Home Consumer
New Member
In previous DOA games, I think this thread has a very valid point because low holds did recover far too quickly. Now in DOA 5 they recover in about the same time as a standing hold (don't know the exact frame comparison), but I no longer have the issues I used to have in DOA2U or DOA 4 online where my whole gameplay had to adapt around the low hold advantage (both defensively and offensively).
With that said, it is much harder to be constantly aware of whether your opponent uses a standing or crouching hold, so I can see why people would complain, but I recommend looking at each character's animations for their standing holds and low hold in training mode. Some characters are easier than others to determine whether or not they've done a standing or low hold. I think it would be kind of interesting if there was a different voice grunt for a standing or low hold. It could be subtle but might add a nifty angle to the game (could try to train blindfolded).
With that said, it is much harder to be constantly aware of whether your opponent uses a standing or crouching hold, so I can see why people would complain, but I recommend looking at each character's animations for their standing holds and low hold in training mode. Some characters are easier than others to determine whether or not they've done a standing or low hold. I think it would be kind of interesting if there was a different voice grunt for a standing or low hold. It could be subtle but might add a nifty angle to the game (could try to train blindfolded).