Final charcter select screen (all characters)

daman077c

Active Member
If I knew I was competing with Harada aka Tekken dude, I wouldn't cut no character because I know I will lose a few fans and some profit. The public would be like man Tekken is giving you all those characters, what... DOA 5 is cutting some characters...Tekken looks better for your buck because they have better service.

TTT2 is a really unbalanced game with all of those characters. I'm calling it now: it's going to have a shelf life the same length as Marvel vs. Capcom 3, which is also really unbalanced. People are dropping MvC3 so fast, there's really big talk of it not being at EVO next year.
 

DR2K

Well-Known Member
Do you even play Ein or Hitomi? Let's see.. 5PPP, 5PP6PP, 5PP6PK, 5PP6P2K, 5PP2K5K, 5PP2KK, 2KK, 2K5K, 1K > 6P > 6K/6P/2P, 236P, 1KP, 46P, 9KK, 4PPP, 4PP2K, 5P > 1KP, 1KK, 236P, 1P, 66KKK, 5F+K > 2F+K (Or F+K again), 4F+K, 46KKK, 46KK4K.

That's everything off the top of my head. But that's what? 26 strikes right? Ok, admittedly that's a lot to share except...

Hitomi has 72 Strike attacks and Ein has 48, and among these they share 26, and even among these some have different properties such as range, speed, etc. In addition their throws and counters are completely unique to them. I'm sorry but as an Ein player saying they share "just about everything" is simply nonsense. You play Hitomi completely differently than you would play Ein. If they played "exactly" the same no would would care that Ein was cut. And then to say Leon and Bayman play completely differently but essentially call Hitomi and Ein clones of eachother?.. I don't even...

Weren't you the person that said Bayman and Hitomi were realistic alternatives to Leon and Ein, how is Bayman a realistic alternative to Leon if he plays "completely different"?

Oh and I never said Akira and Kokoro were the same, I'm an Akira player and I have no interest in Kokoro.

Most characters share appx 0 moves to put things into perspective. It's pretty difficuly to explain how character play differently when the last game they were in every character had the same game plan, lol. But a plethera of their moves/animations/styles will be represented in DOA5.

The akira/kokoro thing wasn't from you, from the guy who isn't getting DOA5 discussing DOA5 more than people getting DOA5.
 

Jefffcore

Well-Known Member
You almost can't bring characters from another fighting game without having the same styles, there are only so many. Akira is VF's main character, not adding him would be a little silly.

Leon and Ein (at least he was in 4) are filler. Leon and Bayman shared a good half their move list, and Ein shared his with Hayate and Hitomi.
 

Zeo

Well-Known Member
I'm used to Leon & Ein gone, I'll just have to move on plus we have 2 new unique fighters & 3 VF characters who are one of the best.
It's not that I'm crying that they're gone, I've long since accepted that since I saw Ein wasn't on the leaked list months ago. I'm annoyed at everyone essentially saying "lol why do you care they are clones of these other characters" when they play nothing alike and want me to just blow it off when they would feel the same way if their main suddenly got the boot.
 

Dacthunder

Active Member
I'm used to Leon & Ein gone, I'll just to move on plus we have 2 new unique fighters & 3 VF characters who are one of the best.
That's great you're a fan of those Virtua Fighter characters, but unfortunate for me all three are garbage I would of preferred Leon, Tengu, and Genra or even Ein over those 3 or at least 2 more brand new DOA 5 characters.
Lei Fei, Vanessa, Jacky, Brad Burns, Goh, Lion and Taka are my favorites in that order. Just Akira should of been added instead, but that's just my opinion. You have to admit though it's much more easier to make guest characters than brand new ones because you already have reference- the only big change is the button layout for the guest characters.
 

Raansu

Well-Known Member
It's not that I'm crying that they're gone, I've long since accepted that since I saw Ein wasn't on the leaked list months ago. I'm annoyed at everyone essentially saying "lol why do you care they are clones of these other characters" when they play nothing alike and want me to just blow it off when they would feel the same way if their main suddenly got the boot.

Hitomi has been my favorite for years but if she was cut I would literally shrug it off and say "oh well." It's really not that big of a deal. I played Spartan a lot in DoA4 and as much as I would like to see her come back, she isn't going to. It's literally one of those "oh well" moments. Not that big of a deal. New game, new mechanics, time to find a new character to pick.
 

Dacthunder

Active Member
TTT2 is a really unbalanced game with all of those characters. I'm calling it now: it's going to have a shelf life the same length as Marvel vs. Capcom 3, which is also really unbalanced. People are dropping MvC3 so fast, there's really big talk of it not being at EVO next year.
I'm talking about sales mostly to the public not character balance- the casuals or public don't care about character balance, but what the game offers. Capcom would probably make a third addition by the time they see people letting it go :rolleyes: , but I'm thinking it will still last. Just kidding about the third addition lol
 

Stikku

Active Member
TTT2 is a really unbalanced game with all of those characters. I'm calling it now: it's going to have a shelf life the same length as Marvel vs. Capcom 3, which is also really unbalanced. People are dropping MvC3 so fast, there's really big talk of it not being at EVO next year.
You're aware the console release of TTT2 is an updated version, right? The original TTT2 came out almost a year ago in the arcades, and has since had another arcade release of TTT2Unlimited. Furthermore, TTT2 is based off Tekken 6 which had 40+ characters and was balanced just fine.

