DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

GreatDarkHero

This is frame advantage
Premium Donor
If people drop her, it'll be because they don't really know what to look for in terms of her play. People who's played & understands both DOA & KOF (or even Fatal Fury) will know exactly how to approach her. The others who haven't, they'll have a hard time starting out, but if they stick with it & play with the right people, they'll be fine. It'll take time. That's what people need to understand, even with Naotora. People really gave her no time to really flesh her out. Some of them dropped her within hours even seconds. Not saying that they would've been singing another tune, but I am saying that people should give themselves more time & stop being impatient. Fighting games are a commitment. lol.
Very wise words.
 

iHajinShinobi

Well-Known Member
Standard Donor
I think we will see people use Mai more than Naotora. And then dropping her later on. But I could be wrong.

Mai will have the exact same stigma about her as every other DLC and LR character has had. People play them because they're new, but nothing will happen as far as actually developing the character. All that's going to happen is players, for the most part, are going to understand how to do set ups and juggles and maybe some okizeme. And that's it.

The average skilled and/or low level player will figure this out and maybe some gimmicks. But nothing else that will actually further develop the character that really shows it's strengths. This is what happens every single time a new character has been released, and only a small handful or single individual has taken a character far beyond anyone else after their release.

People are calling Naotora bad, when the reality is that she's actually very good. Alas, U.S. DOA scene too one-track minded. People think characters like Eliot and Kokoro are low or mid tier lol.
 
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Xhominid The Demon Within

Well-Known Member
Mai will have the exact same stigma about her as every other DLC and LR character has had. People play them because they're new, but nothing will happen as far as actually developing the character will happen. All that's going to happen is players, for the most part, are going to understand how to do set ups and juggles and maybe some okizeme. And that's it.

The average skilled and/or low level player will figure this out and maybe some gimmicks. But nothing else that will actually further develop the character that really shows it's strengths. This is what happens every single time a new character has been released, and only a small handful or single individual has taken a character far beyond anyone else after their release.

People are calling Naotora bad, when the reality is that she's actually very good. Alas, U.S. DOA scene too one-track minded. People think characters like Eliot and Kokoro are low or mid tier lol.

Pretty much. You rarely see people use ANY of the DLC characters past Marie Rose and Phase 4 mainly because a few players went past that stigma and started kicking lots of asses with them in tournies showing exactly how they work and how strong they can be. In comparison, how many people really try and legit use the others?

Mai may be the other exception to the rule...but she easily can not be simply due to that stigma as well.
 

J.D.E.

Well-Known Member
Standard Donor
It's like people like getting easy wins or just don't like the challenge of a learning curve. That's why people mention "easy to use" "intermediate curve" or "very high". Because of this type of thing.

So it's like I & others have said. If they can't find anything scary 1st hand on day 1 or day 2, they're ready to drop & label her. I believe more people will play her though since she's popular. Just have to give it time.
 
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KasumiLover

SovereignKnight_
Premium Donor
Mai will have the exact same stigma about her as every other DLC and LR character has had. People play them because they're new, but nothing will happen as far as actually developing the character. All that's going to happen is players, for the most part, are going to understand how to do set ups and juggles and maybe some okizeme. And that's it.

The average skilled and/or low level player will figure this out and maybe some gimmicks. But nothing else that will actually further develop the character that really shows it's strengths. This is what happens every single time a new character has been released, and only a small handful or single individual has taken a character far beyond anyone else after their release.

People are calling Naotora bad, when the reality is that she's actually very good. Alas, U.S. DOA scene too one-track minded. People think characters like Eliot and Kokoro are low or mid tier lol.
Hajin, you're my hero... And yeah, I don't use easy characters for easy wins, I just prefer more simplistic movesets, I'm not a fan of overly complex movesets. Easy to use also doesn't technically mean an easy win, Naotora is verryyy easy to use, but if you're not playing her correctly o if you're using her the way they want you to believe she's meant to play, it's gonna be tough to win which is why players drop her. Mai will likely be the same way, but like everyone is saying she's more popular so she'll definitely be an interesting case.
 
