System Fuzzy Guard with H33?

WAZAAAAA

Well-Known Member
This is something I've been wondering for a while.
As far as I know, people execute fuzzy guards with one of these methods:

33[H]
alternatively, in case of conflicting character-specific holds:
33[4]
naturally, you can walk away too
33[7]
( [] means hold it )

Are people aware that it has always been possible to do this instead?
[H]33
It's the better method imo:
- the crouching still happens instantly (1 frame)
- you're always blocking (either Standing or Crouching) because the crouch dash never actually happens
- you're not getting closer to the opponent as much
- no risk of getting accidental holds
- slightly less awkward input
(example https://web.archive.org/web/2023082...t.com/ReasonableShowyAmazondolphin-mobile.mp4)
It triggers only when buffered, but hey you HAVE to buffer fuzzy anyway. You can see if you did it right by looking at the Switch Frame part of the Move Details page 3, which should display 1.

I've never seen anyone talk about it, never ever, anywhere... I can't be the only one to know this right? I don't even fuzzy at all lmao
I wish crouching was instantaneous in every situation, game would feel less awkward.
Btw this guy KNEW it was possible all along https://www.freestepdodge.com/threa...-help-with-doa5-including-lr.5500/post-276163
 
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