"I don't want to hurt you, but...." The Phase 4 Gameplay Discussion Thread

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KasumiLover

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#1
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Phase 4 was just revealed in the trailer with Nyo so I thought I'd make a thread where we can discuss her gameplay and changes! :-D

Below are the notable changes I've seen from her as of deluxe demo and such:

Gameplay changes so far
-------------------​

*By inputting :2::p+k: from the moves she can teleport cancel from, she's now able to tele-cancel into her neutral stance now and as seen in the trailer, this will be able to lead to even more combo and mix up opportunities this time around!

On a darker note, she may need this since throws no longer track in DOA6, and because of the improved side step, everything from her regular Tenfu(:9::P:) and Chifu(:3::p+k:) and it's Tele-cancel variants can be sidestepped besides the throw.

*Has a new :p+k: follow up from Tenfu(:9::P:). Is pretty much how Kasumi uses hers, it slices through the opponent and may likely guard break. Can only be done from a teleport cancel however.

*Has a new :h+k: option from Chifu(:3::p+k:) where she'll do a quick spin 2-in-1 high kick she can tele-cancel from although the timing is strict. Knocks down on normal hit.

*:8::s::s:/:2::s::s:- Like the rest of the cast she can sidestep to avoid linear attacks that don't track. She can then perform a sidestep attack that knocks back the opponent on hit. The trade off is that the attack is unsafe on block, guaranteeing a throw and if the opponent hits you with the first attack of their fatal rush on your sidestep, it'll cause a stun that spins your opponent backwards which can lead to dangerous backturned set ups.

*:4::s:- Her Break hold like the rest of the cast has. Will hold any attack at the cost of half a bar of meter and will do small damage but helps escape dangerous situations like fatal rushes, fatal sit down stuns, a break blow cancel set up, or even general attacks. Can't KO the opponent.

*:6::s:- Her Break blow, like the rest of the cast has. She flips into the air teleporting out of sight before striking her opponent out of nowhere. Does great damage, can go through attacks and GBs like the rest of the cast but costs a full bar of meter. Can also be done from her Tenfu :K: follow up after it bounds but only if you cancel into her neutral stance from what was shown in the trailer. The break blow can be cancelled by using :6::s::h: right when the break blow connects for a guaranteed set up for more damage that your opponent will have to sacrifice a half bar of meter to escape.


*Her :s::s::s::s: fatal rush string appears to be the barrage of kicks into her final hard hitting knock back kick as seen from her power blow in DOA5LR. The final kick will cause a wall splat if the full string hits near a wall. Be wary that the first hit is a high and can be ducked or low crushed.

If you have full meter, the attack will automatically chain into her break blow unless you use :s::s::s::4::s: so that you can just use the normal fatal rush. You can also break blow cancel from this as well using :s::s::s::s::h:. Like Kasumi you can use her fatal rush as a go to after her :236::t: launcher throw.

*Her old :3::3::K: has been replaced with Alpha 152's :3::3::K::K:. Instead of being able to finish the string though, it's likely an auto 2-in-1 unless she teleport cancels into Tenfu(:9::P:) which she can do on hit. It's unknown what input her old :3::3::K: will have but it was likely removed.

*She now has a :236::P: command move, which is the same as Kasumi's: it's Kasumi's old DOA5 critical burst attack. It knocks back on hit and has close hit properties.

*She now has a :214::P: command move, which is the high jab follow up from :6::P::P:, except now it launches on normal hit. Like the original it can avoid highs and is another launcher option.

*Has a new :6::6::P::K: follow up to her :6::6::P: attack like Kasumi now has, except Phase has no delay in hers meaning you'll have to commit to it. Also like Kasumi, her :6::6::P: will a limbo type fall stun when performed on backturned opponents.

*:6::P::K: now launches in stun now instead of just causing a lift stun.

