well it's not a new system, but not being ever to be able to be in control of a combat. Even with perfect knowledge of the game, sooner or later you will be stunned, so sooner or later you will face a 1/5 guess.Since you can free cancel almost every string, you can never 100% assure a read, so it will still be a guess. I don't like those odds,and no game puts you in a position with such low probability, that's why I call it random.
Again, it is not a 5 to 1 factor of guessing or random, that is not the game's doing, it is yours. You are forcing yourself to guess just because the hold exist. That is not what the hold system is for, misinterpreting the system because you're learning does not mean the game is random. And I never said it's a new system, I said when you're learning a different game that things will seem intimidating because there is plenty of information to learn and having to grow accustomed to the game's system will take time and practice, and play experience. As it will in any fighting game.
You most certainly can read someone's free cancelling or string delay. How? From play experience, studying, and adapting to an opponent's habits. You're not in control of any momentum because, like everyone is trying to tell you, you're still learning the game. You're just being too dismissive to listen.
Of course you're going to get hit, every single player in every single fighting game gets hit. You're not ever going to take damage or get put into situations that aren't favoring you, or will make you guess. This is in every game, this is not related to just DOA. Please stop trying to use that as your excuse for the game.
Please read what I said earlier;
You cannot blame the game or it's system, simply because you have no patience for learning a new game. Obviously, it's going to be intimidating when there is so much you have to learn in a different game. DOA's learning curve steep because there is a lot to grasp. What makes it easier to pick new games (at the very least) is when your actual fighting game fundamentals are really strong, or just pretty good.
And with that said, another game like Virtua Fighter or even King of Fighters are similiar in that there is a lot of information to learn. And KOF requires you to play multiple characters and have the execution for all of them. All the while learning several different match ups at one time.
That's why I'm liking Tekken more lately with the new changes.
So play Tekken then.
I understand that for all time players of doa, it's not much of an issue, most characters change frame data/stun state/etc but their strings are mostly the same but for a few moves, and you have to learn how to fight maybe 5-6 new chars, but for the newcomer old players have a huge advantage, and no tool to compensate, so this game somehow alienates newcomers, and it's only apparently accessible on the surface. Basically this game asks too much of newcomers with so many other games that have easier tools to deal with pressure and defense
No, this is certainly far from being true. Anyone new to a different game can definitely learn the new game they're playing and eventually get good at it. There are plenty of different players that play multiple games at once and have proven to be either really strong in them, or pretty decent all around. Patience and the willing to learn and improve are required, this is what I'm seeing you refuse to have.
Obviously, veteran players of said game will be miles of ahead of you in that game, because they've played it longer than you. Doesn't mean you can't catch up. Again, the proof is within multiple fighting games, easiest example can be Kwiggles compared to Master. Of course and obviously Master is still an incredibly strong player, still a top player. He's played DOA for 13+ years competitively. But Kwiggles is also considered a top player with less experience in comparison, as he's proven so throughout DOA5U.
another thing I hate of this game is that if you guess wrong, you add a lot of damage to the combo you get, basically building a touch of death combo that can take more than half your life
If you're taking big damage for being punished, it's not the game's fault, it's yours for making mistakes. And as it should be, you shouldn't be allowed not to go unpunished for your own mistakes. Again, this is not DOA specific, it's in any game, you get punished for making mistakes. And there are no "touch of death combos" in DOA.
something I absolutely hate in any fighter
May I ask, why are you playing fighting games then?