Level of competition online is at an all times series low.

akhi216

Active Member
Standard Donor
The online pass implementation crippled the online community. There was no need for an online pass given that the game uses a peer to peer connection between players. EA just realized that they have been shooting themselves in the foot with online passes by effectively missing out on DLC transactions and slowly killing their online communities and they've decided that they will no longer require them, Tecmo-Koei needs to follow suit if they're serious about making money from (real) DLC sales and keeping the online community strong.
 

synce

Well-Known Member
The online pass implementation crippled the online community. There was no need for an online pass given that the game uses a peer to peer connection between players. EA just realized that they have been shooting themselves in the foot with online passes by effectively missing out on DLC transactions and slowly killing their online communities and they've decided that they will no longer require them for, Tecmo-Koei needs to follow suit if they're serious about making money from (real) DLC sales and keeping the online community strong.

A million fucking times this. I still remember how lively DOA5 was during the first week, and how quickly it died out after people's online trial expired. I'm happy to hear that at least EA realized how stupid online passes are
 

FakeSypha

Well-Known Member
TTT2 has an online pass too, right? How 'alive' is the online by now?

I don't think the online pass played a big role in how 'dead' the online is for DOA5. If anything there are several reasons/factors involved.

P.S. Oh, and yeah online passes are shit, but don't go praising EA. Just wait and see.
 

Julius Rage

Well-Known Member
Bad netcode plus an already skeptical collection of early adopters looking for reasons not to like it are to blame.

Bad net code
Balance issues
Limited online options
Limited offline modes
Negative stigma


Plus it had a high trade in value at the beginning so that was a factor.

Ultimate will do better if they stop being stupid and get their games into Redbox - like, 2 copies pre system pre box.
 

Forlorn Penguin

Well-Known Member
Premium Donor
Bad netcode plus an already skeptical collection of early adopters looking for reasons not to like it are to blame.

Bad net code
Balance issues
Limited online options
Limited offline modes
Negative stigma

I'm going to agree with this. I doubt the online pass made much of a difference.
 

akhi216

Active Member
Standard Donor
FakeSypha said:
TTT2 has an online pass too, right? How 'alive' is the online by now?

I don't think the online pass played a big role in how 'dead' the online is for DOA5. If anything there are several reasons/factors involved.

P.S. Oh, and yeah online passes are shit, but don't go praising EA. Just wait and see.

Whatever the case the next Xbox has been confirmed to have a multiple ways to molest people who want to trade, sell, borrow, or buy used games. If Team Ninja wants to stay relevant (on Xbox One) and not give their PR team nightmares and headaches, they would be wise to coerce Tecmo-Koei do away with the online passes.

P.S., EA only backed out of doing online passes because they intend to make money selling games on the Xbox One. Hence the Xbox One will rape any and all who buy used games EA backed out to avoid having to deal with more scrutiny than they could handle. Imagine Xbox One owners buying a used game, paying for an Xbox Live or whatever subscription, paying M$ to use it, and paying EA for an online pass for 60% of a game that has the rest available as paid DLC? Whatever face they were attempting to save with their top level shakeups would be lost in an instant.

Regarding your take on TTT2 not having a dead online community with an online pass implemented, my response is but of course, TTT2 has a fanbase that is a lot larger than DOA's hence's it's to be expected. Nonetheless it further iterates my point that online pass implementation on DOA5 killed the online scene. With DOA4 anyone with an Xbox Live subscription could pick up a used copy and hop online with no problems, hence why it's community lasted for so long as players who were new to it could jump right in; it has nothing to do with whether a particular person likes the game or not.

Team Ninja needs to coerce Tecmo Koei to lose the online pass requirement understanding that the game could attract new blood who are scared to pay full price for it, they would have the online community stay strong, and gain money from DLC purchases that wouldm't have gotten otherwise.
 

akhi216

Active Member
Standard Donor
Julius Rage said:
Gamestop does adjust prices to take into account online passes, so I'm not sure that's really an issue.

