DOA5LR PC Specs - No New Stages

So yeah... if you want the Steam version of Last Round you've probably already heard about the specs, and you've probably also heard that the new stages Crimson and Danger Zone as well as the soft engine will be missing from the game. We're going to document this information on the front page because it is certainly important news for anyone interested in this PC port.

There is also a rumor floating around that the game will be delayed on PC again. That's not good... more information will arrive to us from Team NINJA next week.

Thanks to community member @Jyakotu for reporting the following PC Specs:

Minimum:

OS :Windows Vista / 7/8 / 8.1 (32bit / 64bit)
CPU: Core i7 870 or more
Memory: 2GB or more
Hard disk: 10.0GB or more of free space
Display: The display capable of displaying at 1280 × 720 pixels
Video Card: VRAM1GB more, more DirecX9.0c
Sound board: Sound board that supports more than DirectX 9.0c

Recommended:

OS: Windows Vista / 7/8 / 8.1 (32bit / 64bit)
CPU: Core i7 2600 or more
Memory: More than 4GB
Hard disk: 10.0GB or more of free space
Display: 1920 × 1080 pixels or more, True Color viewable display
Video Card: VRAM1.5GB more, more DirecX9.0c
Sound board: Sound board that supports more than DirectX 9.0c

Source
 
I hope that the Russian hackers that made DOAOL playable will make private servers for LR too, get rekt Team NINJA
 
I see what you are saying here, but "giving devs and publishers a pass" is the EXACT reason we get broken/late/misrepresented/disappointing games. This shit's GOT to stop.

The trend for the last year or so is clear. Battlefield 4, Destiny, Titanfall, DOA5LR on PC, Watchdogs, etc (those are just the ones I can think of now, but there are many more). I am tired of getting hyped for crappy games while publishers try to trick us into giving them money before the game even comes out.

Hayabusa says: ENOUGH!
When did Respawn request players to give TItanfall a pass?

I am a PC Titanfall player and I am satisified for their product, except you know, some quirks here and there.
 
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And here I was thinking that I'd buy the thing if the Minimum requirements are i5,or just a little bit more,and it'd have a price drop somewhere in the near future(and not price drops like 10 or 5% mind you).Ah well,since I'm planning to get a PS4 pretty soon,I think I'll skip the PC version,as LR will be my first buy on the current gen console.
 
There's no such thing as 'PC bound.' Even the cheapest true gaming machine is near double the price of a PS4 or a bone. If you afford the former, you can definitely afford one of the latter.

Just buy a damn console and be done with it. PC gaming is dead, anyway, outside of indie rubbish and kickstarter. Every major AAA game on PC in the last year or so has been a half-arsed, broken mess. Two patches into DA:I and I couldn't even run the game anymore.

god I hate when people pull crap out their ass, "PC gaming is dead". PC gaming was never dying and has always been and is bigger than consoles.

Man Team Ninja having a shitty year. Hopefully they don't end up fucking up the planned Ninja Gaiden statues/figures as thats the only thing im looking forward to now xD.

For everyone who keeps worrying about the i7 min, its a very old CPU. Almost every desktop i5 that released after it performs better.
 
god I hate when people pull crap out their ass, "PC gaming is dead". PC gaming was never dying and has always been and is bigger than consoles.
I'm certainly not pulling that out of my arse. I'm in NDA testing, and have been for fifteen odd years. Outside indie and kickstarter, PC gaming has a seriously bleak outlook. You don't even want to know what's going on internally at the big studios right now. I have more friends out of work this year than in the entire time I've been doing this.
 
Yes you are. Lol alone pulls in more players than x1 and ps4 combined a everyday.

Im talking about the health of pc gaming, you seem to be talking about something else so im going to move on.
 
Yes you are. Lol alone pulls in more players than x1 and ps4 combined a everyday.
LoL, Dota2, WoW, xyz 4v1 game - these titles are not the industry norm. You can count the lucrative ones without needing a pen and paper to keep track, and even then, you're not seeing the breakdown on those takings, just the amount shifted. Honestly, you want to see the other side of the checkout button. It's not pretty.

Why do you think so many ports this generation have been a half-arsed mess?
 
LoL, Dota2, WoW, xyz 4v1 game - these titles are not the industry norm. You can count the lucrative ones without needing a pen and paper to keep track, and even then, you're not seeing the breakdown on those takings, just the amount shifted. Honestly, you want to see the other side of the checkout button. It's not pretty.

Why do you think so many ports this generation have been a half-arsed mess?
Oh come on. For someone in NDA testing you sure seem clueless. The porting problems don't mean that PC is dead.
You want to know why so many ports are a half-arsed mess? Because of DX11. Console games are made through APIs that allow close to the metal programming. DX11 has so many layers that translating those same effects is a huge headache. To give you an analogy, programming on a console is like typing on a normal keyboard. Porting that code to PC is like trying to replicate the code by typing on a touch screen keyboard with boxing gloves on. That's DX11 for ya. In the past, the PC could simply win by brute force. But now that multi-threading is becoming important, efficiency is more important than brute force, and thus PC ports are difficult to execute. DX11 is not designed for multi-threading.

