Final Fantasy Thread

Jadeinchains

Well-Known Member
I just finished the demo. I'd say it was a pretty good teaser for what's to come. I just called Carbuncle it's name because I like them to be identified as they really are. The game already looked great but it will look even better with the anti aliasing.

What's with this game and black anyway? Do they not have colours in that kingdom?

At least Luna stands out for wearing White. It is strange though that everyone in the city wears black. Maybe they are all working together to keep up the Gothic aesthetic?

Also great pictures @Nikotsumi!
 
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Nikotsumi

Well-Known Member
I just finished the demo. I'd say it was a pretty good teaser for what's to come. I just called Carbuncle it's name because I like them to be identified as they really are. The game already looked great but it will look even better with the anti aliasing.



At least Luna stands out for wearing White. It is strange though that everyone in the city wears black. Maybe they are all working together to keep up the Gothic aesthetic?

[/USER]!
Yeah, one of the reasons why Luna interests me is because she wears white xD

Also, I wanted to pre-order now my copy (Deluxe edition) on Amazon (20% off for Prime members) but they're all sold out lol. Then I noticed that on Amazon UK they have special pre order bonuses (FFIX Zidane's daggers and that camer set). I think I'll wait a couple of months before pre ordering xD
 

Tyaren

Well-Known Member
Standard Donor
Okay, let's talk about the demo! :)

After I finshed the demo and after I finally got a little sleep and everything of last night sank in a little, I have to say:
I don't really like it. :/ I liked the cute idea and Carbuncle and I did even enjoy it as long as it lasted (not very long XD)...but I don't know if it was a good demo choice for the game. It really was more of a tech demo and not a part of the actual game. People that didn't play Duscae were already asking how it comapred. This demo is actually nothing like Duscae! Even though Duscae had it's technical problems like framerate, resolution, camera problems in fights (some of it was fixed in the 2.0 patch though) it is imho way superior to this demo. Actually, this demo felt a lot like FFXIII or XIII-2 to me. Running down these corridors and semi sealed of areas to forgettable synthie pop in the background. The fighting mechanics were also really dumbed down. Duscae's had it's problems but it was way more fluid, deeper/richer and intuitive. Even though magic was completely missing. I really hope the fighting mechanic was like basically everything else changed especially for this demo and not for the final game too. But why...?! I think a Duscae 3.0 would have been a much better choice for the public to play. I even feel kinda sorry for Jadeinchains that the demo turned out like this. If I hadn't played Duscae and if I wouldn't know FFXV is an open world game this demo alone would actually have repelled me from buying the game. :(

Because I am a little graphics nerd, as you know, let me say a few things about that too. The image quality of the game looks much better now...at least on PS4. It finally reaches 1080p and the aliasing is for some reason mostly just visible on Noctis' hair. I've seen and heard though that the Xbone version doesn't compare so well. I also just saw Nikotsumi's screens, and I hope he doesn't mind me saying this, but the image quality on these Xbone pics looks pretty bad. So much aliasing and blurry on top of that. I don't know what they are doing... :/ Xbone games can definitely look better than this!
The framerate has improved though, I've heard on both consoles. It's still not fluid 30fps...but I think they are slowly getting there. Lol, I feel kinda bad for the developers that we see them struggling so hard for years regarding this. Usually the consumer doesn't even know what's going on behind closed doors...and better shouldn't probably.
The areas too disappointed me a little, mostly on a technical level, like the super blown up room interior of Luna's palace in Altissia with some really bad textures, but also stylistically in the Altissia inspired stage. It looked really clean, sterile and boring and the buildings and scenery far away looked really crude. I hope that's due to life completely missing from the city yet (people walking about and maybe a little trash lying around) but like this I wouldn't really want to explore that stage set of a city at all. :/ Looking a bit around and comparing it with the scenes shown in the the trailers I do think though that this is not a part of the actual city but that it was especially build for the demo just using assets that you will later find in Altissia. I really hope that turns out to be true.
 
