Saber
Well-Known Member
Fancy-looking, but not optimized. Tenku Throw > 3P4P > 6PKK~P (or H+K > 6PKK~P) still does more damage and you'll only be -1 if they tech roll, otherwise you can tech them up easily if they still choose to stay there.
For the above, 1PK doesn't work because the opponent has invincibility frames once landed on the ground. It's one of the main reasons why the FT game is largely gone, and why characters with ground bounces in their juggles are one of the few that have a true okizeme game.
44P8PP/K is not a good relauncher in juggle because there are better options out there. 8P, 44P (by itself), 6P+K (near walls) and 66K are far superior options because it's all about ending with 6PKK~P/K.
For the above, 1PK doesn't work because the opponent has invincibility frames once landed on the ground. It's one of the main reasons why the FT game is largely gone, and why characters with ground bounces in their juggles are one of the few that have a true okizeme game.
44P8PP/K is not a good relauncher in juggle because there are better options out there. 8P, 44P (by itself), 6P+K (near walls) and 66K are far superior options because it's all about ending with 6PKK~P/K.