Nioh General Discussion

Lulu

Well-Known Member
Nah lol, -you'll- get busted.
LoL.... Damn dude... throwing a homie under the bus ? Thats ice cold. :D

Edit :

So I just started way of the Wise... I thought I would be able to do the bare minimum to The Queens Eyes but it seems like I'm back in one shot territory .... so I need to amass a bunch of inheritables...

I forged me some Farming Armor.... I don't know what the Orange stuff is but I'm assuming thats the new standard, so I need more of those.

Edit 2:
I feel like I need a Weapon specifically for fighting NPCs... like something that just shatters Ki in two hits... then I can show that prick, Muneshige, what it feels like to get guard broken by freaking mid stance attacks.

Edit 3:
Okay here's one thing I know for sure... Reforging Alone won't get me the Break Power I need... I need an Armor Set.... I know Righteous Strategist has a Two Piece Bonus that gives Moonshadow an extra 20% of Break Power... but thats not good enough... I need something stronger... specifically for my Tonfas... I'l even go back and farm the Smithing Text for Sarutobi's Gunsticks if I have to God Damnit !!!

Ethereals are just unreliable to farm.... yeah I managed to get one twice in a Row for Pounding on Naomasa but that was a fluke... right ?

I have 420 Luck... I can bump it up to 440 if I can just find the Matching Sword to Complete The Swallow Tail Set... then I can toss Yasikana's Magatama. If I could get Mirror to drop then I could bump it up to 470... and if I get it to drop twice then I can bump it up to 500.

Unfortunately I don't know where it drops so I can't brute force it.
 
Last edited:

Lulu

Well-Known Member
Found a coop Jin Hayabusa cheese method. It's a pretty long one but it's pretty hilarious and fun to do lol.

He's got so much health... o_O

I see you also have alot of HP... Hayabusa's basic sword attack hits for over 8000 Damage on way of Nioh so I saw no point in having 99 Body and Stamina. I respecced all of that into 200 Dexterity... mostly for the Ninjutsu Capacity.

A whole lot of good that did.. Hayabusa's immune to pretty much all Status Ailments. :(
 

Lulu

Well-Known Member
So what is the point of Every play through after Way Of Strong ?

The AI one shots you with its weakest attack...
The game takes away skills that you've purchased...
The special effects on your Gear get disabled and your amirita gauge gets sapped when you take hit and thats if you're lucky.
Some AI get new moves but they're not interesting and seemed to be designed exclusively to prevent you from punishing them...
The AI gets so Tanky and Ganky that regardless of what build you're using... it will have have Onmyo and Ninjutsu (Quick Change) just to keep up in terms of Damage because for whatever reason... stat scaling in this game is garbage.
Some of the mechanics and behaviors that you're used to change like Enemies continuing to move despite Discord or Paralyse.
Success or failure almost depends entirely on RNG, and the game is so greedy with Resources, particularly when it comes to The Amirita requirements for Levelling Up... I myself only managed to reach 400 only half way through Way Of The Nioh..... This was suppose to be the level cap for Way Of Strong.


So... what was the point ? What was Team Ninja trying to prove ? That they can be cheaper than Dark Souls ? Anybody can do cheap death design... games with level creators are full of user generated levels that are designed for no other reason than just to be dicks....

So... why ?

Actually I don't care why...

I'm more concerned for What does this mean for Nioh 2 ? More Loot Grinding ? I don't even think thats possible but honestly it wouldn't even surprise me at this point...
 

DestructionBomb

Well-Known Member
Standard Donor
So what is the point of Every play through after Way Of Strong ?

For more replay value in my opinion. Different reasons to come back and play the game to get better rewards etc.

The AI one shots you with its weakest attack...

Sadly yeah, not every enemy though. I'm on Way of the Nioh and I only get one shotted by Yukimura (Boss), Namahages, Axe wielding giant skeleton from big vertical swing, stone golems with swords, and a charged up red Oni. Most of the bosses in the game on Way of the Nioh have a move or two that has potential to one shot you depending on your gear or so.

The game takes away skills that you've purchased...

What do you mean?

The special effects on your Gear get disabled and your amirita gauge gets sapped when you take hit and thats if you're lucky.

Not every enemy, only the red exclusive ones and boss enemies that are not in story missions. There are weapon/armor traits that reduces the chances for your gear to get disabled. You'll have to reforge your equipment traits to get that benefit, but because there isn't too many of them in the game to begin with, you'd be better off dodging their attacks so that you don't get hit or just avoid them entirely.

Some AI get new moves but they're not interesting and seemed to be designed exclusively to prevent you from punishing them....

Some of the new attacks from the enemies (or bosses) are pretty garbage but that's just me, in general I don't think I have a problem with any major attacks on the game except Yukimura where he keeps flying around the whole damn area and unable to flinch from attacks in his living spirit form, or properly timed dodges against Namahage where he punishes you for early time dodges with delayed attacks because apparently he has a mixture of both non-delayable attacks and delayable ones which I can't tell the difference at times, added to his arsenal where he has a spinning blade move etc.

