The game felt ok and more limiting, not a day one buy but it was still fun. One thing I would change is the wall break mechanic. It should be faster and seamless. Add in a function or input to allow wallbreaks instantly when it's possible if a person wants it instead of what they currently have. The wall stick, abrupt stop for a second, then attacking to send them flying disrupts the pace too much and feels weird. I like the idea but the implementation is not as good as I want it to be.