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Shiranui

Well-Known Member
How many people will keep playing Mai some time after her release it depends totally in how good&easy/broken she is.
 

J.D.E.

Well-Known Member
Standard Donor
Hajin, you're my hero... And yeah, I don't use easy characters for easy wins, I just prefer more simplistic movesets, I'm not a fan of overly complex movesets. Easy to use also doesn't technically mean an easy win, Naotora is verryyy easy to use, but if you're not playing her correctly o if you're using her the way they want you to believe she's meant to play, it's gonna be tough to win which is why players drop her. Mai will likely be the same way, but like everyone is saying she's more popular so she'll definitely be an interesting case.
When a character is deemed easy to use, it means that they're beginner-friendly. Like if you're totally new to the competitive scene or new to fighting games in general. Those type of characters are very straightforward & to the point, often teaching you the fighting game fundamentals to its core. However, if you were to go any further with that said character, then you would have to do a lot of digging & make sure that your meta/mind games are there. And fundamentally sound. Yeah, it doesn't mean that you're going to win easy because that's the catch. Those characters are straightfoward & don't really excel at anything. This is their weakness: It makes them very predictable & not as scary to fight against. There are some characters who are easy to use, but are also extremely good, too.

Characters that are deemed "intermediate" are characters who are realistically for people who have more experience with the game, yet also a character that has strengths but also weaknesses that you have to make up for. They have attributes that could also get you into the game yet they have a "higher" learning curve since they are more on the technical side of things like executing juggling routes clean, or tech setups etc.. They tend to have more depth to them. So they are recommended, but they also may present an issue for beginners getting into the game.

Characters who are "advanced" or "high execution barriers" are the characters who are not easy to use in general. Strengths while having weaknesses, things like that. You would have to have been playing a fighting game series or the game in general for a while. Those are the characters that will take up a lot of your time to be good with. Tons of moves, hard juggles to execute, etc. If you're new starting out, then they're not recommended in general because of all of the attributes that it takes to play them. Like you would have to make sure that's the character that you absolutely want to play & no one else if you're new. They would make you feel overwhelmed & make you feel like you're not getting any better at games as well. Overall, it could make people feel intimidated. You know how that goes lol.

Don't know how that would translate to Mai in DOA, only time will tell, but this would be good to post so people would at least know.
 
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DestructionBomb

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Standard Donor
I do believe that 9/11/14 is tempting to not drop. You may as well think of faster characters as a shipment of new drugs. One should be glad there is at least speed priority even without safety on placement here.

Someone needs to sit down and learn Raidou to his full potential, but no one is going to do that when you are committing to make more demands on reads than a standard/rare speed type character who's priority can blow up NA players because everyone likes to hit a shit ton of commands. Character vs Character can exhibit change within Player vs Player without one realizing it. I would go all day on why it makes one oblivious to the situation at hand, but then that's when credibility strikes on what's true and not true.

But wait, let me slow it down. We should wait until release, however there is a number of reasons why people want to pick this character up now. Especially the ones that has never even played KOF or Fatal Fury for that matter.
 
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P2p1mbs

Well-Known Member
Amen. @P2p1mbs Huh? XD I have to go to school, my mom's not gonna let me stay home just so I can break in a scantily dressed female ninja with hips and boobs big enough to feed an all boys school.

I've been able to sneak out of school back in high school a few times before (and I still got perfect attendance) and I even did the same for some classes during college to play at nearby net cafes, you should look forward to being able to do that in college. Can't do that now that I work though but at least the office doesn't block my access to this site :).

On topic, I don't really plan on using Mai that much after she releases but I do expect that I will like her more than most other characters, personally. I hardly ever used Phase 4 or Nyo after I paid for them but I only really got them to have a full cast (much like how I feel about having a full cast for DOAX3).
 
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KasumiLover

SovereignKnight_
Premium Donor
Same, I'm in school from 7:40-2:30 pm my time and I usually just go to the bathroom/hide my phone in class to go on FSD and google. XD

Whatever time she's released in two weeks I'll be fine with tho, can't wait to hear her English voice and see her actions and stuff.
 