The AI gets so Tanky and Ganky that regardless of what build you're using... it will have have Onmyo and Ninjutsu (Quick Change) just to keep up in terms of Damage because for whatever reason... stat scaling in this game is garbage.


Quite a number of enemies are pretty tanky yeah. Mostly the Yokais or human bosses who have a guardian spirit mode enabled though.

When it comes to the general humans (including your character) this is based off your Toughness stat. This stat is pretty much ignored due to many different types of playstyles to avoid damage entirely or just pop in your living weapon to tank through attacks without the need of Toughness stat, so not that many people make builds to tank against attacks while still keeping an offense because of reasons mentioned. When you fight a revenant for example, there are some revenants that flinch/stagger from your attacks in every swing you make and there are revenants that tank right through your attacks while still attacking. This is because of their Toughness stat from whatever heavy shit they are wearing to plow right through your attacks. (Most Odachi/Axe revenants that's CPU made up, if not all of them, are wearing heavy stuff that boosts their Toughness).

Some of the mechanics and behaviors that you're used to change like Enemies continuing to move despite Discord or Paralyse.

Paralysis from -attack- build up is not very good on Nioh because it can vary from the amount of attacks that you did and avoiding the mistake to overhitting them and removing the paralysis. The paralysis groundfire however is pretty damn good because the build up is quick when they step on it. If you checked Marobashi vids (there's like 100s of them) majority of them are planting paralysis groundfire and then one shotting them in the back with an Iai Strike. Probably half of the game's bosses are resistant to this but it's still pretty good, especially for Marobashi where you are farming for Ethereal, Amrita, and even money.

Discord status on the other hand happens when you apply more than one element on an enemy or boss. There are definitely -some- enemies that can still plow through you (guardian spirit humans are probably the only ones I seen that can do this), but every Yokai that I've encountered with Discord state now flinch from attacks in a similar fashion to where they run out of stamina. I have a set Grace of Tsukuyomi gear saved in a slot where I toss Onmyo magic of element types and just wail on the Yokai with attacks. There's a clan bonus that extends the duration as well. Human guardian spirit bosses though? not even worth adding Discord state to them.

The Amirita requirements for Levelling Up... I myself only managed to reach 400 only half way through Way Of The Nioh..... This was suppose to be the level cap for Way Of Strong.

You can obtain a seriously huge amount of Amrita if you do The Grand Tournament mission or Marobashi to level up. The Grand Tournament is a good one where you'll have to kill 100 enemies, but the interesting part is that the enemies there are so damn squishy on hit (strangely) for any of the difficulties. This could be a grind spot that was intentional to level up to 750 but can't really say. If you are at 400, you'll probably get like 30+ levels a run with the right gear traits and living weapons that increase Amrita gains.

I'm more concerned for What does this mean for Nioh 2 ? More Loot Grinding ? I don't even think thats possible but honestly it wouldn't even surprise me at this point...

Probably, but I am pretty excited for Nioh 2 regardless of the loot system since it was tolerable, least for me I guess.
 
Last edited:

Lulu

Well-Known Member
For more replay value in my opinion. Different reasons to come back and play the game to get better rewards etc.

Hmmmmmm.... the way they went about it may actually have the opposite effect.


Most of the bosses in the game on Way of the Nioh have a move or two that has potential to one shot you depending on your gear or so.

I'm rocking Light Armor... I tried going with Medium armor but the benefits don't offset the downsides.... yeah sure I get to block more but the Ki loss is so high that I can't punish.... also the number of I-Frames are too unreliable to consistently dodge through Attacks and so I prefer to to physically not occupy the same space as the attack... the evasion distance of Light Armor is better at doing this than Medium Armor.


What do you mean?

Haze II (The R1 + ▲) its the Katana's Parry... I purchased this move a while back but I never use it because parries in this game game are incredibly weak... sure they give great Oki but the actual parry itslelf takes too long to activate and doesn't stay active for very long (even with Yagyu parry window bonus) so I never bothered with it.... however on Way Of The Nioh, Naomasa (The Red Oni Of The Ii) was shutting down all my options so the only thing left to try was parrying... and I got him on my first attempt.... then before I can even turn around he shoves a spear up my ass.... and I was completely confused. So I pop open the Skills menu and double check that I did infact buy Haze II... and I did... but in the Skill Customization menu it will only let me pick Haze I on way of the Nioh.

Thats the only Blatent Skill Robbing I've seen so far.... however They nerfed other skills aswell in other ways....
Spearfall no longer Knocks Down... atleast not for less than 15 seconds before The Last Knockdown... this one doesn't bother me because its obviously an Exploit but its still not worthy.

Moon Shadow (Dual Swords Guard Break) no longer works... This move works at its best when blocked... its literally the best Ki Shattering move in the game so They programmed the AI to either allow itself to get hit or to simply Hit you before Moon Shadow connects... the AI literally only does this when you do Moon Shadow... it will continue to block if you constantly use any other attack even if you include a delay that matches Moon Shadows rythm... but as soon as you use Moon Shadow it stops blocking.

