Characters New Character Discussion

Who do you want to be playable

  • Raidou

    Votes: 37 32.7%
  • Genra

    Votes: 18 15.9%
  • Bankotsubo

    Votes: 15 13.3%
  • Shiden

    Votes: 7 6.2%
  • Donovan

    Votes: 18 15.9%
  • Nikki

    Votes: 19 16.8%
  • Irene

    Votes: 38 33.6%
  • Rio

    Votes: 15 13.3%
  • Yaiba

    Votes: 16 14.2%
  • Other

    Votes: 64 56.6%

  • Total voters
    113
  • Poll closed .

David Gregg

Well-Known Member
I just watched a vid of Raidou's moves from DOAD. He looks kind of cool and they definitely upgraded him from his first appearance. But, if you really break it down...another ninja? We have 6 and a half ninjas already. And you can see some of Hayate's and Kasumi's moves in Raidou (which would make sense).

Agreed that was my impression of him when I played DOAD recently. His appearance is cool and he has some powerful throws but he definitely plays like another ninja. He'd need a ton of alterations to separate him from Kasumi and Hayate (hell even one of his throws copies Banko). So I'm not sure what all the hype about him is I'd much rather have a completely new male .
 

Kronin

Well-Known Member
Agreed that was my impression of him when I played DOAD recently. His appearance is cool and he has some powerful throws but he definitely plays like another ninja. He'd need a ton of alterations to separate him from Kasumi and Hayate (hell even one of his throws copies Banko). So I'm not sure what all the hype about him is I'd much rather have a completely new male .

I didn't play DoA Dimensions, but in DoA1 Raidou gave me the impression to be a mix of all the characters with his stolen moveset, not only two.
 

David Gregg

Well-Known Member
I didn't play DoA Dimensions, but in DoA1 Raidou gave me the impression to be a mix of all the characters with his stolen moveset, not only two.

He has moves from other characters as well (like Banko's throw and Ein's kick) but the majority are from Hayate and Kasumi. Playing him he feels like a slower Hayate. :/
 

EMPEROR_COW

Well-Known Member
Premium Donor
You guys seem to be forgetting that if he were indeed to appear in the game, he would be redone ...
Just look at how amazing Leon turned out ... I swear he's the best he's ever been. If Raidou comes back, be certain that he would get the same treatment ..

the game is still a long way from release ... hell we might get more than 2 characters even .. who knows ..
compared to the older games theres plenty of time .. ..
 

Rawbietussin

Well-Known Member
I would pretty much prefer how Hitomi's father would materialize in 5LR as I see more fighter potential from him. (despite being said to have acquired an illness in Hitomi's DOA4 story)

DOA3_Hitomi_Dad.jpg


Maybe they could incorporate stance-based attacks for him to deviate from being a generic Hitomi/Ein clone.
 

Kronin

Well-Known Member
You guys seem to be forgetting that if he were indeed to appear in the game, he would be redone ...
Just look at how amazing Leon turned out ... I swear he's the best he's ever been. If Raidou comes back, be certain that he would get the same treatment ..

I would love to see it, however I believed that people were talking more of his moveset than his appearence. On the latter I have no doubts that would be awesome but about the moveset, while Leon and Nyotengu effectively got a nice improvement and refreshment, sadly Ein can't say the same thing... :(

the game is still a long way from release ... hell we might get more than 2 characters even .. who knows ..
compared to the older games theres plenty of time .. ..

I don't think that we will get more than 2 new fighters on disc, however Hayashi already talked of the possibility (nothing still confirmed) of future DLC characters that could be added before to the Arcade version and then on Console.
 
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werewolfgold

Well-Known Member
You guys seem to be forgetting that if he were indeed to appear in the game, he would be redone ...
Just look at how amazing Leon turned out ... I swear he's the best he's ever been. If Raidou comes back, be certain that he would get the same treatment ..
I would pretty much prefer how Hitomi's father would materialize in 5LR as I see more fighter potential from him. (despite being said to have acquired an illness in Hitomi's DOA4 story)

Maybe they could incorporate stance-based attacks for him to deviate from being a generic Hitomi/Ein clone.
I'm sure that they would be different. Hell, all of the ninjas are pretty damn different. Kokoro and Akira are different. Jann Lee and Jacky are different. Hitomi and Ein are different. But, I just would rather shoot for the opportunity to add differing martial art styles to the game. Not just a variant of one already in the game.
 

