Can't wait either
what time can you play?
His usage ofwas correct. He used it on grounded opponents. He uses 8T just in case the opponent gets up and decides to just block. If they lay there he will flip over and create space. It's not a bad usage of the move at all; just gotta be careful with when it's used because as you guys saw he got hi counterblown at one point. The offense was good as well. It's a good example for you guys starting out with Kasumi.
He uses lows to gain frame advantage and keep up the pressure. When he doesn't have frame advantage he is free cancelling here and there and using delays. That is how Kasumi's offense works. The player just needs to be weary and know when they should stop and block because otherwise they will get counterblown alot. You don't just mash out strings with Kasumi. Know what it is you want to do and where you want to stop every time you press a button.
Hello,
I'm quite new to the forum so I hope this is the right place to ask some questions regarding to some match videos I've seen on YT. I have been playing with Kasumi only since I've started with DOA5 as my first fighting game in august (except some random matches), but I'm still confused about the effects of some of her moves.
A friend gave me the advice to take a look at matches from UprisingJC , wich already gave me a lot of inspiration. But one thing I've been wondering about is his frequent usage ofin the video below:
I know that this is based on vanilla DOA5, but I've searched some threads here about significant changes on the move in Ultimate and found nothing, so it should be almost the same (correct me if I'm wrong).
He sometimes uses this move while his opponent is stunned, but as far as I noticed, it is a high kick which can be hold and wont leave you unharmed likewithout a directional input.
I've read in this thread http://www.freestepdodge.com/threads/kasumi-in-doa5u.3250 that it offers a good stun buff, but it pushes the opponent far away from yourself, so its not really possible to start a juggle out of it (right?). The only thing I can image that could follow is something likeor
Therefore, I really wonder if there is anything else that would make it worth to use compared to, regarding to the fact that I should go for a juggle as fast as possible instead of trying a long stungame or CB with Kasumi as far as I know.
If someone can give me some advice concerning this, please note that I'm mostly playing online.
Thank you in advance
In addition to JC some other great Kasumi players are Shade switfteye and Allan Paris. If you haven't already you should take look at his beginner tutorial for Kasumi. It will set you off on the right track. I also made a thread of juggles for each critical level but its incomplete atm because I have been busy with school. Once I get out I will complete it and make it more organized.
Hello,
I'm quite new to the forum so I hope this is the right place to ask some questions regarding to some match videos I've seen on YT. I have been playing with Kasumi only since I've started with DOA5 as my first fighting game in august (except some random matches), but I'm still confused about the effects of some of her moves.
A friend gave me the advice to take a look at matches from UprisingJC , wich already gave me a lot of inspiration. But one thing I've been wondering about is his frequent usage ofin the video below:
I know that this is based on vanilla DOA5, but I've searched some threads here about significant changes on the move in Ultimate and found nothing, so it should be almost the same (correct me if I'm wrong).
He sometimes uses this move while his opponent is stunned, but as far as I noticed, it is a high kick which can be hold and wont leave you unharmed likewithout a directional input.
I've read in this thread http://www.freestepdodge.com/threads/kasumi-in-doa5u.3250 that it offers a good stun buff, but it pushes the opponent far away from yourself, so its not really possible to start a juggle out of it (right?). The only thing I can image that could follow is something likeor
Therefore, I really wonder if there is anything else that would make it worth to use compared to, regarding to the fact that I should go for a juggle as fast as possible instead of trying a long stungame or CB with Kasumi as far as I know.
If someone can give me some advice concerning this, please note that I'm mostly playing online.
Thank you in advance
...but I still don't think it's a good move IMO because of the existence of her H+K.
This post seems dead.
Well...
Wow...you're Kasumi is really solid. I was watching the way you applied pressure and I was able to see the flaws in the way that I do it. I think my problem is that I don't stop when I should. I should also make much more usage of delays. I also don't use 9P all that much. I didn't know it could prove useful in that way. I sometimes just do the 9K flip instead over a grounded opponent. For some reason I figured 9P would leave me open to attack lol.
I've gotten better a my pressure though. Or at least I like to think so. I'm free cancelling and such more now and sticking to my safer string options. But I seem to be having an issue with lows. Now I'm not exactly sure, but does Kasumi's 2P or 2K give her any kind of advantage on block? Also is 1K good for pressure as well? For some reason when I try to go for lows in my pressure strings I get punished.
Wow...you're Kasumi is really solid. I was watching the way you applied pressure and I was able to see the flaws in the way that I do it. I think my problem is that I don't stop when I should. I should also make much more usage of delays. I also don't use 9P all that much. I didn't know it could prove useful in that way. I sometimes just do the 9K flip instead over a grounded opponent. For some reason I figured 9P would leave me open to attack lol.
I've gotten better a my pressure though. Or at least I like to think so. I'm free cancelling and such more now and sticking to my safer string options. But I seem to be having an issue with lows. Now I'm not exactly sure, but does Kasumi's 2P or 2K give her any kind of advantage on block? Also is 1K good for pressure as well? For some reason when I try to go for lows in my pressure strings I get punished.
It depends on the people you play against. 1k is no use for me.1K shouldn't be used at range anyway. You should only be using 1K when you are right in the opponents face. It does need to be a trip stun on counter hit though.