Quick Change was also nerfed vs Human Bosses... on Way Of The Wise and Nioh the human Bosses will back dash away from Quick Change and punish you when you land.... I honestly don't like what Team Ninja did here... The whole reason I bothered with Quick Change was because the one shots were so excessive that Elixirs became useless... I don't use Quick change because I want to... I use it because I have to and taking that way was just unnecessary.


You'll have to reforge your equipment traits to get that benefit, but because there isn't too many of them in the game to begin with, you'd be better off dodging their attacks so that you don't get hit or just avoid them entirely.
Ah yes... Tome's Casino.... where the Forge always wins.

Okay so heres something I don't get... Why Doesn't the evasion I-frames Activate on Frame 1 ?


Quite a number of enemies are pretty tanky yeah. Mostly the Yokais or human bosses who have a guardian spirit mode enabled though.

Even Muneshige and Magoichi are Tanky on Way Of The Nioh...


Paralysis from -attack- build up is not very good on Nioh because it can vary from the amount of attacks that you did and avoiding the mistake to overhitting them and removing the paralysis.

Yeah in Those situations I use Poison on my weapons... poison seem to be the only thing that still works.... I just wish the Poison Shuriken wasn't so damn slow...


The paralysis groundfire however is pretty damn good because the build up is quick when they step on it.
I've seen some Yokai successfully get paralysed and then continue to move 1 second later despite nothing else touching then after Paralyse.


The paralysis groundfire however is pretty damn good because the build up is quick when they step on it. If you checked Marobashi vids (there's like 100s of them) majority of them are planting paralysis groundfire and then one shotting them in the back with an Iai Strike

Even with Sarutobi's Bonus a single Ground Fire Trap isn't enough.... I have put down multiple of them to get it to work... now I'm not sure but I do believe Ground Fire does benefit from Shadow Round Talismans so that helps... I'tried but for the life of me I can't create anything capable of destroying anything in a single hit... so I just Sign Of Cross Loops until it craps out.
but every Yokai that I've encountered with Discord state now flinch from attacks in a similar fashion to where they run out of stamina

I've Had Hundres Eyes, Giant Toad and Ogress attack me despite ne wailing on them while they were Discorded.


You can obtain a seriously huge amount of Amrita if you do The Grand Tournament mission or Marobashi to level up. The Grand Tournament is a good one where you'll have to kill 100 enemies, but the interesting part is that the enemies there are so damn squishy on hit (strangely) for any of the difficulties

Yes and then they Throw in Naomasa and Muneshige in there near the end where you run out of resources to stop you from completing The Mission... this seems to be a running theme in this game. The missions that offer the most amount of resources are locked behind difficult/cheap challenges.... if you can do them then you'ce already proven that you don't need the rewards but if you can't then you have no means of making forward progress.


If you are at 400, you'll probably get like 30+ levels a run with the right gear traits and living weapons that increase Amrita gains.

So back to Tome's Casino ? LoL... see how stupid this whole thing is ?


Probably, but I am pretty excited for Nioh 2 regardless of the loot system since it was tolerable, least for me I guess

I guess you simply got luckier than most of us did.
 

DestructionBomb

Well-Known Member
Standard Donor
I'm rocking Light Armor... I tried going with Medium armor but the benefits don't offset the downsides.... yeah sure I get to block more but the Ki loss is so high that I can't punish.... also the number of I-Frames are too unreliable to consistently dodge through Attacks and so I prefer to to physically not occupy the same space as the attack... the evasion distance of Light Armor is better at doing this than Medium Armor.

It's why you have to change your stat point layout to compensate for the stamina loss, I honestly believe that any tank build ideas has to be done at level 750 so that you can get the best bonuses with huge health and defense along with adding traits for heavy gear compensation and damage output. Fun bit here that you probably could have missed while playing the game is that there are reforge items that allow you to pick a trait instead of using the function to randomly generate one. You can get those on a Twilight mission (I heard the latest patch allows you to get those on any mission on Way of the Nioh but don't quote me on that since I never looked that up).

Lightweight gear is honestly the best overall simply because majority of the playstyles has you dodging and avoiding attacks in general due to enemies hitting really hard regardless, along with the lowest stamina loss in running, dodging, and attacking so you are constantly moving in combat.

Haze II (The R1 + ▲) its the Katana's Parry... I purchased this move a while back but I never use it because parries in this game game are incredibly weak... sure they give great Oki but the actual parry itslelf takes too long to activate and doesn't stay active for very long (even with Yagyu parry window bonus) so I never bothered with it.... however on Way Of The Nioh, Naomasa (The Red Oni Of The Ii) was shutting down all my options so the only thing left to try was parrying... and I got him on my first attempt.... then before I can even turn around he shoves a spear up my ass.... and I was completely confused. So I pop open the Skills menu and double check that I did infact buy Haze II... and I did... but in the Skill Customization menu it will only let me pick Haze I on way of the Nioh.

There are also like 3 different parries, one that leads to guaranteed damage for a free impale, another that leaves them backturned, and one that just jumps over that doesn't gain anything, but your stamina returns before the enemy is able to attack, also weird since I have all my skills at Nioh. I'm too lazy to write anything about the Parry, but I seen setups on Way of the Nioh where Parry can take out 60% health in one go so that's up to you.


