blasianpersuassion
Member
I like how TN made lei's 3KP+K now push they opponent far away from her, it was so hard to approach the opponent after that move(at the end of a juggle) since she has short range attacks.
Sorry if this has been brought up before, but does Lei Fang's 236Throw duck under high attacks? I recently watched a video where it looks like it has crouching properties, or maybe it's just a command hold...
Could anyone clear this up for me, please?
I believe 4 is a sabaki and either a mid or high punch. 6p+k as well except it hits mid..I think. Haven't used those moves yet in this game. I don't really find use for them since their input is pretty slow.Question (again, haha), what are the properties on countering with Lei Fang's moves such as 44P and 6P+K? I first noticed it when I was playing through DOA4 a few days ago, but I don't fully understand how the counters from those moves work.
Is it similar to Soul Calibur 5, where the green flash lets you know that a particular move has countering properties?
What's everyone using after a mid kick hold? The only guaranteed combo I could find was 3k p+k into whatever.
I tried 236p, 3p, 8k into a juggle on the cpu and it worked, but a human being was able to turn around before the first hit. Weird.