It's inanely amusing how every complaint in that tiny ass 6 page thread applies more to DOA5 than they do to DOA4.
More specifically, your complaints.
First and foremost, DOA4 was the next logical step from Dead or Alive 2 Ultimate in terms of game play options. The game was updated and improved, they just didn't fucking change things around for no reason like they did in DOA5.
DOA5 is a complete step backwards from
anything DOA. It's like some mad doctor butchered Tekken and Virtua Fighter and built some fuckin' Frankenstein out of the pieces. 99% of your post in that thread relates to problems of Dead or Alive 5, and not problems of Dead or Alive 4 - which is really odd unless you're some kind of psychic.
Dead or Alive 5 has more graphical, engineering, balance, and glitch issues than every other DOA game combined.
Team Ninja wasted an incredible amount of time creating a new engine rather than improving upon the DOA4 engine, and that seems to be the source of all the problems as well as the reason why the game feels so rushed and unfinished. Maybe the DOA4 engine had some limitations, who knows - but stupidly enough it was exponentially better than the new DOA5 engine. DOA5's existence just doesn't even make sense because it's so bad.
I'm not hating on DOA5 okay, don't get me wrong.
I'm hating the fact that it isn't a good game, nor is it better than DOA4.
I happen to like DOA4 and I know that you don't, but the fact that it
isn't better than DOA4 should mean the same thing.
I've already dealt with the horrible feelings and disappointment. I suggest you grow up and deal with it as well.
There's no reason on earth Team Ninja should be proud of releasing DOA5 in the state it was, unless Shimbori or Hayashi have terminal cancer and it was their make-a-wish or something.
In fact, DOA5 is
so backwards that it's literally 180° the wrong direction. It's
inverted.
And what happens when you invert the Dead or Alive 5 logo?
View attachment 594
You get a dream come true.