Quick Change was also nerfed vs Human Bosses... on Way Of The Wise and Nioh the human Bosses will back dash away from Quick Change and punish you when you land.... I honestly don't like what Team Ninja did here... The whole reason I bothered with Quick Change was because the one shots were so excessive that Elixirs became useless... I don't use Quick change because I want to... I use it because I have to and taking that way was just unnecessary.

Do you press the attack the moment you get off Quick Change? if so, just stop. It removes your invulnerability when you touch the ground. Once you get out of Quick Change, move out the way and pop in another. You are invulnerable using Quick Change as it activates until you touch the ground and then roll out the way. Never attack after quick change during the jump.

Okay so heres something I don't get... Why Doesn't the evasion I-frames Activate on Frame 1 ?

Can't help you there since that's a situation from your dodge on activation. There is however a weapon/armor trait that extends the invulnerability window on dodges. Never tried it so can't help on that.

I've Had Hundres Eyes, Giant Toad and Ogress attack me despite ne wailing on them while they were Discorded.

Pretty sure Hundred Eyes and Ogress will not counterattack 100% once Discord is applied. I literally have a gear set that does Discord on every occasion even when I'm trying not to. As for the Giant Toad, don't remember and too lazy to try and remember.

So back to Tome's Casino ? LoL... see how stupid this whole thing is ?

Well no, because you can still get 20+ levels without any Amrita traits. Look up Umbracites on Nioh Reddit or Youtube or something. You can force the game to generate a trait instead of getting a random one.

I guess you simply got luckier than most of us did.

No not at all, many people did the same thing. I told myself that I'd forever stop replying to your posts until I figured you actually needed help with the game so that's what I tried to do. I mean, every time I read any of your posts I just think you write simply out of sheer boredom. It sounded like you needed help but it also still sounds like you are against game situations that's already implemented to which you refuse to adapt to it. I get it, you don't like the loot system and that's perfectly fine (I think it could use some work, but your situations seems more of a player based level than the actual game mechanic).

This is probably my last post regarding your issues because I tend to forget what your posts are like. Till then, enjoy the best out of Nioh. Thumbs up.
 

just_me

Well-Known Member
Standard Donor
Every difficulty has viable tank/survival builds… you can make yourself basically unkillable till WotW and even WotN allows you to facetank quite a lot. There are also 3 attack debuffs available, each roughly cutting the enemies attack in half… so if you get all 3 you take around 15% of the Dmg you'd usually take.

You can't set Haze II specifically. If you purchase the skill and set Haze, you can perform Haze II. This is not a WotN thing, it has always been this way.

Every build uses (or at least should use) some Onymo and Ninjutsu for support and utility stuff… but that's the main point of those trees. I fail to see how this is a negative…

If you want to increase Amrita gain, you are better off picking the right blessing, GS use Sake and look through your accessories (Amrita gain using LW). Rolling Amrita gain on all armor isn't that relevant compared to the rest. Also if you are actually underleveled, you will notice… since basically every mob will give you enough Amrita to Level up. There isn't that much value in Levels later on anyway and ~400 sounds fine, if you always took the shortest path to the next difficulty… not sure what you expect if you skip as much content as possible to reach endgame.

Not saying optimizing gear isn't tedious but 90% of the content is way too easy to require proper min/maxing even on WotN.

I also don't understand the need to drag yourself through content, if you don't enjoy it at all… I love Nioh and still stopped at Abyss plane 200 or something since it simply got too boring. I never went up to the highest NG+ in a Souls game either, it's simply too stale for me at some point.

The game has it's fair share of issues, some stem from TN being too reluctant to fix some glitches/bugs players made use of early on and a good chunk of the stuff added with the DLCs didn't really help overall game balance either. It's just too much power creep for both: the player and the enemies… and players who don't like the stat-heavy RPGs elements get left behind.
 
Last edited:

Lulu

Well-Known Member
It's why you have to change your stat point layout to compensate for the stamina loss,

I did... I've poured Points into Body and Stamina exclusively and and it wasn't enough... the highest HP I could have was 5000 and I heard the most damage reduction yoh can heavy with The Tatenashi set (God Of War looks down) is 50%....

Muneshige and Hayabusa have a number of attacks that deal over 10 000 Damage on Way Of The Nioh... so yeah I never bothered...


Fun bit here that you probably could have missed while playing the game is that there are reforge items that allow you to pick a trait instead of using the function to randomly generate one.

I didn't miss... its simply not useful... Tempering doesn't stop shitty perks from appearing in the list and the is really short... its 3 items for regular and quality umbracite and 2 items for Fabled and Divine Umbracite... The list can be recycled to change what the options are but you have to reforge three slots to get it to change.... naturally this is stupid because as your trying to put the weapon together one slot at a time you can't recycle the temper options without losing any traits that you were lucky enough to already have occupying those slots.


You can get those on a Twilight mission (I heard the latest patch allows you to get those on any mission on Way of the Nioh but don't quote me on that since I never looked that up).