Why do you think AMD came up with Mantle? PC developers were asking for this for a very long time for PC. AMD executed it, and it got so much support, that DX12 took a lot of things over from it. Even OpenGL adapted Mantle now, which turned into its new Vulkan API. Vulkan is basically Mantle 2.0. They all will feature close to the metal programming and optimized multi-threading. In addition, Windows 10, being the only platform that will have DX12 available, will be a free upgrade for Windows 7 and 8. It's all an indication of the growth of PC gaming support.

Despite all the shortcomings and nightmares of DX11, more things are being ported to PC. Fighters are more and more being released on PC while in the past you wouldn't get ANY fighting game at all. Dragonball Xenoverse released a few weeks ago is the first DBZ fighting game on PC. In fact, it's one of the best PC ports ever despite DX11's shortcomings. Street Fighter was ported and will keep being ported to PC. King of Fighters was ported to PC. Tekken 7 is rumored to be coming to PC.
And it's not just fighters. Final Fantasy XIII series was ported to PC. Many of the older ones were also officially released for PC. Forza might be coming to PC. Red Dead Redemption is rumored to be released on PC in preparation for the second. Fable Legends is coming to PC. Nintendo announced to give better PC support with its next console. Sega is dropping consoles and moving to the digital PC market instead. Those are just the ones from the top of my head and there are a lot more.

All this indicates that PC gaming is FAR from dead. In fact, it's pretty much blooming.

TLDR; PC gaming is FAR from dead. In fact, it's pretty much blooming.
 

It's about cost and profit. At current state PC gaming is shit. Spend huge amount of money to get a decent port doesn't justify the projected revenue. GTAV makes good example. Rockstar will not release PC version unless they make sure they suck everything dry on console land before moving to PC to ensure even PC gets pirated to hell, at least they get a huge cash in the bank.

Stuff like LoL, WoW work because they run on different business model which are free of problem of piracy.

And...DX11 are way better than DX9. DX9 were there because the market share of XP is just too huge to ignore. Mantle is just a huge joke and GLIDE 2.0 which got destroy, for the better before it raises new API war to put PC Game in the dark age again in the 90s.
 
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TLDR; PC gaming is FAR from dead. In fact, it's pretty much blooming.
For a very, very small number of houses, backed by an even smaller number of publishers. And in some cases, that success is freak and unexpected, (see LoL as a perfect example.) Bums on seats doesn't make for a healthy industry when the price of admission is so varied, and polarized. Look at the Steam charts, for example. Who owns the biggest games there? Even wealth distribution, space for innovation, and fair and sensible working hours and staff treatment - that's what makes for a healthy industry. Otherwise you're running on fumes, with little headroom if something goes wrong, or the customer base gets despondent and finds something else.

Almost as many new PC IPs have been canned this year as have been launched. You don't see that, because many of them don't make it out of focus testing, let alone public alphas or betas. Most don't even get announced. Even Blizzard and Bioware are canning new titles. Think about that. Blizzard and Bioware. And one of those was a post-announcement game, that had had shit tonnes sunk into it. Everything these days is a clone, of a clone, and clone games are all about brand recognition and publisher relations with their investors. Something the PC title sector is not strong for.

You're seeing it from the perspective of the consumer, rather than the developer. Honestly, the only reason you're seeing so much tripe in the news about how successful the PC sector is, is because the publishers need investors to believe that, or they're fucked.
 

Also I would like to point out the current sale overdrive which put games prices to sinks in half year. People expects a game to be 75% very soon after release. Now indie are trying to use early access to delay the inevitable. The prices are still shit if you compare PC to console. that means, even less revenue.
 
And...DX11 are way better than DX9. DX9 were there because the market share of XP is just too huge to ignore. Mantle is just a huge joke and GLIDE 2.0 which got destroy, for the better before it raises new API war to put PC Game in the dark age again in the 90s.
No, some of what @NightAntilli has said about DX11 is spot on, but I can't get into that without getting myself in trouble. But that's neither here nor there when it comes to the state of recent ports. The ports are bad because PC is often no longer the lead platform, because conversion teams are tiny, and because often, the savings in outsourcing a conversion outweigh the potential loses that doing so might incur. And outsourcing immediately increases the likelihood of poor optimization and missing features. The converting house, after all, has to put a price on fixing shit that doesn't work. And the amount of stuff that doesn't work is often much larger than the list of stuff that does. (Yes, I know that makes little sense, given the architecture of the new consoles, but that's just how it is.)

It's depressing as fuck, when you compare the current state of play to earlier years. The money is so polarized, and the disparity between expectations on each platform so vast, (despite the new generation,) that things just aren't going to work out well for PC users.
 
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