She has a few strong stuns (3p+k, 3p,9p 3k on counter hit, etc....) but she doesn't really excel at the stun game. She can do it decently well, but her priority is whiff punishment and pressure with tracking strikes. 6h+p leaves you at +7 and Hitomi has two solid tracking attacks that are completely safe on block (6h+k, and h+k) and a pretty decent high crush (3p+k). The high crush is -9 on block if you don't do the second part of the string so if you were hoping for them to jab out or something and they blocked instead your best bet is to do the second punch of 3p+k and charge it for the guard break. Only downside is its pretty easy to counter that charged punch.
Basically you want to use good spacing, push them away with 46p,236p and 3h+k. Annoy them with the 2h+k low sweeps and do your best to corner them into a wall. Hitomi is very deadly when she has you pinned to a wall.
You don't get any followups on it unfortunately. Nor do you get any on any of the guard breaks she has. They are just used to create pressure and allow you to stay on the offensive. You get nothing guaranteed off of them.
Well, you can slow escape (hold block and rotate the d-pad). It helps lower stun thresholds some and you can avoid a bunch of sit down stuns and light stuns. Doesn't do too much if you're in a heavy stun but it still helps a little. The rest just comes with time and practice. Gotta learn the other characters strings, which ones are faster than yours, what hit level, are they safe on block or unsafe etc...
More or less that's pretty much it.
Uhhhh......
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