Its One Divine Umbracite included in the reward for each main missions completed on Way Of The Nioh... yet another example of ass backwards design... if I can beat the missions then do I need the umbracite ? This is the video game equivalent of selling your car to buy gas.


Lightweight gear is honestly the best overall simply because majority of the playstyles has you dodging and avoiding attacks in general due to enemies hitting really hard regardless, along with the lowest stamina loss in running, dodging, and attacking so you are constantly moving in combat.

Pretty much... :(


There are also like 3 different parries, one that leads to guaranteed damage for a free impale, another that leaves them backturned, and one that just jumps over that doesn't gain anything, but your stamina returns before the enemy is able to attack, also weird since I have all my skills at Nioh. I seen setups on Way of the Nioh where Parry can take out 60% health in one go so that's up to you.

Its a parry into a fully charge drawing technique for whatever weapon you use into a Final Blow... into another drawing technique into yet another final blow.... I haven't mastered it but I have pulled it off a few times on some of Masters and a few times on Naomasa and Muneshige... except when I do it it does 5% because the RNG doesn't like me... I stack Carnage, Weakness and Leeching Talismans on top of the attack buffs I get for absorbing Amirita (Extraction Talisman) helps with that) and entering critcal state and that setup will go up to 15%. Thats the the type of Damage I'm doing despite having level 300 (+30) weapons. Its an RPG... its never up to you... its up to the numbers...



Do you press the attack the moment you get off Quick Change? if so, just stop. It removes your invulnerability when you touch the ground. Once you get out of Quick Change, move out the way and pop in another. You are invulnerable using Quick Change as it activates until you touch the ground and then roll out the way. Never attack after quick change during the jump.

You don't have invulnerability when you touch the ground. Against Yokais its completely random whether or not you'l get killed again after quick change usually when you're surrounded by 20 of them but against Humans they'l back dash 90% of the time and hit you during the landing animation regardless of whether you do the plunging attack or not... the best hope of surviving in that situation is to do the plunging attack even if nobody's waiting underneath and pop living weapon.... you can cancel into Living Weapon Faster from the plunging attack than you do from simply landing.... of course in Human Boss fights its highly unlikely that you can build up living weapon even with extraction talismans so in that case you can try activating another Quick Change as soon as you touch the ground and hope for the best.


Can't help you there since that's a situation from your dodge on activation. There is however a weapon/armor trait that extends the invulnerability window on dodges. Never tried it so can't help on that.

Theres two skills that seem to interfere with raw dodges... Dual Sword's Random Slice and The Spear's Wild Spear... I remember getting killed a bunch of times when I could've sworn I dodged.... removing the skills seems to have helped mitigate the problem but theres still instances where I get hit during the beginning of my dodge.... and yeah I wore Hayabusa's Attire and have that trait on my Yagatarasu Jacket... liiterally didn't notice any difference. Its just like the Carthus Ring in Dark Souls 3... an extra 2 Frames isn't going to make a difference if enemies can layer their attacks in ways to catch you on your recovery...

For those instances I've found that the Dual Sword's Minds Eye and Tonfa's low stance evasion Skills are better.... but those two have flaws... the way it works is if you're in low stance and miss time a dodge or time a dodge perfectly but still get hit anyway.... these skills activate so that you don't get hit on your recovery... unfortunately just like Parries, the window to activate is also very narrow.... you basically must be inside of a Damaging Hitbox on the very first recovery frame when your I-frames run out to trigger the skill.... any point after that and you're just going get one shotted. Also the skill doesn't get triggered but damage... its triggered by Staggers... basically what this means is if you get hit by something that deals damage but doesn't stun you then the skill won't activate... a perfect example of this is the Fire Trail left behind by wheel monk yokai.... however I discovered it from a special effect that grants me immunity from Staggering from Ninjutsu items... infact I learned this yesterday... usually Hanzo's Makibishi Trap triggers the skill if you intentionally dodge into it... this is good for the Dual Swords because Minds Eye II gives you an attack damage buff when it activates... but because I got a special effect on my Jacket that grants me immunity from staggering from Ninjutsu Skills then william just gets slothed... so far this has only been useful against Hayabusa's Shuriken but thats only because they are unreactable...



Pretty sure Hundred Eyes and Ogress will not counterattack 100% once Discord is applied.

Be sure all you want... I have seen it happen and when I fight Any Of those bosses again I'd be more than happy to show you...


I literally have a gear set that does Discord on every occasion even when I'm trying not to.

You wouldn't happen to be Talking about Mid Heaven's Light on The Child Of Sun's Dual Swords are you ? Because the only thing I've Discorded with those swords are Cyclops... but thats not saying anything because they literally get discorded by anything sneezing at them on a windy day.

I want to say I'm rocking a Ninjutsu build but the fact that It takes all the Kunai I have to kill one none-red namahage with 200 Dexterity and passive bonus from level 55 Nekomata and The two accesories I have equiped on top of The shadow round Talisman then that tells me that I'm not a Ninjutsu build.... and thats if focus exclusively on tossing Kunai... Namahage aren't going to stand there and let me throw Kunai at them and On way of the Nioh no Yokai's spawn alone anymore so I only get to to throw exactly one Kunai before he catches up to me even if I toss Makibishi balls... and by then Shadow round wears off before I can get empty my Kunai. So to get my Discord I have to use Guardian Spirit Talismans.... unfortunately the spirits that make for great GST's have shitty passives and weak living weapons. Except for Jamanecho (Yukimura Sanada's Wind Waifu)...