How come when I go in to buy a used copy of a game a week or so after release I find it listed at $55 (the same price I can buy it for used anywhere else) then? For reference, a used DOA5 copy is going for ~$20 on eBay, ~$18 on Amazon, $25 at Best Buy, and $25 at GameFly. Game$top has it for $20 and whether the online pass will be intact is a huge maybe, that doesn't show an online pass being factored in to me.
 

Julius Rage

Well-Known Member
But
How come when I go in to buy a used copy of a game a week or so after release I find it listed at $55 (the same price I can buy it for used anywhere else) then? For reference, a used DOA5 copy is going for ~$20 on eBay, ~$18 on Amazon, $25 at Best Buy, and $25 at GameFly. Game$top has it for $20 and whether the online pass will be intact is a huge maybe, that doesn't show an online pass being factored in to me.

How much is it new?
 

akhi216

Active Member
Standard Donor
Julius Rage said:
But

How much is it new?

It's going for $20 new at Amazon. It's also going for $20 new at GameStop (and $20 used) hence my point that GameStop doesn't factor in the cost of online passes regardless of what the PR department says or tells their employees to say.
 

Julius Rage

Well-Known Member
It's going for $20 new at Amazon. It's also going for $20 new at GameStop (and $20 used) hence my point that GameStop doesn't factor in the cost of online passes regardless of what the PR department says or tells their employees to say.

On every game with an online pass the price is offset by that amount and is still less than it is new.

So you're probably right in this case but this might simply be a situation where information isn't being related to the right people.

Still, Tekken is more used + the pass and is more new too. Passes aren't much.of an issue.
 

akhi216

Active Member
Standard Donor
Julius Rage said:
On every game with an online pass the price is offset by that amount and is still less than it is new.

So you're probably right in this case but this might simply be a situation where information isn't being related to the right people.

Still, Tekken is more used + the pass and is more new too. Passes aren't much.of an issue.

I don't know where you're getting these ideas from from but I do know that the price of game at a particular point in time is determined by what the market is asking for it. Anyway take a look here.

As you can see, GameStop charges $40 for a new copy of NBA 2K13 and $38 for a used copy. GameStop does not factor in online passes with used game prices, they only factor in the condition of the game (used) because you can't sell something new for the same price as it is used, and you and I both know that $40 is a better deal than $49 (with online pass) for NBA 2K13.

GameStop does not factor in online passes with used game prices, end of story. :)
 

akhi216

Active Member
Standard Donor
Julius Rage said:
2k13 doesn't have an online pass.

Silly me, but that doesn't address the discrepancy between DOA5 going for $20 new or used at GameStop and them claiming that they factor in the price of online games when they sell them used.
 

Julius Rage

Well-Known Member
Silly me, but that doesn't address the discrepancy between DOA5 going for $20 new or used at GameStop and them claiming that they factor in the price of online games when they sell them used.

But the game is 20 new which is less than Tekken, bbcsex And persona.

Online passes aren't the issue here and as soon as it's brought to Gamestop the price will be lowered.
 

akhi216

Active Member
Standard Donor
Julius Rage said:
But the game is 20 new which is less than Tekken, bbcsex And persona.

Online passes aren't the issue here and as soon as it's brought to Gamestop the price will be lowered.

You still haven't addressed why gamestop sells DOA5 used for the same price as they sell it new ($20). Battlefield 3 on Xbox 360 cost $20 new and $18 used and yes it does require an online pass. I don't know if you are aware of it or not based on the dialogue we've been having but online passes cost $10 ($9.99, what's a penny). With B3 costing on $2 less for used copy than a new copy you can clearly see that the price of the online pass was not factored in, because if it was then the price for a used copy of Battlefield 3 would cost $10 (and a used DOA5 copy would cost $10 as well). I'm not seeing how you're missing this, are you assuming that GameStop charges people $10 for online pass when the vast majority of used games with online play have codes that have be used already and can be used no longer? For reference, the price for a used copy of game that did not require an online pass (NBA 2K13) was $2 less, and the price for a used copy of a game that does require an online pass (B3) was $2 less, thus your claim that GameStop factors in the cost of online passes on their used game sales is invalid.
 
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