Eli5?
https://ghostbin.com/paste/42pks this script from @WAZAAAAA is somewhat better in terms of performance@WAZAAAAA, what's wrong with the following ahk script, I haven't used it since maybe 2014
Code:#NoEnv SetWorkingDir %A_ScriptDir% CoordMode, Mouse, Window SendMode Input #SingleInstance Force SetTitleMatchMode 2 #WinActivateForce SetControlDelay 1 SetWinDelay 0 SetKeyDelay -1 SetMouseDelay -1 SetBatchLines -1 x:: Macro2: ; A hold to access buffering / idle frame Send, {a down} Send, {k down} Sleep, 50 Send, {a up} Send, {k up} ; Buffer 66 Sleep, 380 Send, {d down} Sleep, 16 Send, {d up} Sleep, 17 Send, {d down} Sleep, 17 Send, {d up} ; Press 2 before the idle frame (so that the game shows it on the idle frame) Sleep, 16 Send, {s down} ; Press h+k 1 frame after Sleep, 16 Send, {o down} ; (single button h+k) ; Release 2h+k Sleep, 37 Send, {s up} Send, {o up} ; (single button h+k) Return
I have custom keyboard for DOA5LR and not the default key bindings
Input time is extremely strict, it's basically two "just frame"s in row. Something like Akira's throw on GB combined with Akira's H+K (release H after 1 frame).So do you hold, do 66 or 44 and then press down immediately before doing the move because I can't seem to do it, I've only done it once with Kokoro using her 8P move...
that's a good ELI5 of the bugYou need to buffer dash during recovery of some move, then input freestep (8 or 2) on the idle frame, and input attack (p/k/etc) on the following frame.
This only applies to moves with followup
Well I'm booting up DOA5LR then ^.^ thank you!
So do you hold, do 66 or 44 and then press down immediately before doing the move because I can't seem to do it, I've only done it once with Kokoro using her 8P move...
You need to buffer dash during recovery of some move, then input freestep (8 or 2) on the idle frame, and input attack (p/k/etc) on the following frame.
This only applies to moves with followup
Actually it seems that not all cases must be frame perfect - https://gfycat.com/HorribleSaneAmericanriverotter
Here you can see that I input "8" 1 frame after the idle, and H+K 2 frames after that and it still works
yeah the macro stuff me and Alex are using is the lazy method aka waiting a specific number of milliseconds@WAZAAAAA if you know how to read memory I think this can be triggered with different speeds according to the games fps and lag, this will keep you busy for a while though,
MASTER: however for me it always free steps the opposite way that im pushing or towards the foreground
WAZAAAAA: @MASTER actually you're right lol https://streamable.com/qypvq
are you sure?, can't seem to reproduce it....
When buffering after Rig's 4H or 8P, I can't delay 8 at all, but can delay H+K by up to 4 frames
Rig's 4H 66 8 H+K. 8 on the idle frame, then 4x 16ms pause, then h+k. Did not count frames in video recording thoughare you sure?, can't seem to reproduce it.
but that's only for busa's p+k, try it with h+k and it will go same direction. or add another few frame H after release of p+k and it will go your way.some secret discord tech:
I can use 1,2,3 values only and depends on move, it never works on 0 or 4 or 5 for me, tested on Rig, Hayate, some Eliot, some Hayabusa.Rig's 4H 66 8 H+K. 8 on the idle frame, then 4x 16ms pause, then h+k. Did not count frames in video recording though