Well no, because you can still get 20+ levels without any Amrita traits. Look up Umbracites on Nioh Reddit or Youtube or something. You can force the game to generate a trait instead of getting a random one.

Uhm... I did it look it up... and you should probably look it up to because no you most definitely cannot force any Specific Trait to appear in Tempering Options.... yes you get to choose from a list but in case you didn't notice... that list is still randomized.... and the junk traits that appear in the Reforge options also appear in the Tempering just as Frequently. So even though you got to choose from 10 differet things per slot... its still the same low chance of getting something good.... and I don't mean good for your specific build... I literally mean getting anything thats just good to have for a variety of builds. And despite how shitty this system is Team Ninja were still greedy with The Umbracite since you can only get two of each type per day.... as if it would break the game if you could farm it like you do everything else.


No not at all, many people did the same thing.

And many others got screwed... thats nature of RNG... theres an equal amount reddits both lucky and unlucky people who played Nioh... you're getting 60% or even Shots ad you get to take hit without dying.... Good for you.

The rest of us get screwed no matter how many resources we throw at Tome... I've had to waste Two Books of Reincarnation on this playthrough alone to discover that my stats are borderline useless....
Stamina doesn't allow me to offset my agility be one rating.
Body doesn't stop me from getting one shotted.
Srength and Skill only boosted my Damage by 700 on the weapons that scale with them... 400 on weapons scale with them through CTA special effect.
Spirit is the only one that seems to actually work but its a crutch because you can't rely on Living Weapon.


It sounded like you needed help but it also still sounds like you are against game situations that's already implemented to which you refuse to adapt to it.

So me using Jutsu that I don't want to doesn't count as me adapting ?

Me tearing my build apart and starting over with a new one TWICE trying to make the most of whatever the RNG gives is me not adapting ?

Me giving up The weapons I like (Tonfas) to use something I don't (Kusarigama) is me not Adapting ?

The only thing I haven't tried is Increasing my luck... if you would like to help me do that then I'm all ears... because Thats the be all and end all of every difficulty beyond Way Of the Strong.


I get it, you don't like the loot system and that's perfectly fine (I think it could use some work, but your situations seems more of a player based level than the actual game mechanic).

My preferences are irrelevant. But if you must know... I hate all looting/grind in every way, shape or form. Ofcourse claiming I think something is bad is the cop out to end all cop outs when it comes to video game arguments... but that isn't the case here... I hated the Resource in MGS V but from a design perspective I couldn't find anything wrong with it other than the 5 hour wait times on the development feature.... atleast that system spits out the same level quality features on what resources you put into it....

In Nioh, I put in 70 000 Gold and 10 Divine Fragments for 85% chance of getting a divine item and the game not only screws me once... but TWICE when it spits out one rare item and one exotic item. It was on the third try when I finally got my divine item. But lo and behold it had no + levels.... I think its safe to say I was thoroughly fucked over that time.... now even someone who does enjoy loot and grinding is gonna be pissed when something like thar happens to them... I think its safe to say its a shitty system and nobody body's begging for it to come back in Nioh 2.

Every difficulty has viable tank/survival builds… you can make yourself basically unkillable till WotW and even WotN allows you to facetank quite a lot. There are also 3 attack debuffs available, each roughly cutting the enemies attack in half… so if you get all 3 you take around 15% of the Dmg you'd usually take.

Yeah its not a real tank build if you have to use magic to make it work.... In Dark Souls you could don heavy armor and a big sword and you're good to go.... in Nioh you have to run around in circles fumbling with the short cuts to stack 5 talismans that all do the samething..... why can't I just grab an Odachi and go ? What would be so bad about that ?


You can't set Haze II specifically. If you purchase the skill and set Haze, you can perform Haze II. This is not a WotN thing, it has always been this way.

Thats doesn't explain why they took it away from me...


Every build uses (or at least should use) some Onymo and Ninjutsu for support and utility stuff… but that's the main point of those trees. I fail to see how this is a negative…

It homogenises all the builds making them all feel similar... it also forces you do deal with the clunky short cut controls to apply all those spells....



If you want to increase Amrita gain, you are better off picking the right blessing, GS use Sake and look through your accessories (Amrita gain using LW). Rolling Amrita gain on all armor isn't that relevant compared to the rest.

Yes... give up the ability to grab more loot for the ability to grab more amirita and then lose it all when I get murdered for being even more poorly equiped than I already am. Heres that Selling your car to buy gas theme again....



400 sounds fine, if you always took the shortest path to the next difficulty… not sure what you expect if you skip as much content as possible to reach endgame.

This is only my 2nd character. I have another one I call my "cheat build" where I gave myself infinite Amerita and Umbracite.... it still gets one shotted constantly.