Xhominid The Demon Within

Well-Known Member
I do believe that 9/11/14 is tempting to not drop. You may as well think of faster characters as a shipment of new drugs. One should be glad there is at least speed priority even without safety on placement here.

Someone needs to sit down and learn Raidou to his full potential, but no one is going to do that when you are committing to make more demands on reads than a standard speed character who's priority can blow up NA players because everyone likes to hit a shit ton of commands. Character vs Character can exhibit change within Player vs Player without one realizing it. I would go all day on why it makes one oblivious to the situation at hand, but then that's when credibility strikes on what's true and not true.

But wait, let me slow it down. We should wait until release, but there is a number of reasons why people want to pick this character up now. Especially the ones that has never even played KOF or Fatal Fury for that matter.

And to go along with that, it's stuff like that which ultimately kills off any real potential those DLC characters could do and thus, removes more potential for the metagame. It would be hilarious if someone put in some real effort into Honoka or Raidou and start cleaning house with the best of them simply because no one really tried beforehand. I mean even a single player is more than enough at times(NoctTengu with Nyotengu)...but honestly, this is more of an overall fighting game issue than otherwise as SFV players do it alot too as well as in other games with DLC characters.
 

DestructionBomb

Well-Known Member
Standard Donor
The only issue with that is probability. It can happen or may not happen at all.

You'd have to find a loyalist player or one who's purely committed to the situation. Not only are you playing a character who has to perform different risks with different outcomes, you also have to adjust against characters the players use in accordance to safety and how much it provides them with a sense of ease and relief against a character that will requires certain dedication, simply overall harder to win with, or asking for too much mistakes against the opponent. Issue with that is everyone can become oblivious to it and just accept it as it is which is really a route people can just do and forget about it.

It's quite easy to influence others on a particular motive or placed opinions that could in turn console another on how really they want to think. You'd have to find a player to do the task but some do not want to commit to it because of reasonable/unreasonable reasons or simply do not want to attempt it because of a certain fear of losing it all or specific pressure, or because they are bad at it which is not a bad thing either. You also have those that will pick their true character all the way until the end within Top 8 or Grand and then they'll pick the character that no one will expect, but that is "influence" into others or taking a situation into advantage on predicting the case if they know the match up or not, or just to show towards streamers that there is a X player using a Y character, but little do they know he didn't go all the way with the character within all those matches and just picked it at the end for the access of the unknown and uncertainty against the other player. Heavy influence all around.

It's a long list of reasons really, but some of it is not generally bad. Sometimes, you'd want to give them a reason (or not since it's their decision) on why they should commit to it. Similar to how some part of life works.
 
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MaiShiranui

Member
I don't know if anyone has seen this already but here's some new Mai arcade gameplay, Thanks to @Aliorumnas for the better quality :D 
It was taken from NicoNico Live's live stream where they showcased her gameplay, unfortunately you cannot watch past broadcasts without a premium account but if you do, here's the link http://sp.live.nicovideo.jp/gate/lv273585667 
 
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DestructionBomb

Well-Known Member
Standard Donor
Likely because it's straight from NicoNico LIVE. You can probably do some interesting wall setups, saw a small bit at Sweat gym stage. People might be able find better really good ones within the forums when she drops.
 

DestructionBomb

Well-Known Member
Standard Donor
If you are looking for the other win pose it's on 11:34. Also according to Soy she only has 3 win poses, one more from a GREAT. Same as Akira.
 

Shiranui

Well-Known Member
Finally some real matches! OMG, this is so amazing. Everything looks very well implemented. All her moves are like in her 2D games, one of her holds is Hannah Arashi, another one is her EX/MI Ryuenbu with 2 flames, some of her throws are special attacks she had in older games (like her SMD of Real Bout 2)... and it looks she is really good! Kachousen can be really annoying...
The only thing it disappoints me are her costumes. Only her blue alternate color is sad. I would prefered at least her white and gold, or her classic purple other than her blue. However is funny and a nice touch that all her costumes will have tails :D
So, she has her "Shiranui Mai, mairimasu!" intro but without the kimono and her "Kakkate rashai". And her other win pose besides Nipponichi is this one but without the umbrella
maikof3.gif
 
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