Helena in DOA5U

XxSakuraLuvaxX

Active Member
I really think Helena needs a complete reworking. I just hate when my friend always calls out on my Helena, like "You're playing with her wrong, use her blender in her combo!" People in DOA5 I see often think Helena is a 'cheap, broken' character, and don't take her seriously. Imo, I think her juggle capability from DOA4 (and alot of removed strings) should be brought back fully.

A strong juggle should be something like: PP2K2 BKO 4PKK- like in DOA4. Her primary enders would be 9K, 66KPP, PP2KP, 236PKP, and BKO 4PKK. Maybe her old launchers 33P4P and BT PPPP could be back?

Yes, there are obviously some really good Helena players in DOA5, but her juggling needs to be more complicated for me.
 

KwonJigglypuff

Well-Known Member
I really think Helena needs a complete reworking. I just hate when my friend always calls out on my Helena, like "You're playing with her wrong, use her blender in her combo!" People in DOA5 I see often think Helena is a 'cheap, broken' character, and don't take her seriously. Imo, I think her juggle capability from DOA4 (and alot of removed strings) should be brought back fully.

A strong juggle should be something like: PP2K2BKO 4PKK- like in DOA4. Her primary enders would be 9K, 66KPP, PP2KP, 236PKP, and BKO 4PKK. Maybe her old launchers 33P4P and BT PPPP could be back?

Yes, there are obviously some really good Helena players in DOA5, but her juggling needs to be more complicated for me.


Agree. They should work on her mixup. She used to be the best on that field in DOA4..

Also, random question, bu what would you answer to someone who calls Helena's Bokuho stance "broken" ?
 

ScattereDreams

Well-Known Member
There's nothing broken about Helena's BKO stance; I can understand if it was DOA4 and it was called broken because mid attacks that hit the ground went through Helena when she pressed 22. Helena still have pretty strong mix up's and deep stuns. IMO they should nerf her force tech game and give her more power. Players are too dependent on it. Make her safer, lessen her force tech game, give her better unholdables/guaranteed set up so she doesn't have to rely on stuns so often, and give her pp2kp to make up for the loss of PFT.
 

DR2K

Well-Known Member
Remove the blender, it has to go. All psudo shit for any character has to go. Allow true force techs off of high launches and BKO throw, with sacrificed juggle damage. Like in DOA4.

Return all her lost strings and move from 3.1 and 4. Sidestep punch into limbo stun, pp2kp pp2kk 1kk, and the like.
 

KwonJigglypuff

Well-Known Member
Should we put all of this in the OP so TN can read it ? Or should we start a petition, haha..? We still have 2 months you know... this is very serious. We should make a list!
 

Project Bokuho

Lady Helena's Pet
Premium Donor
Well, Helena is goddess safe in DOA4. I would love it if she became safer in DOA5U than she was in DOA5. Besides, I miss pulling off cool stuff w/ her PP2K lol
 

DR2K

Well-Known Member
Do we really need the blender gone¿

Yes, Helena is not a (brain dead) pressure character. Nor should she play like one. All PFT have to go.

She went from being one of the worst characters in DOA5 to the absolute best because of this tech.
 

TRI Mike

Well-Known Member
Yes, Helena is not a (brain dead) pressure character. Nor should she play like one. All PFT have to go.

She went from being one of the worst characters in DOA5 to the absolute best because of this tech.


Isn't that a good thing¿ We complained a lot about her losing her evasiveness from DOA4 and some of the key moves but now she's one of the best... she's not broken though. The fact that you don't personally like her playstyle and people who fight against her find her tough doesn't mean she should lose what makes her good in the game. The ground game and her PFT shouldn't be gone.

If she gets PP2KP and 3.1 ss punch back, then nice, I'm gonna implement them but losing PFT will make her extremely bad.
 

Dior

Member
Isn't that a good thing¿ We complained a lot about her losing her evasiveness from DOA4 and some of the key moves but now she's one of the best... she's not broken though. The fact that you don't personally like her playstyle and people who fight against her find her tough doesn't mean she should lose what makes her good in the game. The ground game and her PFT shouldn't be gone.

If she gets PP2KP and 3.1 ss punch back, then nice, I'm gonna implement them but losing PFT will make her extremely bad.

Thats what she truly is, bad, only a few people can make she really good....and they depend on her PFT... and it's not a good thing, once you know how to deal with her, the thing that makes she 'good', becomes useless, she deserves more attention, not just a fucking tool to compensate the lack of a better work on her.
 

TRI Mike

Well-Known Member
I'm not saying to leave her untouched, I also want a shit ton of stuff on her to be added in Ultimate, but removing her PFT would be lame as hell.
 

Omegan Eckhart

Well-Known Member
I'm not saying to leave her untouched, I also want a shit ton of stuff on her to be added in Ultimate, but removing her PFT would be lame as hell.
If she gets PP2KP and 3.1 ss punch back, then nice, I'm gonna implement them but losing PFT will make her extremely bad.

If she loses her PFT, but her +13 and +15 sit down stuns became say +16 and her new sit down stun that leaves her in BKO guarantees CB like a lot of others she would have:

5 sit down stuns that guaranteed 9K (free launch).
2 sit down stuns that guarantee CB.

Combine this with her strong mix ups, heavy stuns and good evasion and she would be a great character. In my opinion she would be better than she is now.
 

ninjaguy446

Well-Known Member
With all of this talk about DOA4 Helena, I looked up some videos of her.

http://m.youtube.com/#/watch?v=g2dChycRqPc&desktop_uri=/watch?v=g2dChycRqPc

I have to say, I like how she played. She had good mixups, safety, and Bokuho throw seemed amazing (still is!). She also didn't do the same move (cough cough handslaps cough cough) throughout the whole match. I like how the force tech is balanced because you lose the damage. If Helena were to return as she was in this iteration without her PFTs, I think I'd be pretty satisfied. :)
 

DR2K

Well-Known Member
Isn't that a good thing¿ We complained a lot about her losing her evasiveness from DOA4 and some of the key moves but now she's one of the best... she's not broken though. The fact that you don't personally like her playstyle and people who fight against her find her tough doesn't mean she should lose what makes her good in the game. The ground game and her PFT shouldn't be gone.

If she gets PP2KP and 3.1 ss punch back, then nice, I'm gonna implement them but losing PFT will make her extremely bad.

It's not a good thing when it simplifies the character and makes every match up virtually the exact same. All PFTs need to leave, no reason she should win the round on KD.

She needs a major overhaul. She has a new sitdown into BKO, which is the direction they should be going with her.
 

DR2K

Well-Known Member
Watching those two spamming P+K was the only thing that made me slightly glad to play DOA5.

Yeah she had a good tool at the neteral game, but her true force techs from BKO, damage, and general safety made her a much more versitile and unique character than knockdown and derp your way to win Helena.
 

Omegan Eckhart

Well-Known Member
Yeah she had a good tool at the neteral game, but her true force techs from BKO, damage, and general safety made her a much more versitile and unique character than knockdown and derp your way to win Helena.

Definitely, she was all round a much more interesting character. In DOA5 she was given a tool that was so good they had to scale back everything else to stop her being OP. Which resulted in her being a very one dimensional character.

I really hope FT's get removed because that is the only way she will lose hers and be given new tools to compete with.
 
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