I also don't understand the need to drag yourself through content, if you don't enjoy it at all…

Very few people do... but if you did then what would that change ? Nothing.


The game has it's fair share of issues, some stem from TN being too reluctant to fix some glitches/bugs players made use of early on and a good chunk of the stuff added with the DLCs didn't really help overall game balance either. It's just too much power creep for both: the player and the enemies… and players who don't like the stat-heavy RPGs elements get left behind.

Actually liking or hating it has no influence on The RNG.... I have seen players who like RPGs still fall behind the Progression Curve.
 

Brute

Well-Known Member
Standard Donor
So much whining. I'm just going to highlight my favorite bits.

Yeah its not a real tank build if you have to use magic to make it work....
So Paladins, the OG tanks, are not real tanks?
A reminder:
My preferences are irrelevant.
-
In Dark Souls you could don heavy armor and a big sword and you're good to go.... in Nioh you have to run around in circles fumbling with the short cuts to stack 5 talismans that all do the samething..... why can't I just grab an Odachi and go ? What would be so bad about that ?
Don't like lots of buttons and options? Don't like putting in effort to overcome your obstacles?

I have the perfect game for you!
 

just_me

Well-Known Member
Standard Donor
Yeah its not a real tank build if you have to use magic to make it work....

… and why would that be true?

Thats doesn't explain why they took it away from me...

Nothing was taken away, certainly not by design and I explained why the evidence you presented (that you can't equip Haze II) is invalid… I even started the game up after like 10 months not playing and can perform Haze II on WotN just fine.

It homogenises all the builds making them all feel similar...

That's just wrong…

Yes... give up the ability to grab more loot for the ability to grab more amirita and then lose it all when I get murdered for being even more poorly equiped than I already am. Heres that Selling your car to buy gas theme again....

Yes, you can't optimize for everything at once… completely unheard of in RPGs.

This is only my 2nd character. I have another one I call my "cheat build" where I gave myself infinite Amerita and Umbracite.... it still gets one shotted constantly.

So? What's that supposed to prove? That you don't know how to make tanky builds?

Its One Divine Umbracite included in the reward for each main missions completed on Way Of The Nioh... yet another example of ass backwards design... if I can beat the missions then do I need the umbracite ? This is the video game equivalent of selling your car to buy gas.

Dude… are you serious? You can apply that logic to any reward in any game. “Why do I get that Heart Container after beating the boss? If I can beat the boss, do I need extra health?”

and the junk traits that appear in the Reforge options also appear in the Tempering just as Frequently. So even though you got to choose from 10 differet things per slot... its still the same low chance of getting something good....

This is wrong. Certain (mostly desirable) stats do appear significantly more often in the tables of certain Umbracite types compared to normal reforging. Pretty sure you also always get the highest roll for a given value range and given stat via Tempering (except the for the triple reroll bonus on FamDmg and CTA, starred stats etc.)
 

Lulu

Well-Known Member
… and why woul

Why wouldn't it be true ?


Nothing was taken away, certainly not by design and I explained why the evidence you presented (that you can't equip Haze II) is invalid… I even started the game up after like 10 months not playing and can perform Haze II on WotN just fine.

And yet I couldn't.... I suppose the game just simply doesn't like me...


So? What's that supposed to prove? That you don't know how to make tanky builds.

It proves that even with 200 Body and Stamina and heavy armor you still get Ki Smashed and one shotted by standard enemies... like I said... you need Magic to actually make it work...


Dude… are you serious? You can apply that logic to any reward in any game. “Why do I get that Heart Container after beating the boss? If I can beat the boss, do I need extra health?”

Yes you most certainly can but Zelda isn't as cheap and unfair as Nioh/Dark Souls... you know whats funny.

Even Dark Souls could sometimes be more strategic with its rewards... in The Demon Ruins the flame ember is guarded by a bunch of demons... however you don't grab the ember so you can use it in the demon ruins.... you grab so you can use it somewhere else... perhaps an area where you struggling and fire could help... like New Londo.

Contrast that to the Divine Ember lying in Tomb Of The Giants... its guarded by a whole gang of tanky skeleton's... to get it you need to defeat the skeletons... but if you can do that then what the hell do you need the ember for ? The ember was suppose to help with defeating skeleton's but you have to defeat one of the most obnoxious setup of Skeletons in the game to grab it...

The Twilight Missions in Nioh suffer from The Same Problem... The resource needed to deal with the tougher and tankier enemies is given out as a reward for beating a mission chock full Tougher and Tankier enemies.

It makes sense that the player should get something powerful in return for going the exra mile to do tougher challenges.... but its also stupid if they don't balance it out correctly.

That's just wrong…

Because ? Look I'm okay with being wrong but I'm not going to change my position without reason.


Yes, you can't optimize for everything at once… completely unheard of in RPGs.

LoL... you can... they just won't let you... I heard Skyrim did and the fans hated it.


This is wrong. Certain (mostly desirable) stats do appear significantly more often in the tables of certain Umbracite types compared to normal reforging. Pretty sure you also always get the highest roll for a given value range and given stat via Tempering (except the for the triple reroll bonus on FamDmg and CTA, starred stats etc.)