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Jadeinchains

Well-Known Member
Okay, let's talk about the demo! :)

After I finshed the demo and after I finally got a little sleep and everything of last night sank in a little, I have to say:
I don't really like it. :/ I liked the cute idea and Carbuncle and I did even enjoy it as long as it lasted (not very long XD)...but I don't know if it was a good demo choice for the game. It really was more of a tech demo and not a part of the actual game. People that didn't play Duscae were already asking how it comapred. This demo is actually nothing like Duscae! Even though Duscae had it's technical problems like framerate, resolution, camera problems in fights (some of it was fixed in the 2.0 patch though) it is imho way superior to this demo. Actually, this demo felt a lot like FFXIII or XIII-2 to me. Running down these corridors and semi sealed of areas to forgettable synthie pop in the background. The fighting mechanics were also really dumbed down. Duscae's had it's problems but it was way more fluid, deeper/richer and intuitive. Even though magic was completely missing. I really hope the fighting mechanic was like basically everything else changed especially for this demo. But why...?! I think a Duscae 3.0 would have been a much better choice for the public to play. I even feel kinda sorry for Jadeinchains that the demo turned out like this. If I hadn't played Duscae and if I wouldn't know FFXV is an open world game this demo alone would actually have repelled me from buying the game. :(

Because I am a little graphics nerd, as you know, let me say a few things about that too. The image quality of the game looks much better now...at least on PS4. It finally reaches 1080p and the aliasing is for some reason mostly just visible on Noctis' hair. I've seen and heard though that the Xbone version doesn't compare so well. I also just saw Nikotsumi's screens, and I hope he doesn't mind me saying this, but the image quality on these Xbone pics looks pretty bad. So much aliasing and blurry on top of that. I don't know what they are doing... :/ Xbone games can definitely look better than this!
The framerate has improved though, I've heard on both consoles. It's still not fluid 30fps...but I think they are slowly getting there. Lol, I feel kinda bad for the developers that we see them struggling so hard for years regarding this. Usually the consumer doesn't even know what's going on behind closed doors...and better shouldn't probably.
The areas too disappointed me a little, mostly on a technical level, like the super blown up room interior of Luna's palace in Altissia with some really bad textures, but also stylistically in the Altissia inspired stage. It looked really clean, sterile and boring and the buildings and scenery far away looked really crude. I hope that's due to live completely missing from the city (people walking about and maybe a little trash lying around) yet but like this I wouldn't really want to explore that stage set of a city at all. :/ Looking a bit around and comparing it with the scenes shown in the the trailers I do think though that this is not a part of the actual city but that it was especially build for the demo just using assets that you will later find in Altissia. I really hope that turns out to be true.

Yeah a Duscae 3.0 demo would have been much better because I got tech demo vibes as well while playing it with the weather changing circles and everything. In total it took me exactly 30 minutes to play through it since its just a start to end basically a straight line. Which was a really weird choice considering a massive part of XV is how its an open world! Don't feel bad I still enjoyed myself and getting a better look at the game not to mention getting Carbuncle but without a doubt Duscae is better and would have represented the final game better to the masses than this demo did.
 

Nikotsumi

Well-Known Member
Okay, let's talk about the demo! :)

After I finshed the demo and after I finally got a little sleep and everything of last night sank in a little, I have to say:
I don't really like it. :/ I liked the cute idea and Carbuncle and I did even enjoy it as long as it lasted (not very long XD)...but I don't know if it was a good demo choice for the game. It really was more of a tech demo and not a part of the actual game. People that didn't play Duscae were already asking how it comapred. This demo is actually nothing like Duscae! Even though Duscae had it's technical problems like framerate, resolution, camera problems in fights (some of it was fixed in the 2.0 patch though) it is imho way superior to this demo. Actually, this demo felt a lot like FFXIII or XIII-2 to me. Running down these corridors and semi sealed of areas to forgettable synthie pop in the background. The fighting mechanics were also really dumbed down. Duscae's had it's problems but it was way more fluid, deeper/richer and intuitive. Even though magic was completely missing. I really hope the fighting mechanic was like basically everything else changed especially for this demo and not for the final game too. But why...?! I think a Duscae 3.0 would have been a much better choice for the public to play. I even feel kinda sorry for Jadeinchains that the demo turned out like this. If I hadn't played Duscae and if I wouldn't know FFXV is an open world game this demo alone would actually have repelled me from buying the game. :(