Kronin

Well-Known Member
I'm sure that they would be different. Hell, all of the ninjas are pretty damn different. Kokoro and Akira are different. Jann Lee and Jacky are different. Hitomi and Ein are different. But, I just would rather shoot for the opportunity to add differing martial art styles to the game. Not just a variant of one already in the game.

I understand what you mean: I really like Raidou but this is the reason because I believed that Tengu was a priority for the game contrarily to the DoA1 boss. So i agree with what you say, even if at the same time I'm pretty sure that the presence of the character would make happy many old fans of the series (but maybe not only, after all Raidou was used for promoting the recent DoA Dimensions with the first teaser with him fighting against Hayate and Ayane).
 
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David Gregg

Well-Known Member
You guys seem to be forgetting that if he were indeed to appear in the game, he would be redone ...
Just look at how amazing Leon turned out ... I swear he's the best he's ever been. If Raidou comes back, be certain that he would get the same treatment ..

the game is still a long way from release ... hell we might get more than 2 characters even .. who knows ..
compared to the older games theres plenty of time .. ..

My point is that people are requesting him based off appearance (which I'll admit he looks bad@ss) and his role in the story instead of his gameplay (since like I said he plays like a slower ninja).

I'm trying to think of what they could do to make him more unique and fit in 5U better. Nyo for example has the 2 new stances. Maybe they could give Raidou some stances as well?
 

Dacthunder

Active Member
Kind of unfair the extra male, yep I said "extra not new" males gets the shaft again.Here's to hope he's a resurrected character with a completely new move set.
I look at the word "resurrected male" which tells me he has to be one of the characters that died,but is brought back to life. So Donovan is out of the question here.My guess would be the character will be placed under Nyo.
It's has to be one of these guys.
My guess:
Fame Douglas- with a new move set (Donovan's secret experiment)
A brand new version of male Tengu
Raidou
- with his own moves, however he could be reminiscent of the story mode boss
Genra- almost sound like the best choice given he's more original than Raidou and Tengu moves are used.

In terms of a dead, DOA character it's none other than these characters that would come back in some form. I pick Fame Douglas on there because he did have a big role in the story and Savate would work as a perfect fighting style for him.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
If he comes into DOA5 copying everyone's moves I don't care how he looks I'm flipping a table and I'm blaming the people who picked him just cause they thought he had a cool mustache for wasting a character slot on his dead ass.

I'm already annoyed TN refuses to take the required steps to make Leon and Bayman separate despite the fact they fight almost nothing alike anymore.
 
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Kronin

Well-Known Member
My point is that people are requesting him based off appearance (which I'll admit he looks bad@ss) and his role in the story instead of his gameplay (since like I said he plays like a slower ninja).

Well actually I like him for appearence and role in the story, but actually I would like to see him for the gameplay. As I've already said he dosn't bring a new fighting style (thing that goes against this matter), but at the same time I always liked this kind of mimic character with their movesets that appear to be a summa of all the roster (so a different kind from Mokujin).

No problem for me in his slowness, actually I have fun to play with raging fast characters like Alpha-152 as much as with low and throw based like Bass ;)

I'm trying to think of what they could do to make him more unique and fit in 5U better. Nyo for example has the 2 new stances. Maybe they could give Raidou some stances as well?

The thing is that considering the nature of the character, for making unique Raidou in his special way: I believe that the first step would be to give him more moves from all the roster, that now is pretty different and large compared to the times of DoA1. And this factor could be even expanded to the NG series seeing how TN got the stroke of genius (IMO) to give him the personal Izuna version of Genshin.

Of course this wouldn't be really unique moves in the game, but the mix of different moves could make of Raidou's gameplay a pretty original one and different from the original owners, at the same time make of him even an all-around character (maybe however always more oriented toward a throw game).
 

Dacthunder

Active Member
If he comes into DOA5 copying everyone's moves I don't care how he looks I'm flipping a table and I'm blaming the people who picked him just cause they thought he had a cool mustache for wasting a character slot on his dead ass.
I'd agree, Raidou has a cool design, but would be a wasted slot character using everyone else moves, he'd be like the boss character from the story mode and it makes sense unfortunately. They'll probably mix all the ninjas moves into Raidou. If he's in, hopefully they make him completely original. I'd rather have Genra or Fame Douglas using a different fighting style not represented, but Fame is not requested, so he's less likely. However, people would like him because he'd feel like a brand new character.
 