It's not like there is some inherent flaw that including more variables makes something indescribably broken or "unbalanced." It's not like there's some magical "Unbalancing Fairy" floating around waiting for developers to put more than 25 characters in their game or something.

It's all just math, okay? It's not that hard to do.
 

DR2K

Well-Known Member
That's great you're a fan of those Virtua Fighter characters, but unfortunate for me all three are garbage I would of preferred Leon, Tengu, and Genra or even Ein over those 3 or at least 2 more brand new DOA 5 characters.
Lei Fei, Vanessa, Jacky, Brad Burns, Goh, Lion and Taka are my favorites in that order. Just Akira should of been added instead, but that's just my opinion. You have to admit though it's much more easier to make guest characters than brand new ones because you already have reference- the only big change is the button layout for the guest characters.

You have to remake the animations from another game from scratch(sarah has more moves than any DOA5 character for example), rework your engine so they actually work like they do in another engine, add new animations for systems not in VF5(universal holds/throws), etc. . . Having references could easily make things more difficult.
 

Chaos

Well-Known Member
@Dacthunder I respect your opinion and I have to be honest' those characters your a fan of would be fucking awesome if they was on DOA5.
:eek:
 

Stikku

Active Member
You almost can't bring characters from another fighting game without having the same styles, there are only so many. Akira is VF's main character, not adding him would be a little silly.

Leon and Ein (at least he was in 4) are filler. Leon and Bayman shared a good half their move list, and Ein shared his with Hayate and Hitomi.
What made Ein unique was simply just that, though. He was Half Hitomi / Half Hayate. (Also, for what it's worth, Hitomi is the clone here, not Ein)

Leon and Bayman barely shared any moves whatsoever in DOA4. I don't even know you're talking about. They play very differently.
 

Zeo

Well-Known Member
Most characters share appx 0 moves to put things into perspective. It's pretty difficuly to explain how character play differently when the last game they were in every character had the same game plan, lol. But a plethera of their moves/animations/styles will be represented in DOA5.
I didn't say they were 100+1% unique, I simply said they played completely different. You said they were the "exact same" which was 100% wrong. I can't play Hitomi like I would play Ein, again, no one would care if that was the case.

It's nice to see that some of his moves are represented in the game and live on through other characters, but it was the playstyle of the character that appealed to me and many other Ein mains. Hitomi and Hayate don't share that, so I'm not maining either of them, simple as that. I understand them being cut for "roster optimization" in the sense that no character is even remotely similar. But I'm not just going to sit around acting like I don't care because no one thinks I "should" care when no one else in the game shares his playstyle even if a couple characters share some of his moves.

Hitomi has been my favorite for years but if she was cut I would literally shrug it off and say "oh well." It's really not that big of a deal. I played Spartan a lot in DoA4 and as much as I would like to see her come back, she isn't going to. It's literally one of those "oh well" moments. Not that big of a deal. New game, new mechanics, time to find a new character to pick.

Do you see me complaining? People bring up the topic of discussion and I post my opinion on it, never have you seen me just complain or bash the game because my character isn't in it. I've said "oh well" many times already because I pretty much have to, and I'll find a new main because I have to. But people shouldn't make light of people getting upset at losing their main/favorite characters. It's nice to hear Hitomi getting the boot wouldn't effect you but you can't tell me if people were walking around essentially saying "well it's not like she was relevant" you wouldn't get a little annoyed.
 

DR2K

Well-Known Member
I didn't say they were 100+1% unique, I simply said they played completely different. You said they were the "exact same" which was 100% wrong. I can't play Hitomi like I would play Ein, again, no one would care if that was the case.

Eh, I just never saw much difference between them. I've never seen either of them play differently in any iteration of DOA.
 

Raansu

Well-Known Member
I didn't say you were complaining. I'm just saying in general it's not that big of a deal. I'm not so overly attached to a character that I'd get annoyed or frustrated at a character being removed.
 

Dacthunder

Active Member
You have to remake the animations from another game from scratch(sarah has more moves than any DOA5 character for example), rework your engine so they actually work like they do in another engine, add new animations for systems not in VF5(universal holds/throws), etc. . . Having references could easily make things more difficult.
NOT true references make it simple I animated before. To be clear, I never said copy then paste, I only said reference. When you're doing a completely new character you have to do more research, concept art for the character, right off and come up with completely new moves beyond what the style is...the list goes on and on it's more than you think. With the guest characters everything you need to do is already there, of course it would be a lot or work, but no where near making a completely new character. If teamninja wanted they simply could of taken the rig and animated it from that lol.
Unless you've counted, I don't think Sarah has more moves than all of the DOA 5 original characters because a lot of them also have over 100 moves.
 

Zeo

Well-Known Member
I didn't say you were complaining. I'm just saying in general it's not that big of a deal. I'm not so overly attached to a character that I'd get annoyed or frustrated at a character being removed.
It's good to be detached, but it's a little harder to be completely uneffected when you've been playing a character for 11 years. Oh well.

Eh, I just never saw much difference between them. I've never seen either of them play differently in any iteration of DOA.

It's been a long time since I've played DOA3, but they were definitely the most similar to eachother in that game. Hitomi actually was pretty close to being a clone of him and if she played like that in 5 she would be more of an alternative in my eyes. In 4 she was differentiated greatly, which is a good thing as it's more uniqueness, it's just not the playstyle I wanted, hence Ein.
 
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