According to this article https://twinfinite.net/2019/04/dead-or-alive-6-future/ there will be some upcoming changes to the game.
"For future updates, the team is planning to keep listening to player feedback while correcting inconvenient elements and tweaking the performance of characters. The most urgent thing to do is to address feedback about side attacks being too convenient. While there are pros and cons, there have been many comments about them, so the team is examining their balance. "
So now that we know Side Stepping will change, how would you like it to change?
Personally I would like it to have a slower start up and a slightly longer recovery. My personal reason for this is because as a Diego player I am forced to use nothing but 1P(Tracking low), and K(Tracking high) against someone who Side Steps. If I use any other move I will lose. It gets boring to use the same exact move over and over again when a match without a lot of side stepping is so much more fun. Games without it have a much more layered neutral game where I use all my attacks not just tracking low/mid/high.
"For future updates, the team is planning to keep listening to player feedback while correcting inconvenient elements and tweaking the performance of characters. The most urgent thing to do is to address feedback about side attacks being too convenient. While there are pros and cons, there have been many comments about them, so the team is examining their balance. "
So now that we know Side Stepping will change, how would you like it to change?
Personally I would like it to have a slower start up and a slightly longer recovery. My personal reason for this is because as a Diego player I am forced to use nothing but 1P(Tracking low), and K(Tracking high) against someone who Side Steps. If I use any other move I will lose. It gets boring to use the same exact move over and over again when a match without a lot of side stepping is so much more fun. Games without it have a much more layered neutral game where I use all my attacks not just tracking low/mid/high.