Rawbietussin

Well-Known Member
I'm sure that they would be different. Hell, all of the ninjas are pretty damn different. Kokoro and Akira are different. Jann Lee and Jacky are different. Hitomi and Ein are different. But, I just would rather shoot for the opportunity to add differing martial art styles to the game. Not just a variant of one already in the game.

I'm pretty sure that Shiden shares the same moveset with his son though but I get what you mean.

Then again, Hitomi's father is stated to be a pure karate practitioner. I doubt you can make much changes with it (other than renaming the fighting style like Leon's Sambo turning it into Close Quarter Combat)
 

Dacthunder

Active Member
I would pretty much prefer how Hitomi's father would materialize in 5LR as I see more fighter potential from him. (despite being said to have acquired an illness in Hitomi's DOA4 story)

DOA3_Hitomi_Dad.jpg


Maybe they could incorporate stance-based attacks for him to deviate from being a generic Hitomi/Ein clone.
He's not dead so can't be resurrected technically lol, however he would be interesting. I'd make him similar to Goro Daimon from King of Fighters, this guy would also be as big or bigger than Bass. The game could use another big male character, there's just one.
 

David Gregg

Well-Known Member
Although I wouldn't use him, I personally feel like Genra has a lot more potential and should be the one added to LR. They can expand upon his unique Tyrant Stance (4P+K aka the light blade thing he spins around) as well as give him air throws (which for some reason I keep thinking he has in Dimensions b/c I keep pressing T when my opponent is in the air. XD)


Tyrant Stance @1:12. There are also moves that can transition into it other than 4P+K.

Also @3:01 check out that combo. :eek:
 
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Kronin

Well-Known Member
People this is an extract of a faq about DoA1 Sega Saturn version: the section is the one dedicated to Raidou, where the author included in the moveset list even the original owners of each Raidou's move (I eliminated the imputs and the strike levels for making more clear the text).

Country: Japan
Birth: August 13 (48 years old)
Bloodtype: AB
Size: 181cm 78kg B96 W102 H99
Style: modified MugenTenshin-ryu Karate
Occupation: none
Likes: Boar Nabe
Hobbies: Secret arts
Voice: Yata Koji

Raido's moves are like that of Dural in Virtua Fighter, a mix of moves
from the game's characters. Strike levels and damages are taken from
the originating character.

Characteristic Strikes
Body Blow bayman
Stomach Crush bayman
Double Hammer tina
ChisenTou hayabusa
Smash bayman
Amatsuki hayabusa
Kick Upper jann-lee
Double Kick jann-lee
Kamitsuki hayabusa
HagenShuu hayabusa
RyuueiTou hayabusa
GetsurinKyaku hayabusa
RaishinGeki hayabusa
UgyuuHaitou gen-fu
Swing Double Hammer bayman
Reverse Double Hammer bayman
Zansui gen-fu
YoushiZanKen gen-fu
Fighting Kick tina
Ti Kau Tron zack
Knee Spin Kick zack
SokutouGeki hayabusa
HamayariGeri hayabusa
Leg Spike bayman
Heel Hammer bayman
High Fist Thrust kasumi?
Fist Thrust, High Kick kasumi?
Strike Series kasumi?
Rising Strike Series kasumi?
ZanTsukiSai kasumi?
Triple Strike kasumi?

Pounces, Pursuits, Misc. Moves
NarakuTsuki hayabusa
Stomping bayman


Throws
TensouGoraiSho
JujiKarami hayabusa
Neck throw hayabusa
Shoulder carry jann-lee
ShihoNage hayabusa
Neck Hanging bayman
KoukaiSanouSa gen-fu
Windmill Backbreaker bayman
Zanshusen (oppcr) hayabusa
Japanese Ocean Bomb (oppcr) tina
Reverse Throw (behind) hayabusa
RakuRyuushou (behind) hayabusa

Offensive Holds
Headlock jann-lee
Bull Docking Headlock jann-lee
Tackle tina
Giant Swing tina
Choke Slam bayman
Genei hayabusa
RekkuuJinraiSatsu
UraIkazuchiNagi (behind) hayabusa

Defensive Holds
H h|mP
H h|mK
d,H lP
d,H lK
ShuugekiKakutou hayabusa

As you can see, while for obvious reasons Kasumi and overall Hayabusa are the main source for Raidou, actually he is far from appearing as a replica of the ninjas like the boss of DoA5, actually getting instead moves from all the roster of the game (more than half come from not ninja) with the only exception of Leifang. And of course his moveset was increased in DoA1 for PSX, not sure if also in DoA++, and DoA Dimensions).

