Phase 4 was just revealed in the trailer with Nyo so I thought I'd make a thread where we can discuss her gameplay and changes! :-D
Below are the notable changes I've noted from the trailer so far:
Gameplay changes so far
*By inputting from the moves she can teleport cancel from, she's now able to tele-cancel into her neutral stance now and as seen in the trailer, this will be able to lead to even more combo and mix up opportunities this time around!
On a darker note, she may need this since throws no longer track in DOA6, and because of the improved side step, everything from her regular Tenfu() and Chifu() and it's Tele-cancel variants can be sidestepped unless they gave any of the follow ups any tracking properties which is unlikely.
*Has a new follow up from Tenfu(). Is pretty much how Kasumi uses hers, it slices through the opponent and may likely guard break. Can only be done from a teleport cancel however.
*/- Like the rest of the cast she can sidestep to avoid linear attacks that don't track. She can then perform a sidestep attack that knocks back the opponent on hit. The trade off is that the attack is unsafe on block, guaranteeing a throw and if the opponent hits you with the first attack of their fatal rush on your sidestep, it'll cause a stun that spins your opponent backwards which can lead to dangerous backturned set ups.
*- Her Break hold like the rest of the cast has. Will hold any attack at the cost of half a bar of meter and will do small damage but helps escape dangerous situations like fatal rushes, fatal sit down stuns, a break blow cancel set up, or even general attacks. Can't KO the opponent.
*- Her Break blow, like the rest of the cast has. She flips into the air teleporting out of sight before striking her opponent out of nowhere. Does great damage, can go through attacks and GBs like the rest of the cast but costs a full bar of meter. Can also be done from her Tenfu follow up after it bounds but only if you cancel into her neutral stance from what was shown in the trailer. The break blow can be cancelled by using right when the break blow connects for a guaranteed set up for more damage that your opponent will have to sacrifice a half bar of meter to escape.
*Her fatal rush string appears to be the barrage of kicks into her final hard hitting knock back kick as seen from her power blow in DOA5LR. The final kick will cause a wall splat if the full string hits near a wall. Be wary that the first hit is a high and can be ducked or low crushed.
If you have full meter, the attack will automatically chain into her break blow unless you use so that you can just use the normal fatal rush. You can also break blow cancel from this as well using . Like Kasumi you can use her fatal rush as a go to after her launcher throw.
*Her old has been replaced with Alpha 152's . Instead of being able to finish the string though, it's likely an auto 2-in-1 unless she teleport cancels into Tenfu() which she can do on hit. It's unknown what input her old will have but it was likely removed.
*She now has a command move, which is the same as Kasumi's: it's Kasumi's old DOA5 critical burst attack. It knocks back on hit and has close hit properties.
*She now has a command move.(Will update when the attack is actually shown in gameplay).
*Has a new follow up to her attack like Kasumi now has. Also like Kasumi, her wall a limbo type fall stun when performed on backturned opponents.
* now launches in stun now instead of just causing a lift stun.
*She can now teleport cancel into Chifu() from ! It also seems to have 2-in-1 properties now since in a video when she did it on counter hit near a wall, it counted as 2 hits and the opponent immediately fell as if you wall splatted them again.
*- Her CB from DOA5. Causes a crumple stun on normal hit putting your opponent in a must hold or fall situation. Also causes a wall stun near walls.
*-still causes a limbo stun on counter hit and likely sidestep, will be useful against special side steps and against side steps in general. No longer causes a crumple stun on normal hit, it'll now cause a new type of spin stun.
*It looks like she's gotten Alpha 152's , or at least that she is now able to do the 17i 2-in-1 mid kick to high kick ender from strings such as and by itself as a standalone attack. She is also able to tele-cancel from this as well.
*Her tele-cancel from (Tenfu) into her follow up will now cause a more proper bound that she is still able to tele-cancel from. The standalone will also likely be able to cause it as well. General go tos would be , , and into Tenfu().
*Her has an improved launch height on par with her hi counter hit launch from this move when in critical stun.
*Not confirmed but Kasumi's has a new different stun/counter hit animation from critical stun. Since Phase 4 is able to perform the mid kick with , there is a strong possibility that her stun properties for this move could have changed as well to mirror Kasumi.
* and cause a wall splat meaning guaranteed damage.(Will group all her wall splats and wall stuns when more is seen.)
*Her from Chifu() wall stuns.
*(Placeholder for her fatal sit down stun attack.)
(Will add on to this as more stuff is discovered from anyone.)