*She can now teleport cancel into Chifu(:3::p+k:) from :9::K:! It also has 2-in-1 properties and will cause a stun if the first hit hits or the second auto kick hits from a distance. Wallsplats if both hits hit near a wall.


*:6::p+k:- Her CB from DOA5. Causes a crumple stun on normal hit putting your opponent in a must hold or fall situation. Also causes a wall stun near walls.

*:4::P:-still causes a limbo stun on counter hit and likely sidestep, will be useful against special side steps and against side steps in general. No longer causes a crumple stun on normal hit, it'll now cause a new type of spin stun.

*She's gotten Alpha 152's :3::3::K::K:, or at least that she is now able to do the 17i 2-in-1 mid kick to high kick ender from strings such as :6::P::K: and :P::P::6::P::K: by itself as a standalone attack. She is also able to tele-cancel from this as well but the timing is strict.

*Her tele-cancel from :9::P:(Tenfu) into her :K: follow up will now cause a more proper bound that she is still able to tele-cancel from. The standalone :9::P::K: will also likely be able to cause it as well. General go tos would be :s:, :s::h:, and :6::P::K: into Tenfu(:p+k:).

*Her :4::K: has an improved launch height on par with her hi counter hit launch from this move when in critical stun.

*Kasumi's :6::P::K: has a new different stun/counter hit animation from critical stun. Since Phase 4 is able to perform the mid kick with :h+k:, her stun properties for this move have changed as well to mirror Kasumi.

*:P::P::6::K::K: and :6::K::K: and any attacks that knock down on normal hit will cause a wallsplat, while her other attacks that previously wallsplat in DOA5LR but didn't knock down will cause a wall stun.



*(Placeholder for her fatal sit down stun attack.)

(Will add on to this as more stuff is discovered from anyone.)
 
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xDevious

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#2
This was fast! I’m so incredibly excited to try her out, definitely putting all my time into her when the game comes out.

Tele-canceling into neutral will make her way more fun to play as well as make her harder to read. I can’t even begin to imagine the combos people will come up with from these new cancels!

I hope Phase-4 also gets some more of ALPHA-152’s moves. Both my mains coming together into one character would be a dream come true! Wishful thinking, but if Phase-4 gets B.U.R.S.T, I’ll gag! :p
 

KasumiLover

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#3
This was fast! I’m so incredibly excited to try her out, definitely putting all my time into her when the game comes out.

Tele-canceling into neutral will make her way more fun to play as well as make her harder to read. I can’t even begin to imagine the combos people will come up with from these new cancels!

I hope Phase-4 also gets some more of ALPHA-152’s moves. Both my mains coming together into one character would be a dream come true! Wishful thinking, but if Phase-4 gets B.U.R.S.T, I’ll gag! :p
Kian??? It's been so long, I'm happy to see you post here again!! :-D and yeah I'm excited for her as well, she seems like she'll be WAY more threatening to deal with. That neutral cancel I love because it'll basically give her access to pretty much any of her other attacks she wants outside of chifu and tenfu now and since she can already cancel from 66K and 66PP on block, her options will be way better with that into neutral cancel xD

BURST I wouldn't mind her having but knowing TN they probably won't since she would be nerfed to the ground xD I wouldn't mind her getting Alpha's 3K as maybe 236K and I wonder what will happen to her CB and her chifu P+K since there's no critical burst in DOA6? Maybe they'll just keep them as crumple stuns so it'll make the opponent have to either hold or else they'll fall to the ground
 

xDevious

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Kian??? It's been so long, I'm happy to see you post here again!! :-D and yeah I'm excited for her as well, she seems like she'll be WAY more threatening to deal with. That neutral cancel I love because it'll basically give her access to pretty much any of her other attacks she wants outside of chifu and tenfu now and since she can already cancel from 66K and 66PP on block, her options will be way better with that into neutral cancel xD