By the way this doesn't mean that Raidou couldn't get completely unique moves owned only by himself.
 
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Russian-chiropractic19

Well-Known Member
Standard Donor
People this is an extract of a faq about DoA1 Sega Saturn version: the section is the one dedicated to Raidou, where the author included in the moveset list even the original owners of each Raidou's move (I eliminated the imputs and the the strike levels for making more clear the text).

Country: Japan
Birth: August 13 (48 years old)
Bloodtype: AB
Size: 181cm 78kg B96 W102 H99
Style: modified MugenTenshin-ryu Karate
Occupation: none
Likes: Boar Nabe
Hobbies: Secret arts
Voice: Yata Koji

Raido's moves are like that of Dural in Virtua Fighter, a mix of moves
from the game's characters. Strike levels and damages are taken from
the originating character.

Characteristic Strikes
Body Blow bayman
Stomach Crush bayman
Double Hammer tina
ChisenTou hayabusa
Smash bayman
Amatsuki hayabusa
Kick Upper jann-lee
Double Kick jann-lee
Kamitsuki hayabusa
HagenShuu hayabusa
RyuueiTou hayabusa
GetsurinKyaku hayabusa
RaishinGeki hayabusa
UgyuuHaitou gen-fu
Swing Double Hammer bayman
Reverse Double Hammer bayman
Zansui gen-fu
YoushiZanKen gen-fu
Fighting Kick tina
Ti Kau Tron zack
Knee Spin Kick zack
SokutouGeki hayabusa
HamayariGeri hayabusa
Leg Spike bayman
Heel Hammer bayman
High Fist Thrust kasumi?
Fist Thrust, High Kick kasumi?
Strike Series kasumi?
Rising Strike Series kasumi?
ZanTsukiSai kasumi?
Triple Strike kasumi?

Pounces, Pursuits, Misc. Moves
NarakuTsuki hayabusa
Stomping bayman


Throws
TensouGoraiSho
JujiKarami hayabusa
Neck throw hayabusa
Shoulder carry jann-lee
ShihoNage hayabusa
Neck Hanging bayman
KoukaiSanouSa gen-fu
Windmill Backbreaker bayman
Zanshusen (oppcr) hayabusa
Japanese Ocean Bomb (oppcr) tina
Reverse Throw (behind) hayabusa
RakuRyuushou (behind) hayabusa

Offensive Holds
Headlock jann-lee
Bull Docking Headlock jann-lee
Tackle tina
Giant Swing tina
Choke Slam bayman
Genei hayabusa
RekkuuJinraiSatsu
UraIkazuchiNagi (behind) hayabusa

Defensive Holds
H h|mP
H h|mK
d,H lP
d,H lK
ShuugekiKakutou hayabusa

As you can see, while for obvious reasons the 2 ninja of the time are the main source for Raidou, actually he is far from appearing as a replica of the ninjas like the boss of DoA5, actually getting instead moves from all the roster of the game with the only exception of Leifang (and of course his moveset was increased in DoA1 for PSX, not sure if also in DoA++, and DoA Dimension).

And of course this doesn't mean that Raidou couldn't get completely unique moves owned only by himself.

yeah that sure looks fucking awesome -_-
 

Kronin

Well-Known Member
yeah that sure looks fucking awesome -_-

It's not a matter to like him more or less (these are personal tastes, I wouldn't post ever anything with the purpose to convince someone of a subjective preference): mine wanted just be an answer to the posts that so far made appear Raidou as a character owning only moves from Hayate, Kasumi or in general ninja as the DoA5 boss.
 

Aven Kujo-Gin

Well-Known Member
Owning moves from all of the cast is always better for me than owning moves from only one character, but on steroids.
DoA5_Alpha-152_render.png
 
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