Because I am a little graphics nerd, as you know, let me say a few things about that too. The image quality of the game looks much better now...at least on PS4. It finally reaches 1080p and the aliasing is for some reason mostly just visible on Noctis' hair. I've seen and heard though that the Xbone version doesn't compare so well. I also just saw Nikotsumi's screens, and I hope he doesn't mind me saying this, but the image quality on these Xbone pics looks pretty bad. So much aliasing and blurry on top of that. I don't know what they are doing... :/ Xbone games can definitely look better than this!
The framerate has improved though, I've heard on both consoles. It's still not fluid 30fps...but I think they are slowly getting there. Lol, I feel kinda bad for the developers that we see them struggling so hard for years regarding this. Usually the consumer doesn't even know what's going on behind closed doors...and better shouldn't probably.
The areas too disappointed me a little, mostly on a technical level, like the super blown up room interior of Luna's palace in Altissia with some really bad textures, but also stylistically in the Altissia inspired stage. It looked really clean, sterile and boring and the buildings and scenery far away looked really crude. I hope that's due to life completely missing from the city yet (people walking about and maybe a little trash lying around) but like this I wouldn't really want to explore that stage set of a city at all. :/ Looking a bit around and comparing it with the scenes shown in the the trailers I do think though that this is not a part of the actual city but that it was especially build for the demo just using assets that you will later find in Altissia. I really hope that turns out to be true.
I definitely agree with everything you said.
Places were kinda small, maybe a bit too much, I was totally expecting something else. But the aspect that disappointed me the most is that I also finished the demo in 30~ minutes like @Jadeinchains, I even fought that Iron Giant 3 times to not make it end lol, while it took me 2 days to finish Duscae and didn't even complete all the side stuff.
Yeah, the gameplay is now so simple and easy, Duscae was more "complex" even without magics. After all I don't really mind it being like this though.
And no, I don't mind you saying the game looks blurry/bad on Xbox One, actually you made me realise it 'cause I don't really care/recognise this kind of stuff. (Also, keep in mind that it was not my choice to own this console, I wanted a PS4 like you guys too T.T).
 
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Tyaren

Well-Known Member
Standard Donor
And no, I don't mind you saying the game looks blurry/bad on Xbox One, actually you made me realise it 'cause I don't really care/recognise this kind of stuff. (Also, keep in mind that it was not my choice to own this console, I wanted a PS4 like you guys too T.T).

I'm sorry about that. :( That's why I hesitated pointing this out...because it's always shitty when you feel like you are getting the short end of a stick. Well, we all shouldn't go over to neogaf.com right now, because there they all say how horrible also the PS4 version is looking and that they'll wait for the inevitable PC version or the PS4k version. God, I especially hate that PS4k talk and if it is really true I'm hella mad at Sony. :/
 

SilverForte

Well-Known Member
This was my first time experiencing the game as I didn't play the Duscae demo. I thought it was fine for a tech demo, I wasn't expecting anything else. It all looked nice, and I liked being able to cancel out of attack animations with the roll, at least with the light sword. I thought the warp mechanic was pretty interesting. Warping to the very top of that building at the end and then doing a dragoon like lance drop on the iron giant was cool. I also experimented with dodging and parrying the iron giants attacks, I think knowing what attacks are dodgable/parryable and which are not is going to be important in this game. I can see warp being useful to get out of dodge if the enemy is prepping an attack you can't normally avoid. Magic has potential, looking forward to seeing the real spells.

I also experimented with the weapon attack rhythm, just mashing circle gets you an "auto" combo, but if you time your strikes right, you get additional stronger hits which I thought was interesting.

All in all I'm looking forward to the full title.
 

SilverForte

Well-Known Member
There was perfect guarding? I can't even tell if there is guarding at all, you seem to automatically dodge stuff if you "block". There was a move from Iron giant I could parry but it was one specific attack with a huge DEFEND indicator in the center of the screen.
 

UpSideDownGRUNT

Well-Known Member
There was perfect guarding? I can't even tell if there is guarding at all, you seem to automatically dodge stuff if you "block". There was a move from Iron giant I could parry but it was one specific attack with a huge DEFEND indicator in the center of the screen.
In Episode Duscae block was on L1 and you could hold it to use MP or you could tap it as the enemy attacked and evade it for free that was also how you did counters in Episode Duscae also... it seems they toned it down dramatically for the people who couldn't do it so well which was a shame the perfect guarding and countering system was something I actually really liked about Episode Duscae.
 

