Ninja Gaiden Thread

Brute

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Downloading it now. I get out of class at 8:00, so my review will come later tonight.
Very excited. And when g-gill said "Feels nothing like NG3. Plays like NG2 [...] smooth" that giddy excitement I've been holding in since announcement just exploded and was set loose.
 

Ghosty-J

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Downloading it now. I get out of class at 8:00, so my review will come later tonight.
Very excited. And when g-gill said "Feels nothing like NG3. Plays like NG2 [...] smooth" that giddy excitement I've been holding in since announcement just exploded and was set loose.

*pops out of nowhere after remaining inactive from this thread for a long time*

Likewise. I have the download going right now. I favored NG2's combat system out of all the other games in the series, so I'm drooling with anticipation to pick this puppy up and play it for myself : D
 

CyberEvil

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Live still doesn't have it. They put up the actual page for Razor's Edge but that's it. Ah well. I'll be refreshing it all day tomorrow to queue up the download. If tomorrow comes and goes and still no demo, I'm going to call Xbox support, wait til I get a rep, say "Hang on just a minute..." and then stare angrily at my cell phone, knowing full well that the poor rep just has to sit there and take it for as long as I want since I asked him to hold on for me. I hold that 19 year old Indian kid PERSONALLY FUCKING RESPONSIBLE. I don't even know who I'm gonna get yet. He's just "THAT guy."
 

DR2K

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Playing it, fantastic overall. Hard as shit, but fun. Been playing for an hour or so, and can't put it down.
 

Ghosty-J

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Back from playing the demo, and it's leagues better than NG3! I still have to hold down Triangle for a brief period to access additional moves (which is freaking STUPID since it interferes with my ultimate attack execution) and the Alchemists are still the most annoying pieces of scum on the Earth as they were before. For the record, I began my playthrough of NG3 on Hard. I'm not sure if it's the difficulty, but the waves here don't last as long as they used to, which is wonderful! I'm gonna try playing through Hard Mode now to determine whether or not Hard Mode is bearable. But one thing for sure is I'm definitely going to pick this up on release XD
 

CyberEvil

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I'll post much more detail after I toss up a quick article on the front page about Final Round as well as finish making my food...

But the buffering window is still massive leading to a lot of fucked up inputs...

And that's it for bad things! Absolutely loving this game and it's better looking than the Wii U version, too. Difficulty only seems cranked up until you start using the Heavy attack grab interrupt more and you remember you can charge level 1 UT now. Unbelievable how much better this feels and I'm not even using my favorite console controller (Xbox). Super pumped.
 

Ghosty-J

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I'll post much more detail after I toss up a quick article on the front page about Final Round as well as finish making my food...

But the buffering window is still massive leading to a lot of fucked up inputs...

And that's it for bad things! Absolutely loving this game and it's better looking than the Wii U version, too. Difficulty only seems cranked up until you start using the Heavy attack grab interrupt more and you remember you can charge level 1 UT now. Unbelievable how much better this feels and I'm not even using my favorite console controller (Xbox). Super pumped.
The lvl1 charge is a godsend. Especially when pinned up against tha group of Alchemists. The game is hard as crap, but I'm having a blast with it. My inner masochist is greatly pleased~ :3

Steel on Bone doesn't go on as long as before (up to two strikes), but it still feels as satisfying as it always did. Doesn't happen very often since it's activated to interrupt grabs. Which is fine though. Grabs are still super annoying as usual <_<
 

Fiend Busa

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Only thing I'm disliking is the slide dash, much prefer the dash from NG2 as there is no recovery delay from dashing so you can insta block unlike the slide
 

CyberEvil

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My biggest problem is coming on Hard now (played both chapters on Normal and then both chapters in Chapter Challenge, now on Ayane's Hard level after mostly breezing through Ryu's). The AI's habit of attacking with their fastest moves while off-screen, and thus scoring hits you can't possibly react to, is getting tiresome. And is it just me or do more moves magically follow you around to hit you no matter how you dodge? It'd be mighty nice to have the dodge that the enemies can use, too. Being able to become completely invincible and defy the laws of physics to strike you at the precise moment you are vulnerable and can't block or dodge must be nice.

So basically a lot of my main problems with the core combat of NG3 remain, but all the fun new trappings are making it slightly less frustrating. MN will likely still be a chore to make it through, but I am still enjoying myself. I'm trying not to abuse the hell out of the level one charge UTs. It's tempting and the karma system seems to actually reward spamming them again for some stupid reason.
 

Keylay

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My ninja skills must be lacking because I'm just trying the demo and it seems way harder on normal. I'm about to finish NGS2+ on Mentor and the enemies seem much harder in the NG3 demo on normal. They dodge a lot and block so I guess I should be happy. It's just a little surprising because normal is usually like easy to me. I really want to get my counter attack technique.
 

