Ceiling Izuna drop
I.e. 236P+KPP82T under a ceiling for additional damage
I.e. 236P+KPP82T under a ceiling for additional damage
6PK is going to be great in stun, but on block it's still as non threatening as before. Miji has almost no delay on her 6P followups and the free cancel is still -12. 4P should be interesting, I doubt the sitdown will be big since the move is so fast, but a 14 frame sitdown is still nothing to laugh at, no matter how small.
Momiji's 6P does not have long delay like other characters. She has about 10 frames she can delay it by, whereas Leifang and Kokoro for example can go up to 20. Best case scenario, you're -2 if your opponent waits out the delay frames. A patient player has nothing to worry about in that situation. I'm not knocking the caliber of the players you've caught with that, but in an offline situation, there's no threat coming from that string on block.6PK is actually a good block string for the delay between 6P and 6PK. I hit everyone with this move and now this has to be respect further since the 6K launches on counter hit. This also means that 6PK is better against side step and moves with side step evasion like JAK from Christie..
Momiji's 6P does not have long delay like other characters. She has about 10 frames she can delay it by, whereas Leifang and Kokoro for example can go up to 20. Best case scenario, you're -2 if your opponent waits out the delay frames. A patient player has nothing to worry about in that situation. I'm not knocking the caliber of the players you've caught with that, but in an offline situation, there's no threat coming from that string on block.
Momiji's 6P is essentially Hayate's, except unlike him, she does not have a semi-safe option from this string to compensate for it's lack of delay. She either goes for a very easily read free cancel, uses her unsafe P followup, or goes for 6PK which you frequently point out is very bad on block for a multitude of reasons. If people are getting hit by 6PK that means they are trying to read a free cancel attack and hitting hit counter for it. I don't understand how you can call this situation threatening compared to what other characters are capable of.Yes there is plenty of threat coming from 6PK on block because 6P has a follow up you have to wait on/respect. I'm not talking about online play, lol. In my case, I am never talking about online play. I am always referring to offline play. Every single player I have ever played against offline has been smacked by 6PK counter hit on multple occasions.
I've told you this before already, you are playing the game by paper too often. That's not going to get you very far.
10 frames of delay is a lot of delay time, anything beyond 10 frames of delay is just very extensive.
That really forces a split-second decision in a must-hold 50/50 situation. 6P free cancel, 6PP, 6PK.
The change to 6K and variants make Momiji's damage more consistent.
Opponents have to hold in this situation every single time now or they eat the string launch damage. This damage can happen practically any time you hit someone now. That makes all 6K variants more dangerous and the situation stays in Momiji's favor. That also means Momiji's ability to push the opponent to a wall has further increased with an almost insta-access to 6PKKK, which is where her damage racks up even more (including all environmental stage hazards).
1PP compliments this for the same reason, and also by being a wall slam now. The knock down from 1PP boasts the string's usage to "almost" that of Ayane's 6PK (and this is a pretty powerful short string for a ton of reasons). This new knock down also makes 1P itself an even better option during the neutral game at range, as a poke, counter poke, and a way to control space with the threat of a low for frame advantage. Or a mid for a knock down for a chance to go on the offensive.
The fact that 6K is a string launcher/combo now actually furthers the mind game and mix up;
You and everyone else (including me) need to learn to re-adjust to the change, because it's actually better. The other changes she received also compliment the 6K change.
To be blunt, Momiji is not the same extent of mash-friendly, you are required to make better assessment in your choice for pressure. Similar to other characters like Ayane, Hayate, Honoka and Kasumi.