MasterGamer
Member
Those two moves actually did more damage pp2kp in doa4. It was nice to use when you didn't want to think, but I won't miss it too much.
Mamba didn't do pretty much anything he couldn't have done with her in DOA4. No sit down stuns and only one CB. They could have throw punished her a lot but didn't, they might not be aware of how unsafe she is now.So.. we saw Mamba's performance with Helena tonight.
Did Master and Rikuto expose Helena or did Black Mamba choke?
So far my biggest problem with Helena seems to be a total lack of long distance tools. Once ppl get a bit of space it can be very difficult to get back to Helena's sweetspot. I've been using SS K a lot which seems helpful but everything else just has diddly range outside of her flying roundhouse. While this has never been one of Helena's shining strengths, it seems like the cast overall has stronger keep out tools this time around imo.
In general she just kind of feels 'meh' to me tho. She doesn't seem particularly strong in any one area (I guess maybe string variation??) and it may be just me, but I've been having a lot more trouble using her BKO duck than I'm used to. Have you guys had similar thoughts regarding that move? I'm hoping it's just me, as that's always been a unique tool that played to her strengths.
I really like Helena but Dr. Dogg was right, it is an uphill battle with Helena. Its her slow speed i have to get used to and her lack of damage. Especially the speed, i feel like almost every character beats me out and i suck when im at a far distance.
So far my biggest problem with Helena seems to be a total lack of long distance tools. Once ppl get a bit of space it can be very difficult to get back to Helena's sweetspot. I've been using SS K a lot which seems helpful but everything else just has diddly range outside of her flying roundhouse. While this has never been one of Helena's shining strengths, it seems like the cast overall has stronger keep out tools this time around imo.
4PPP / 1KK / 66K / 66P these are great for closing the gap.
In general she just kind of feels 'meh' to me tho. She doesn't seem particularly strong in any one area (I guess maybe string variation??) and it may be just me, but I've been having a lot more trouble using her BKO duck than I'm used to. Have you guys had similar thoughts regarding that move? I'm hoping it's just me, as that's always been a unique tool that played to her strengths.
In Dead or Alive 4, i honestly thought she was at her best(even though the fourth game itself wasn't).I haven't received my copy yet, did you feel that there was a difference with her BKO transitions from DOA4 to DOA5, except for these new moves ?
first hit 6PP is high, not mid. doesn't change much since it's usually the second hit of string that gets countered, but first hit is not a mid.After BKO throw use 4PPK 9K. Just like in DOA4.
6PP gives her a sit-down but since everything is a mid punch
side step P is a single hit sit down stunshe lacks any other single-hit sit-downs
why are you completing strings often enough for them to know you'll do it?8PP2P is... pretty but completely useless as it doesn't stun, doesn't work for juggling and does little to no damage. Also, once you use it too much, opponents simply hold the low punch.
her throws do seem pretty lacking but they're there and they do damage. She still has BKO throw which is still very good.Her throws are crappy, 2P+F combo throw was very good in 4, but it's shit now.
Personally, I still think it's to early to tell for sure. The game hasn't even been out for a week, and DrDogg is the only person with significant time with Helena so far. Give people, and yourself, time to play around and try new things. Maybe there's stuff DrDogg missed, maybe there's not. It's too early to tell. Personally, I'm finding that when Helena lands the initial stun, it's pretty easy to get CB. She can do it fast, and hit at any level to continue to threshold.The only thing she was going for her is looking at the reaction of noobs when she uses her 3-in-1s, other than that, she doesn't seem viable at all.
She's excels at evasion not rush down. She's got 2 f+k, 66p, 66k, and ss k, 2k, and 9p strings to get in if needed.
What combos are people using out of her BKO throw? I've just been using PPK. Also, does the new throw do less damage than the old one, or is it just me?