Tyaren

Well-Known Member
Standard Donor
I'm pretty sure the fighting system was just dumbed down for the demo and it will be back in the final release of the game. How would they be able to to quickly explain how to fight like in Duscae (plus your buddies and magic) in the last couple of minutes of the Platinum Demo, when you before just hammered on the enemies with toy weapons? XD

@SilverForte, Duscae's fighting mechanics were A LOT deeper, intuitive and thought out than what there is in the new demo. It feels very different even. Duscae (which is a part taken straight out of the final game) as a whole feels very different to the new demo. Imho Duscae 3.0 would have turned a lot more heads and would have convinced a lot more people of the game. But what do I know...? XD

Here's an overview of Duscae's fighting mechanics. This is from version 1.0 though, in 2.0 some aspects were slightly deepened and improved:


Edit:
Just for the sake of it a pretty gif of one of the trailers that I just found! :)

giphy.gif
 
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Russian-chiropractic19

Well-Known Member
Standard Donor
my impressions of the demo weren't that great either. for starters i expected some sort of story and got nothing of the sort. in the end all that you really learned was that the car is was very important to him. considering this was a dream im pretty disappointed by just how limited it felt. as far as demos go it was pretty bare bones and neither the gameplay or graphics were really enough to blow me away.

gameplay seemed fine if a little difficult because you have to keep enemies on screen while holding down which was awkward. im mostly worried about the graphics. if you go for a highly detailed styled and miss your mark its a lot more glaring than with a cartoonish or cell shaded style. when textures don't load in on Borderlands for a bit i can usually shrug it off, but when i go exploring and find a giant blurry book in this game that's not good.

all in all not great. i came out of this seeing the limitations more than the possibilities.
 

Tyaren

Well-Known Member
Standard Donor
im mostly worried about the graphics. if you go for a highly detailed styled and miss your mark its a lot more glaring than with a cartoonish or cell shaded style. when textures don't load in on Borderlands for a bit i can usually shrug it off, but when i go exploring and find a giant blurry book in this game that's not good.

I agree. They've set the mark very high for themselves with this highly detailed and realistic look/art style on a scale this big. Unfortunately the Luminous Engine seems to really struggle bringing it properly to life on the PS4 and XBone. As an artist I can relate how shitty it feels to not be able to bring your true imagination to life just because your instruments suck.
When I was much younger I didn't have the money to buy a graphic tablet, so I was coloring and painting in an outdated Photoshop version with the computer mouse. This was so inefficient and I couldn't match other digital artist even if I would have been thrice as talented. After a long practice time (several years) I became so good with the computer mouse (a picture still took three times as long though) that people wouldn't believe I used one and not a fancy graphic tablet. When I finally bought one I didn't really want to change my way of working at first. XD Who knows what you can tease out of the PS4 and Xbone in the future with experience, some detours and tricks? If anyone thinks the time and effort is worth it of course...

Regarding the huge room with the books and all one has to be fair though. This room was actually not supposed to be blown up like this. They just took this room from Luna's palace in Altissia...

UgR9bfY-noscale.jpg

(Here she sits at the table we have to climb onto in the demo.)

...and scaled it up to an enormous size, so that you could play Alice in Wonderland there. So It's no wonder that the textures are partly so pixelated and some of the models look so blocky. In real size (like in the pic above) this all will look really good. The rest of the demo and Duscae had great textures and polygon models as well. That's not an issue. The issue will be framerate, aliasing, shadow quality and LOD.
 
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Russian-chiropractic19

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Standard Donor
I thought that might be the case, but then I was like "wait no they wouldn't be stupid enough to just blow up everything...right?" Apparently so.

this is really a budjet demo it seems which is so fucking weird you compare how much effort and money that must have went into the anime and movie. meanwhile the gameplay demo for the GAME they are selling demo is just this small nothing.
 

Tyaren

Well-Known Member
Standard Donor
They even let Audi rebuild the Regalia. That's another 100.000+ bucks... XD

Yeah, they should have just updated Duscae to version 3.0 to give it to everyone. It represents the game best and with a few fixes it is actually a great and engaging experience. I really don't know what they were thinking with this (tech) demo... So far it got pretty negative critique as well and confuses potential customers.
 

SilverForte

Well-Known Member
Even blown up I didn't think the room looked bad, I had to get really close to the stuff to see the textures, and even then it wasn't horrible.
 
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