BURST I wouldn't mind her having but knowing TN they probably won't since she would be nerfed to the ground xD I wouldn't mind her getting Alpha's 3K as maybe 236K and I wonder what will happen to her CB and her chifu P+K since there's no critical burst in DOA6? Maybe they'll just keep them as crumple stuns so it'll make the opponent have to either hold or else they'll fall to the ground
Hi! I’m officially back thanks to the DOA6 hype! I’m so excited for this game, and Phase-4 specifically. She definitely looks more threatening and just generally so much better in this game compared to DOA5U/LR. I love everything I’ve seen from her thus far. Phase-4 combos won’t just be the same moves over and over anymore, so I’m happy about that, as a combo junkie. :p

I do believe B.U.R.S.T would be a little to strong on her, she already looks ridiculous. ALPHA had that because she wasn’t strong at much other things. But I do hope she inherits even more of ALPHA’s moves! But yeah, I do wonder what will happen to her CB moves. Both her CB moves are kinda useless outside of actually doing a CB, so I kinda think they’ll change them in some way. Make them faster, or remove them and add new moves for those inputs would both be a good idea.
 
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KasumiLover

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#5
Hi! I’m officially back thanks to the DOA6 hype! I’m so excited for this game, and Phase-4 specifically. She definitely looks more threatening and just generally so much better in this game compared to DOA5U/LR. I love everything I’ve seen from her thus far. Phase-4 combos won’t just be the same moves over and over anymore, so I’m happy about that, as a combo junkie. :p

I do believe B.U.R.S.T would be a little to strong on her, she already looks ridiculous. ALPHA had that because she wasn’t strong at much other things. But I do hope she inherits even more of ALPHA’s moves! But yeah, I do wonder what will happen to her CB moves. Both her CB moves are kinda useless outside of actually doing a CB, so I kinda think they’ll change them in some way. Make them faster, or remove them and add new moves for those inputs would both be a good idea.
Yeah, plus they did do that with Kasumi so I think with Phase 4 even they could probably afford to give her a move or two from Alpha and Kasumi so she'll be more versatile this go around :-D
 

Force_of_Nature

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#8
So basically Phase-4 will be ALPHA now like how Eliot will be GenFu? Good. At least she's behind that Deluxe edition paywall so the broke mashers will have to use Kasumi instead.

In all seriousness though, she looks mad awesome in DOA6 (and not just aesthetically). She was a killer in DOA5LR, and looks ready to bop fools in DOA6!

Holy shit the potential teleport shenanigans you'll be able to do with her...
 

KasumiLover

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#9
So basically Phase-4 will be ALPHA now like how Eliot will be GenFu? Good. At least she's behind that Deluxe edition paywall so the broke mashers will have to use Kasumi instead.

In all seriousness though, she looks mad awesome in DOA6 (and not just aesthetically). She was a killer in DOA5LR, and looks ready to bop fools in DOA6!

Holy shit the potential teleport shenanigans you'll be able to do with her...
Ikr, I can't wait! I'm gonna try to use her as much as Kasumi since Naotora is gone :'-)
 

KasumiLover

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Was watching the latest gameplay videos from today and here's the changes I saw:

*Kasumi's :6::6::P: causes a wall stun on counter hit so Phase 4's will most likely do the same.

*Her :4::K: launch kick seems to have improved launch height or launch pushback on counter hit since she can land another :4::K: which she couldn't do in LR unless on hi counter hit.

*:6::K::K: caused a wall splat wall hit which means guaranteed wall damage for this move and the :P::P::6::K::K: variant.

*Her CB from DOA5 :6::p+k: is still in and it causes a crumple stun on normal hit. The move also causes a wall stun near a wall, so the opponent will be able to still hold off the wall if she knocks you against the wall with this.

*:4::P: seems to cause a new spin type of stun on normal hit and during stun set ups like how Kasumi's :6::P::K: does when she does that move on counter hit or in stun in DOA6. This seems to be a nerf since your opponent will no longer be in crumple stun, even on counter hit since the spin still occurs on counter hit, however it seems to cause a limbo stun like in DOA5 if it nails a sidestepping opponent.

