TakedaZX
Well-Known Member
Seems like Kokoro isn't getting any love yet on FSD. I'll get it started but you guys show me what you can come up with. Kokoro's taken a nice step up from DOA4. Her mixups good pretty deep, though she may be a bit linear. Just take note that when posting combo's state "all" specific details. Character weight, near wall or open space, damage, NH or CH, slope stage or regular floor, if the combo utilizes any guaranteed stuns except PB's test the possibility of slow escaping.
Post yours and I'll put it in this comment.
Properties coming soon.
Post yours and I'll put it in this comment.
Properties coming soon.
Notes
1. - The use of Hold in these combos is to free cancel the strings. Tap it once and you should stop it from finishing the string then you can mash out the buttons if you need to or just move forward without having to worry about timing your press just enough to not break the combo early.
2. [BT] - Backturned
3. [BT*] - Only works with 7k as the launcher to backturned.
Pre-Launch Stun Game
, , , +(Needs testing)
Pre-Critical Burst - Stun Game
_:Link:,
, ,
, ,
, :Link:, ,
Launchers
CH
- BT
- BT
Enders - Regular
,,,,,,,,
Enders - From Backturn
BT
BT
BT
BT
BT
BT , ,
BT
BT
BT
BT ,,
Sample Combo - 1
, , !CB!, : BT
NH 101(close hit - 113)
CH 125 Dmg(close hit - 133)
, , >><< = 71DMG<<, = 74DMG<<, = 76DMG, , *, , >><< = 84DMG<< = 92~104DMG**<< = 95~107DMG**<<:Link::Link: = 101~113DMG**<< = 105DMG*Sometimes a quick step forward is needed for the hit to connect.**The earlier you input the launcher () the higher the damage.:Link:, , , >><< = 89DMG<< = 92DMG<<:Link::Link: = 93DMG<< = 94DMG<< = 97DMG<< = 98DMG, :Link:, , , >><< = 110DMG<<, :Link: = 114DMG<<:Link::Link: = 116DMG<< = 117 DMG<<, = 120DMG<<, = 122DMG<<, , , = 127DMG
Credits:
Sagittarius, Jiraiya-Sama, TakedaZX, NightAntilli, and Kayane