I thought I was the only one this happened to! It just feels like the counters themselves aren't coming out, I know I'm doing the motion but it's like the counter itself doesn't come out, even offline in some cases so I'm not entirely sure it's one.I'm not sure if it is the new timing of counters, or the lag, but I get incredibly frustrated when I get hit by crap I know I'm holding. The game is random enough I don't need my countering to be inconsistent as well.
I thought I was the only one this happened to! It just feels like the counters themselves aren't coming out, I know I'm doing the motion but it's like the counter itself doesn't come out, even offline in some cases so I'm not entirely sure it's one.
(Also if you're AngryWorm V2, gg in Ranked I got outplayed by you, will play smarter next time)
D3v...I've seen you on SRK, haven't I? I didn't know you hung around here.TTT2 uses server. DOA5 is peer-to-peer.
Woooo, this is not good, no good at all.The netcode is extremely shitty, it's a huge letdown
I don't understand why people bitch about the netcode so much. If you're having a lot of lag, it's either your shitty connection or your opponent's. Simple as that. It's peer to peer, so I don't know why people keep complaining.
D3v...I've seen you on SRK, haven't I? I didn't know you hung around here.
People complain because even on 5bars the netcode is shit compared to some other fighting games on the market.
People SHOULD complain when the netcode is noticably worse than that of DOAU which was released like 10 years ago.
So it seems that the lag issues are happening on the ps3, people using wifi or both. Is anyone here having MAJOR lag issues on a wired 360?
When I say major I'm thinking like almost or more than half of the games are laggy, because if it's mostly on PS3 then Tecmo needs to be alerted to it, it may be a ps3 version issue. But I know wifi dosen't help no matter what console you play on.