Just because its green or purple Doesn't mean it desireable.... pretty much any divine special effect with the pierce damage on a skill is useless simply because The AI is so Tanky... they already have poise coming out of their buts so they will intentionally allow themslves to get hit so they can one shot you. But thats not even what I meant.... what I mean is those stupid traits like "Damage Torwards Flying Bolt/Yoki/etc) still appear in mass all over the Tempering Screen.... particularly in the first two categories for Regular and Quality Umbracite.... in addition to that... Special Effects that have some sort of percentage or numerical value to them such as Close Combat Damage and Break also don't always get the maximum version in the Tempering Options so even if you do get a trait that you need theres always chance you get fucked by the fact that its only 6% or just 8.

Ofcourse not everyone is going to get fucked by the system.... some people will and some people won't.... you were obviously lucky... me ? Not so much.... hence the "cheat build".


So much whining. I'm just going to highlight my favorite bits.

You know me... its my only move... :(


So Paladins, the OG tanks, are not real tanks?
A reminder:

What are you talking about ? :confused:
Don't like lots of buttons and options? Don't like putting in effort to overcome your obstacles?

Uhm... its RNG... that means you don't get options and your effort is inferior to an algorithm...

I've put alot of effort into Nioh.... and the game is like "No... you get no damage and be happy with it you lil bitch."

LoL.... I just tried to embed a video... forgot about the situation...

This will have to do for now.
 

Brute

Well-Known Member
Standard Donor
I've put alot of effort into Nioh....
Why? Just so that confirmation bias can run it's course as you perpetually complain about obvious design decisions you were never going to like from the get-go?

The contrarian thing has run it's course. At this point you're like a guy who keeps wiping his ass with a cheese grater and complaining it hurts. We've told you how the cheese grater is intended to be used countless times but still insist that it's the cheese grater's fault for not gliding across your asshole like a baby wipe. Just stop, already.
 

Lulu

Well-Known Member
Why? Just so that confirmation bias can run it's course as you perpetually complain about obvious design decisions you were never going to like from the get-go?

Again... whether or like it or not is irrelevant. Its clearly problematic regardless of who likes it or not.


We've told you how the cheese grater is intended to be used countless times but still insist that it's the cheese grater's fault for not gliding across your asshole like a baby wipe. Just stop, already.

Cheese Graters aren't Random... if anybody were to wipe they're ass with one it would hurt consistently. As it should...


Edit :
Mean while in other news... I finally caught a Break... I just got the 7th and final piece of The Iga Jonin set last night... thats an entire weeken of Non-Stop farming a single mission over and over again... so this is my one and only Complete Ethereal Set.... now I just have Reforge and Soul Match match it to actually see if its usefull or not. I already got 2 Gauntlets lying around with thrown weapon Damage on them and one with shuriken and kunai damage and another with Shuriken Throwing Speed .. getting gauntlets like this with an inheritable trait is annoyingly rare. I got 2 Yata Mirrors with thrown weapon damage and I've maxed out Nekomata and Gyokuto.... not sure if thats a good combination but thats all I got.... thats the crappy thing about this build.... my only Discord Option is Fire and Lightning.... I'l have to use Poison in situations where that doesn't work...

Edit... Finally Did some Soul Matching (traits)... so apparently the "Attack" Special Effect scales with The Gear you Soul Match it to.

I had three guantlets all with Attack inheritables less than 20... they were level around 150.

However when I Soul Matched them to Level 300 Gear (my Sartubi Shinobi set) all three of them shot up by 10 Points.

Peculiar

Don't know if that made a diffirence because I don't know what or if that Special Effect scales with anything.... an extra 50 attack Raw isn't going to make a difference if it doesn't utilize my stats.

Edit 3:
So according to Reddit Attack is kinda useless... as its cousins Imcrease Attack and Defense specific to weapons and Spears...

I might make use of "Parrying Disabled" I thought It was useless because the game does a shitty job explaining what it does. Might be useful on my Katana... thats definitely one weapon where I need my attacks to stop bounting off guards... athough dual swords might be better since thats my dedicated break weapon... I mean Moon Shadow doesn't work anymore so why not ?
 
Last edited:

Lulu

Well-Known Member
@Brute @DestructionBomb @just_me
Found a Collection of Advanced Techniques and I figured yall might make use of them.... unless you've completed The Abyss... then you know... not much else you can do.

Iaijutsu Tutorial. Also known is Sheath Cancelling

And Ofcourse The Buffered Stance Switching Tutorial. This doesn't have an actual name as far as I know so I just called it that.

Guardian Spirit Switching. Note that this is For The Passive Bonuses and for GST... not for living Weapon Discording (which I doubt is even practical.)

And thats all the Advanced Techniques I know of... I make use of most of them.... all though The Stance Switching Stuff is alil unnecessary. The only one you need to know is the Low Stance one... the rest is mostly for Style Points.... especially Spear Stance Change... once you get Mystic Arts then you don't need it anymore.

Edit 2:

Lightning Cannon For The Win !!! Yeah that's right bitch... if I can't have my living weapon then you can't have yours either !!!
 
Last edited:
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top