CyberEvil

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My ninja skills must be lacking because I'm just trying the demo and it seems way harder on normal. I'm about to finish NGS2+ on Mentor and the enemies seem much harder in the NG3 demo on normal. They dodge a lot and block so I guess I should be happy. It's just a little surprising because normal is usually like easy to me. I really want to get my counter attack technique.
It is harder that NG3 by a lot, but that's mostly because the AI is hyperactive now. Get into the habit of using your Heavy attack more often as it still has guard break properties and hits harder, but it has the added benefit of triggering SoB if they try to grab you. Given how grab happy they are you're almost guaranteed to get it even when you're not trying, and it restores health now and you can kill up to three guys with it.

As for me, I just gave up and spammed UT with Ayane on her three Alchemists. Surprise! Got it on the first try that way. Sigh.
 

Brute

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Overall, I'm very impressed. The upgrade system, costumes, characters, etc. adds a lot of customizability, replayabilty, complexity and depth to game. Ayane is great to play (allegedly Kasumi was going to be playable in this demo but I haven't found out how to use her, yet). The gore feels great and in general the combat just feels better. The revamped ninpo/UT/SoB/OT system contributes an insane amount to it, as well. I'm very excited to use multiple characters in different playthroughs.

That said, unlike most of you, I also have several complaints. I don't consdier these nit-picky, either. They are serious problems that hamper the game (almost to the point I consider it unplayable).

1) The Auto-Target: This is by-and-far the biggest complaint I have. It's always been problematic at times throughout the series, but it's hit an all-time low, here (yes, even worse than vanilla NG3). For example, if I de-limb an enemy, then quickly point to him and press Heavy to finish him off and get the i-frames, 9 times out of 10 Ryu ignores me completely and attacks some random enemy not even within hit-range. This makes efficiency next to impossible, and OTs very unreliable. This problem persists in other forms. They frequently spawn rocket launchers (an understatement, actually; there's more RL enemies than people in China) on ledges you can't reach. The logical thing to do would be to snipe them out first (since they are unreachable by foot). But no. Ryu always auto-targets the enemies on the floor behind him off in the distance, regardless where you point (who block all arrows, anyway). That means you have to save them for last, which is stupid beyond belief (maybe you like dodging rockets 24/7 in sword fights, but I don't). However, where this really reaches its pinnacle is during alchemists fights. You want to take one out fast, but even if you isolate him, try to point toward him and attack, Ryu spins around and attacks INTO FUCKING NOWHERE. EVERY GODDAMN TIME! It's so retardedly stupid. There are no other enemies for 50 goddamn yards. Also, he likes to auto-target shielded enemies when you point away and do a light attack just so you bounce off and are left open to attack. I could rant for hours, but I shouldn't have to. You logically get the idea already.

2) Ryu fights like a retard: Seriously, whatever they did to his Katana moveset for NG3 was awful. I knew that, but there were other bigger issues to gripe about in vanilla NG3 so I didn't make too big of a stink. But now, 90% of his moves are totally useless. After the first hit connects, the second in nearly every string rarely ever will because enemies can dodge out of stun regarding everything. I find myself free-canceling after every attack like it's DOA. This applies even when enemies are downed. That's right. When they are on the floor eating the friggin' dirt (the optimal time you'd think to send out your best combo), you go for a launch, but after the first hit connects, they dodge the second (the launch). Seriously, it's ridiculous. Not to mention

3) Stupid enemies: Rocket-launcher guys on distant balconies 24/7 aside, this comes in at the alchemists. They block fucking everything and you can't guard break them because it recharges instantly (compounded with the dumbass targeting mentioned earlier). This limits you to heavy attacks, which their AI is set-up in just a way to dodge these attacks and retaliate simultaneously (note that even if you get them downed, you still can't punish them due to Issue 2, which I mentioned earlier). "No problem, I'll just use the SoB trick to interrupt them strategically!" Guess again. They have so much Joe they get special immunity to that. Note: they also spam those cube attacks which both look stupid and obscure the screen to you can never really tell what's going on. Flying swallow is next-to-useless as it just breaks their shield (which regenerates instantly). Haven't found a way to use guillotine throws, Izuna drops or head pounces effectively on them yet, so that pretty much leaves Forward Heavy, heavy, heavy spams or UT charges. I guess if that sounds fun to you, enjoy.

Also, the alchemists with swords are 10x easier than the ones without. 'Cause you know, fuck logic.
 

CyberEvil

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I didn't bring up the auto-targeting since I've always hated it in every NG. It is slightly more offensive here because of the amount of movement the enemies use. If an enemy dodges around you, you often re-target someone far away, whiff, and eat a ton of damage. It's still too easy to die in situations that you can't do anything about and that bugs the hell out of me. But really...they made NG3 into a solid game this time around and I'm damn impressed.

