Characters Nyotengu changes/gameplay discussion

RoboJoe

Well-Known Member
R1 Fight just got a lot better for Nyotengu. Faster characters now have no jab/throw mix up without a huge risk. Most characters are going to go for their fastest mids now, which means predicting what your opponent is going to do is going to be a lot easier.
 

synce

Well-Known Member
P+K/8K mixup is great but opponent could always get a free 2P... Ideally no one would be allowed to move before the round starts, its a stupid system.
 

XZero264

FSD | Nichol
Premium Donor
Don't worry Synce, I love being player two on most stages too. Especially if I can't move to avoid all the bullshit P2 has to deal with on R1F. And as a character with i12 as the fastest options (not talking Nyotengu on that speed, I know she has an i11).

The change to Hiten K kinda makes more aesthetical sense. It looks like it hits high (and she is in the air while using it) so make it hit high.
 

synce

Well-Known Member
Sorry I'm confused by that player 2 comment. I was talking about 2P as in low punch... But yeah, we can agree pre-fight movement is BS. Of all the fighters I play DOA is the only one that forces you into this immediate guessing game instead of allowing you to outspace the other guy

BTW I'm sure this is old news but I just realized Nyotengu can tech people with wind which is kind of cool. And it got me thinking has anyone seen any of her ground throws FTing? Specifically her face down/side and face up/leg grabs since they do 20 damage instead of 30. <edit: Watched some more matches, they don't FT>
 
Last edited:

Forlorn Penguin

Well-Known Member
Premium Donor
Yeah, 4P+KP can FT, but I don't really see much use in that. It would seem that a divebomb would be a better option against a ranged opponent who's just sitting there on the ground.

But who knows? Maybe there will be something to it.
 

synce

Well-Known Member
Well I'm just gonna tell you right now I already have some nasty setup ideas... is anyone planning on hosting a PSN tengu party next Tuesday?
 

synce

Well-Known Member
This week's kouhatsu tourney, featuring everyone's favorite (okay pretty much the only) Nyotengu player, Yayoi.


Nothing really new but yeah

Oh there's another player called Aki who's not too bad, although the videos are pretty old and already posted
 
Last edited:

UncleKitchener

Well-Known Member
Standard Donor
"Pitan pitan pitan."

I like this commentator.


Also, some new things in this one. :P::P: on BT opponent seems to be a natural combo since it doesn't turn them around allowing for another followup.
 

Vigoorian King

Well-Known Member
What's going on with that 2T after 8PPP wallsplat? Like opponent couldn't tech roll... damn, people catch in it every time. Maybe Nyo's ground throws works differently? Hopefully the ones after 1PPP are guaranteed, at least they look like they are... The waiting is killing me, I wanna test it all right now!
 

Forlorn Penguin

Well-Known Member
Premium Donor
It would be awesome if she actually got guaranteed ground throws, but I'd find it surprising if she did. I'm sure those players just aren't teching.
 

synce

Well-Known Member
The setup at 29:08? It did look like it could be guaranteed since the lifebar didn't deplete until after the throw. Isn't that how guaranteed ground throws work in DOA, or do techable ones work the same way? I honestly forget

It would make sense if her side ground throw was guaranteed after a few setups though since it does less damage than most of her others
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top