DR2K
Well-Known Member
Nothing was guaranteed that's true but Helena had enough frame advantage back then that she could do anything she wanted whereas now if the opponent mashes on 6P they can beat out most of her options if she doesn't go for her fastest pokes.
In DOA4 I think I counted about 40 something guaranteed force tech's with Helena. As long as you knew which launcher you had used and which weight class you were juggling you could guarantee force tech from any launcher. Something like 9K on CH on a lightweight character then do 8P > BKO 4PK > 2K (that's just an example I don't think that is an actual one, I can't really remember any of them now). That took serious work and skill to land as each one was almost character specific, now it's just launch 33P4P > 6P on everything.
Losing her BKO throw FT was a good trade for getting her PFT on every launch. Still though her FT game was far superior in DOA4 in every respect. It's just that you had to be really good to do it back then whereas now anyone can do it with no real practice.
A lot of Helena's set ups in DOA4 required a bigger damage sacrifice. You have to remember that attacks and combos did not do much damage in 4. So Helena's PFT allows her to open up the stun game into more damage in DOA5.
I believe whn you consider both systems DOA5 PFT is the superior tech.