That said...HOW THE FUCK DO WE UNLOCK KASUMI? Lol. I've beaten both chapters on Normal and Hard and beaten Ryu's level with both characters on Normal CC. Somebody on GameFAQs has cleared both normal chapters on MN, so that's not it, and somebody else unlocked all items for both characters and that's also not it. Very well hidden character and I don't know that I want to keep banging my head against the wall on the PS3 version when I'm just gonna switch to the 360 one tomorrow lol.
 

Brute

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I didn't bring up the auto-targeting since I've always hated it in every NG. It is slightly more offensive here because of the amount of movement the enemies use. If an enemy dodges around you, you often re-target someone far away, whiff, and eat a ton of damage.
If they dodged, that's one thing. The issues is when I finally stun someone leagues away from any other enemy, point at them to utilize my one opening, only to have Ryu point into literally nowhere (no enemies even approaching) just to be a dipshit. There's no logical reason for anything that happens like this. I would think it would be harder to code this inconvenient mechanic in than it would be to just have one that at least works somewhat. At bare minimum they could copy the scripting used in NG2, which prioritized wounded opponents for OTs and stronger enemies (ah, back in the day when stun intercepts actually worked...).

That said...HOW THE FUCK DO WE UNLOCK KASUMI? Lol. I've beaten both chapters on Normal and Hard and beaten Ryu's level with both characters on Normal CC. Somebody on GameFAQs has cleared both normal chapters on MN, so that's not it, and somebody else unlocked all items for both characters and that's also not it. Very well hidden character and I don't know that I want to keep banging my head against the wall on the PS3 version when I'm just gonna switch to the 360 one tomorrow lol.
I am really curious, too. I'm thinking maybe they forgot to put her in last minute or we got some bad info on that part.
But if she is in there and someone figures out how to get her, please let me know. I'd greatly appreciate it.
 

CyberEvil

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She is in the demo. That I know for sure. But I've now beaten CC on Normal with Hayabusa and Ayane on both of their levels, so I've effectively beaten the demo on Normal six times and Hard twice. Gotta be missing something. I'm done with it on PS3, though. Shutting it down and I'll dig in again tomorrow.

I'm very disappointed that Hard (and I'm assuming MN) will turn into a UT spam fest in order to survive and buy the upgrades you need. It's very difficult to get the level 2 sword before finishing the level with Ryu since he needs 84,000 karma to get it. I got it in the middle of the Alchemist battle, which is unhelpful lol.
 

Brute

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I'm very disappointed that Hard (and I'm assuming MN) will turn into a UT spam fest in order to survive and buy the upgrades you need. It's very difficult to get the level 2 sword before finishing the level with Ryu since he needs 84,000 karma to get it. I got it in the middle of the Alchemist battle, which is unhelpful lol.
My experience exactly, lol!
Ayane can get her lvl 2 Kodachi before the black spider ninja spawn fairly easily, though.

And honestly, the Alchemists are just a UT spam for me on Normal, anyway. Maybe there are other tactics for them, but I'm in no mood to experiment with those nasty things to find out. The rest of the battles are very easily beatable without UTs in Hard.

edit: So it seems like upgrades have to be purchased individually for each character on each difficulty. Can anyone confirm or deny whether the same rules apply to purchased costumes, or if unlocking it once one one difficulty will do so for all of them?
 

CyberEvil

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Yeah I didn't have trouble anywhere else either, once I stopped experimenting with the SoB stuff anyway. Died quite a few times while I worked out the timing for it. It's a pretty generous window but you often have to dodge the grab first and then hit heavy attack. If you try to do it on reaction the grab generally beats the attack for whatever reason.
 

Ghosty-J

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Back from playing Hard Mode. And yes, as CyberEvil says, the UT charge is your absolute best friend against those annoying Alchemists on Hard Mode. The auto-targeting for the bow here is even more flawed than it was in NG3. "Want to aim at the rocket launcher guy in a high vantage point? Too bad! Aim at the grounded Rolento knockoffs further away instead!" Seeing that they somehow managed to make the auto-target even more insufferable, beating the game on its generally amped up difficulty level will be a frustrating endeavor. Or at least more frustrating than intentionally designed for the game to be.

Regarding the retarded "dodge-the-second-move-in-a-string" AI, best way to increase chances of keeping the pressure going is Shuriken Canceling. It sucks that I STILL can't dodge out of a string, but I can try to get used to it since there's no better way for me to stay on my toes. Ayane on the other hand will be harder to maneuver since she can't cancel with her exploding kunai. She's speedier than Ryu by nature, so I can't see it being a problem in the future.
 
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