his moves later on still people would associate him with Bayman clone. Also I personally do not like the idea of just taking Bayman's Body and put Leon's head its pretty sloppy and people can easily tell by looking. If they come later cool and if not deal with it. You guys should learn to move with things since the developers are trying a new direction with the series and those characters while not completely clones were not unique enough to warrant space on the roster leaving open spaces to others.

Would you rather have Ein and Leon and sacrifice original characters? Personally they are more baggage than important to have around. Obviously this are my opinions and you guys might not agree but that is what it is.
Jeeze you're like a broken record with that stuff. You really hate diversity, don't you?
 

Pupi18

Well-Known Member
Jeeze you're like a broken record with that stuff. You really hate diversity, don't you?
What diversity if they are not that unique?

Also you have been a broken record for longer time. No need to get so defensive or offensive (Cause you have to some people here) if you don't like the direction they have taken with the game you either find a work around or change to another game which is a simple thing since there is Tekken or Virtua Fighter 5 for options. I'm talking probably in broken record language so you can understand the things you have been repeating over and over.
 

Stikku

Active Member
What diversity if they are not that unique?
But, they obviously ARE unique. You should probably stop LYING to yourself. Might get you SOMEWHERE.

Think about what you're saying, okay? Just read what you're typing.
Are you honestly sitting all humpty dumpty saying "less characters = good"? Are you honestly trying to convince anyone that Team Ninja made any effort to reduce/remove clones, while in the very same scope - applauding them for the inclusion of Virtua Fighter's Akira, when DOA already had a Bajiquan practioner?

I don't know if you played Dead or Alive: Dimensions, but you obviously have no scope of what a clone in the DOA universe really is. Kasumi Alpha and Shiden are the prime examples.

By the way, I apologize if i'm being a jerk, but I don't know any other way to make point when it comes down to stubbornness. You must be trolling if you're getting me so wrought for no good reason.
DOA is a great franchise, but DOA5 could/should/will be better than what we know of it, either through DLC or a Patch or a re-release or some hyper-top-secret area-51 bullshit of simply hiding some immense surprises even this close to it's release date. DOA5, as it stands, is just pretentious at best.
 

Zeo

Well-Known Member
Ein and Hitomi share just about everything. Even down to notations/properties of moves done. Akira and Kokoro play nothing alike, have different notations/animations for their moves, but just share the same fighting style by name.
Do you even play Ein or Hitomi? Let's see.. 5PPP, 5PP6PP, 5PP6PK, 5PP6P2K, 5PP2K5K, 5PP2KK, 2KK, 2K5K, 1K > 6P > 6K/6P/2P, 236P, 1KP, 46P, 9KK, 4PPP, 4PP2K, 5P > 1KP, 1KK, 236P, 1P, 66KKK, 5F+K > 2F+K (Or F+K again), 4F+K, 46KKK, 46KK4K.

That's everything off the top of my head. But that's what? 26 strikes right? Ok, admittedly that's a lot to share except...

Hitomi has 72 Strike attacks and Ein has 48, and among these they share 26, and even among these some have different properties such as range, speed, etc. In addition their throws and counters are completely unique to them. I'm sorry but as an Ein player saying they share "just about everything" is simply nonsense. You play Hitomi completely differently than you would play Ein. If they played "exactly" the same no would would care that Ein was cut. And then to say Leon and Bayman play completely differently but essentially call Hitomi and Ein clones of eachother?.. I don't even...

Weren't you the person that said Bayman and Hitomi were realistic alternatives to Leon and Ein, how is Bayman a realistic alternative to Leon if he plays "completely different"?

Oh and I never said Akira and Kokoro were the same, I'm an Akira player and I have no interest in Kokoro.
 

Pupi18

Well-Known Member
But, they obviously ARE unique. You should probably stop LYING to yourself. Might get you SOMEWHERE..
Unique in some aspects but not completely and kinda derivative of others. Like it or not.

Think about what you're saying, okay? Just read what you're typing.
Are you honestly sitting all humpty dumpty saying "less characters = good"? Are you honestly trying to convince anyone that Team Ninja made any effort to reduce/remove clones, while in the very same scope - applauding them for the inclusion of Virtua Fighter's Akira, when DOA already had a Bajiquan practioner?
.
Less characters = Good if it provides better balancing and more unique cast to the table. Akira and Kokoro while same fighting style are completely different in terms of animations and techniques.

Dead or Alive 4 had 22 characters while DOA5 has 24 (including VF cast since they still count as playable characters) so I don't see less in the number of characters there. Dimensions had more like Alpha Kasumi, Alpha 152, Omega, Genra and Shiden which some were clones and some simply were not really something worth bringing back)
 

Stikku

Active Member
Akira and Kokoro while same fighting style are completely different in terms of animations and techniques.
Do you understand that this exact statement, or even a similar statement with a few changes, applies to the other purportedly 'cut' characters?

When it really comes down to it, TN never said anything as to a reason for Leon or Ein being cut, and even if there were reason - it wouldn't stop the community from requesting the return of these characters.

Dead or Alive 4 had 22 characters while DOA5 has 24 (including VF cast since they still count as playable characters) so I don't see less in the number of characters there. Dimensions had more like Alpha Kasumi, Alpha 152, Omega, Genra and Shiden which some were clones and some simply were not really something worth bringing back)

DOA4 introduced 3 new characters. Kokoro, Eliot, and La Mariposa. (4 characters If you include Mrs. Chief.)
So really, it was 21 characters, excluding Nicole seeing as she couldn't return in her entirety.

The new characters for DOAD were Alpha 152, Omega, and Raidou. Shiden was also "new", but really just a gimped clone of Hayate, much like Kasumi Alpha was just a gimped clone of Kasumi.

DOAD cut no characters, added moves for every character, and added characters altogether. DOAD was actually the next most logical step that could have been made from DOA4.
Dead or Alive: Dimensions - "Simply More"

Excluding the clones Shiden/Kasumi Alpha, DOA:D had 24 characters.
 

Dacthunder

Active Member
If I knew I was competing with Harada aka Tekken dude, I wouldn't cut no character because I know I will lose a few fans and some profit. The public would be like man Tekken is giving you all those characters, what... DOA 5 is cutting some characters...Tekken looks better for your buck because they have better service. Of course the competitive community may care less with only a minor few-who knows/ I know I'm still buying it.
Well I would cut Kasumi Alpha (Red Ninja Kasumi) she'll be replaced by Momiji. For Leon I would change him to Vale Tudo, keep his own signature moves that made him Leon, and take out his Bayman- like moves replacing those with Vale Tudo moves (he's kind of similar to Vale Tudo any ways). I would make Ein not relative to Hayate at all, he would be Evil Ein (a clone)- add a red aura, give him black hair and of course more original moves-there's many ways to make a story out of that. Shiden will have a complete new move set. I would add MC Hammer and a MC Hammer stage to compete with Snoop Dogg because MC Hammer dance girls have bigger butts lol. Unfortunately this is not my game or my characters darn-it lol.
 

TRI Mike

Well-Known Member
I have to disagree with DR2K on the Ein/Hitomi thing. I played both in DOA3 and 4 and they feel nothing alike. Hitomi is more rushdown while Ein excels at poking distance.
 

Stikku

Active Member
This thread has devolved into shit just like the Mila thread. Its kinda sad. Look, these characters arent in the game. why mount an argument over it. They are gone, get over it or play something else.
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Did you even read this thread? What on earth do you think we're even discussing here?
 
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