0:12 3K now summons coconuts from heaven!
I predict spamming abuse!
0:12 3K now summons coconuts from heaven!
Oh really? That's pretty cool that she might still have the option to do them.
This game comes out the day before I start school, so I'll be in my room literally the whole day testing also! >Who needs food, water, education or care when you have DOA5U? lol
YES. Helena + fancy dress (doad white dress? doa4?) + curls = EEEEEEEEEP!Thus why she needs to have other hairstyles. Anyone up for curls in her hair?
YES. Helena + fancy dress (doad white dress? doa4?) + curls = EEEEEEEEEP!
Helena excels at using the low 'bokuho' stance to smoothly evade
her opponent's attacks, before choosing
the perfect moment to launch devastating counters.
http://teamninja-studio.com/doa5/ultimate/us/home.html#characters
Bokuho buff anyone? LOL
It's always said that lol
Helena excels at using the low 'bokuho' stance to smoothly evade
her opponent's attacks, before choosing
the perfect moment to launch devastating counters.
http://teamninja-studio.com/doa5/ultimate/us/home.html#characters
Bokuho buff anyone? LOL
It works weirdly for me, it mostly depends on your stance with which launcher-I wish (in air) 7PKK. 33P4P could work all the time. It only connects near walls..
I think something a trade with buff/nerf would be to switch 33P4P with her old DOA4 one but give her BKOa buff by letting it duck low hitting mids..
I know that Hajin said that Helena players don't use her juggle potential properly (high launch 33P 33P4P.. wtf?) So having a new launcher that must be used at max threshold for a good juggle would sort of help the players think of what to use.
I believe Helena is getting all these new moves is because moveset wise she was one of the last characters added in DOA5 and got the least amount of new animations/tools.
I have a feeling the PFT Helena players are going to be in for a rude awakaning come DOA5U, but she should have the DOA5 tools she was lacking to componsate for it. She'll overall be a lower tier character, but a very solid one. Especially if she still has her NH low and crushes as they are.
Helena received a pretty hefty amount of new animations. The problem is that instead of being added to her moveset, they simply replaced older animations. That's how she got the short end of the stick.
Do you guys think Team Ninja would even consider the return of her BKO FT even though they nerfed FT's? I think it would be cool of we got that back.
I love how her handslaps animation is. It looks so elegant, although it felt silly to use it for every ender. Good thing I'll be using it a lot less in DOA5U!![]()
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Her BKO force tech was way better than her PFT is. The frame advantage from that was absolutely mental. I don't want that to return, I honestly want all her brain dead tech removed and replaced with strong but highly situational tools that only good players can use.
I miss the old days when you could tell the dedicated Helena players apart from the scrubs. Nowadays we all look the same :/
Nothing was guaranteed that's true but Helena had enough frame advantage back then that she could do anything she wanted whereas now if the opponent mashes on 6P they can beat out most of her options if she doesn't go for her fastest pokes.It was mostly dependant on her BKO throw. Whereas PFT could be done off of anything easily. At the same time there was nothing guaranteed off of either tech.