I'm pretty sure it bounds on CH and in any level of stun.
thats not true. it can still bound at lvl 1 stun236p bounds only at max threshold though so you d better cb...
Yes plsworking on updating her frame data in the wiki. I've updated the on block data so far
I doubt she will. There'll probably be a few small nerfs if anything.Anybody think that Kokoro will get any significant changes in Last Round?
https://soundcloud.com/edo_lee/kokoro-ft-kian
This song is sooooo Kokoro (see what i did. huehuehue)
Oh, I was hoping that they would strengthen her close range game or add some cooler gimmicks.Any significant change for Kokoro will probably go up to: stun property changes, frame safety changes, and maybe a new move or mechanic to a move like Ayane's spin notation being changed. Given the trend that's been happening.
It feels like Kokoro always has better options where it'd make sense to useOh, I was hoping that they would strengthen her close range game or add some cooler gimmicks.
I've always had the idea of making the charging animation for her either backdash (for evasion and spacing) or fowarddash cancellable into 66P since it's kinda useless for a cool move and not an unblockable once fully charged.
I'm east coast, but I could add you anyway, if you want.anyone on PS4? I got one recently and would love to play some of you since I've always been on xbox lol.
PSN: CommmandaPanda
Not sure if it's been covered before but why is the window between the 6's of 66P so long? 9P 6PPP on a wall gets screwed up so many times for me with 9P 66P coming out instead. I can tap 6 then tap it again half a second later and it'll register as 66P.
There's a 10 frame buffer window. Just a general game mechanic.
Not sure if it's been covered before but why is the window between the 6's of 66P so long? 9P 6PPP on a wall gets screwed up so many times for me with 9P 66P coming out instead. I can tap 6 then tap it again half a second later and it'll register as 66P.