Any unlisted new cancels into the wind dash?Ok some bad news. P+K sitdown is +29 no SE, +20 fastest SE but it knockdowns in stun. Zeo was right and we can connect a 3K after P+K but not another P+K after 3K because its out of range. I believe the only move that will hit is 66P. Also 3K is +23 fastest SE as a sitdown stun. I will edit with more info im just eager to post lol. Stay tuned.
1P puts you into a sit-down state (despite not getting anything guaranteed off of it). If the opponent gets hit by 3K after 1K in stun, does it put them into the sit-down state?Guaranteed CB off of 3K. Anyone else having problems getting the Raijin to buffer correctly.
Yea 1p is just a trip stun. As with the upper cut stuns they only put off holding for a a few seconds. Regardless, to answer your question, the trip stun considers them in crouching giving you the 3k sit down opportunity. I just tried it as you asked too. 3k is going to be deadly shit.1P puts you into a sit-down state (despite not getting anything guaranteed off of it). If the opponent gets hit by 3K after 1K in stun, does it put them into the sit-down state?
I do 1P into 3K in strings as muscle memory already, this is about to get very fun indeed.Yea 1p is just a trip stun. As with the upper cut stuns they only put off holding for a a few seconds. Regardless, to answer your question, the trip stun considers them in crouching giving you the 3k sit down opportunity. I just tried it as you asked too. 3k is going to be deadly shit.
Could just be the AI teching faster than humanly possible. You may want to test it in a match.Unfortunately the bad news I have is that it seems there's been some mistake. It was stated that all vertical drop kicks would give an untechable knockdown. This holds untrue as the computer has teched up from 33kk, 9kkk, and 4kk. I'm not gunna lie, maybe you guys might like Hayate... but I still feel like he's only half full, but whatever.
Guaranteed CB off of 3K. Anyone else having problems getting the Raijin to buffer correctly.
Yea... exactly. These are the same problems I faced in DOA4. Eventually I got hold of the second part, but the third part has never been completed by me. Diagnols are damn near impossible to perfect on default controllers which is why my input looks like 41236T ~ 4682T ~ (9)423(1)4183831(7)42(3)I'm having problems too. I got the throw once out of maybe 20 tries. It randomly drops at the first part and I've tried every possible combination for the second. They give so much time for it yet nothing happens.
That all depends bud. Remember that SD stuns can be SE'd, which means those setups specifically could be all for nothing.
On top of that P+K has ass range, so changing 3K into that might be a hassle because I'm almost sure that 3K will have an exceptional amount of push back calling for you to dash in after it or only having enough advantage/range for a certain launcher, which I would imagine would be 8p or 9k.
We'll see though, I'd like P+K into 3k at least.