*Her fatal rush seems fast and rapid enough to use against airborne opponents since she was able to do so against Nyotengu and was able to make it to about the 3rd fatal rush string sequence.

*(Will add more if I see anything else)

Here's the gameplay for her so you can see her in action!



Skip to 3:36
 
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Force_of_Nature

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#11
Ahh... Phase4 looks so good in DOA6! *Sighs* If only someone there knew how to play her beyond SSSS lol. The final match was pretty hype, liked that 'Busa. Also they really need to set the rounds to 3, even if it's just an exhibition. Kokoro's also way too waifu; <3 that outfit in the match against NiCO.

From what I gather, playing Phase-4 will seem quite similar to playing her already, though, it was cute to see one Phase player going for Critical Burst setups with the shortened stuns LOL. Her CB is still good for a stun I guess. DOA6 will be stun-launch and Phase-4's game pretty much is stun, launch, rape health bar, repeat.
 
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KasumiLover

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#12
Ahh... Phase4 looks so good in DOA6! *Sighs* If only someone there knew how to play her beyond SSSS lol. The final match was pretty hype, liked that 'Busa. Also they really need to set the rounds to 3, even if it's just an exhibition. Kokoro's also way too waifu; <3 that outfit in the match against NiCO.

From what I gather, playing Phase-4 will seem quite similar to playing her already, though, it was cute to see one Phase player going for Critical Burst setups with the shortened stuns LOL. Her CB is still good for a stun I guest. DOA6 will be stun-launch and Phase-4's game pretty much is stun, launch, rape health bar, repeat.
I think 6P+K will basically give Phase an opportunity to bait a hold from her opponent since it'll put them in a must hold or fall situation which I like xD I hope they'll make her a bit safer since CBs arent a thing anymore, like I feel 4P and other slow attacks of hers should be at least semi safe
 
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xDevious

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I think 6P+K will basically give Phase an opportunity to bait a hold from her opponent since it'll put them in a must hold or fall situation which I like xD I hope they'll make her a bit safer since CBs arent a thing anymore, like I feel 4P and other slow attacks of hers should be at least semi safe
I feel like her 6P+K should at least have some push-back to make it safe, or at least safe-ish, considering it’s very slow and easy to see coming.
 
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KasumiLover

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#14
I feel like her 6P+K should at least have some push-back to make it safe, or at least safe-ish, considering it’s very slow and easy to see coming.
Me too, I think even H+K, 9PK, and 8K should be safe too, and her PPK and PKKK and KKK should be safe too since they're all highs and there's no mix up but to free cancel as I'm hoping it'll be at least -7 since Kasumi's PPPPP and 6PP elbow end strings in DOA6 iirc are semi safe now(Another Kasumi player here told me that).
 
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BBoyDragon

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yeah phase 4 is going to actually be good in DOA 6. I was watching vids. Reason why @KasumiLover Kasumi is 6pp her elbow safe cause its no longer sit down stun. I don't think they will make her kkk safe tho FeelsBadMan ijust have a feeling she still going to be super unsafe, but i'm fine with those launch heights and new form the free cancel teleport we saw in the trailer
 

KasumiLover

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#17
yeah phase 4 is going to actually be good in DOA 6. I was watching vids. Reason why @KasumiLover Kasumi is 6pp her elbow safe cause its no longer sit down stun. I don't think they will make her kkk safe tho FeelsBadMan ijust have a feeling she still going to be super unsafe, but i'm fine with those launch heights and new form the free cancel teleport we saw in the trailer
Yeah I think she's gonna wreck shop in DOA6, I can't wait to see you use her in tourneys if you play her in majors! I'm gonna tech up with her so I can at least rep her on wired Ethernet cable matches xD

I hope we'll get more gameplay tho of her since the matches we saw didn't use any of her new moves, they didn't even teleport cancel into neutral >.>
 
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