DOA5LR PC Specs - No New Stages

So yeah... if you want the Steam version of Last Round you've probably already heard about the specs, and you've probably also heard that the new stages Crimson and Danger Zone as well as the soft engine will be missing from the game. We're going to document this information on the front page because it is certainly important news for anyone interested in this PC port.

There is also a rumor floating around that the game will be delayed on PC again. That's not good... more information will arrive to us from Team NINJA next week.

Thanks to community member @Jyakotu for reporting the following PC Specs:

Minimum:

OS :Windows Vista / 7/8 / 8.1 (32bit / 64bit)
CPU: Core i7 870 or more
Memory: 2GB or more
Hard disk: 10.0GB or more of free space
Display: The display capable of displaying at 1280 × 720 pixels
Video Card: VRAM1GB more, more DirecX9.0c
Sound board: Sound board that supports more than DirectX 9.0c

Recommended:

OS: Windows Vista / 7/8 / 8.1 (32bit / 64bit)
CPU: Core i7 2600 or more
Memory: More than 4GB
Hard disk: 10.0GB or more of free space
Display: 1920 × 1080 pixels or more, True Color viewable display
Video Card: VRAM1.5GB more, more DirecX9.0c
Sound board: Sound board that supports more than DirectX 9.0c

Source
 
'the best interest of the customer'. Ever played ETQW? it's shit. and that's pretty much the only OpenGL title by 2007, even John Carmack a huge supporter of OpenGL said Dx where better.

Yes, MS did fuck over OpenGL in 90s, but the state of OpenGL starting 2.0 were horrible until now, ask any game dev tried to OpenGL for serious game producing and see how much hate they produce. Spoiler, it will be amusing.

OpenGL were barely alive by Apple's mobile devices and PS console(which based on OpenGL) and some high tier animation until Vulkan may stand a chance.

That's because hardware companies didn't support it. VESA (and it's BIOS EXTENSION) is no different. It is hardly any different from "integrated graphics," yet thanks to buggy support, it's now the slowest graphics driver that you can have. OpenGL isn't a pain to use at all, yet the performance issues are. Why? Because everyone was licking MS's boots, and OpenGL was a step closer to "universal driver" (granted, it was only an api, but if it would've been successful, a noticeable push would've happened) which the hardware companies fear, because reverse engineering is a thing and they were afraid their rivals would learn their secrets. Moreover, anything other than an MS api is a threat to MS' tricks to make everything exclusive to their platforms. The only one who has incentive to stand for OpenGL is the customer, and the customer gets screwed because the customer was willing to give in.
 
PC gaming is dead because of bad AAA ports (which are running terribly on consoles anyway) and because there are lots of underwhelming Indie titles? PC gaming is more affordable than ever, and you don't even need an expensive rig to play a lot of fun titles. Unless you need everything running at 1080p 60 fps (which consoles aren't even doing without lowering graphical quality) you don't even need to spend more than a console would cost, and that's if you don't have a tower lying around. I have plenty of friends still playing
on the same hardware they had in highschool, not everyone needs dual 980s hooked up to a 4k monitor.
 
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It's nVidia that refused to support Mantle;

Although AMD has had unexpected success with developers adopting Mantle, it was unlikely to become a standard without the support of its chief competitor Nvidia.

One thing's for sure, while Nvidia ignored Mantle it can’t ignore Vulkan

http://www.pcworld.com/article/2894...ises-from-the-ashes-as-opengls-successor.html

...and your post proves my point.

Intel doesn't support Mantle too, no drivers for them. This is why API by hardware manufacturer will never work. they will try fuck over competitor by using standards. now others will quit or put another API out, bang, instant API war, and then gamedevs and players have to suffer.

It really isn't that cut and dried.
It's still a huge risk one can't deny.

You realize it's hardly a year old, right?
You said huge sample size. well it turns out, not that huge.
 
...and your post proves my point.

Intel doesn't support Mantle too, no drivers for them. This is why API by hardware manufacturer will never work. they will try fuck over competitor by using standards. now others will quit or put another API out, bang, instant API war, and then gamedevs and players have to suffer.

They always do, anyway. However, with each event, there comes the chance that they won't. Status quo inevitably hurts the customer, because the customer refuses to take charge of his/her own wallet (and it's worse when you consider that this includes employers, thus screwing the customer even more if they're employed).

You said huge sample size. well it turns out, not that huge.

My point being, you're grabbing at straws. It hasn't even seen enough maturity to even criticize. It's like calling a first grader ugly, because she handed out valentines cards to everyone, and one classmate said she's too ugly to get a valentine from.
 
...and your post proves my point.

Intel doesn't support Mantle too, no drivers for them. This is why API by hardware manufacturer will never work. they will try fuck over competitor by using standards. now others will quit or put another API out, bang, instant API war, and then gamedevs and players have to suffer.
Intel asked AMD for access actually, but AMD delayed that until a few months later for whatever reason (they said until after Mantle is out of beta, but I don't know the real reason). Generally, AMD (almost) always supports open source, Intel is a mixed bag and nVidia (almost) never does. nVidia literally said Mantle is not worth it, despite developers praising it like crazy. At the same time nVidia has that crappy Gameworks stuff that shuts AMD out.
 
Intel asked AMD for access actually, but AMD delayed that until a few months later for whatever reason (they said until after Mantle is out of beta, but I don't know the real reason). Generally, AMD (almost) always supports open source, Intel is a mixed bag and nVidia (almost) never does. nVidia literally said Mantle is not worth it, despite developers praising it like crazy. At the same time nVidia has that crappy Gameworks stuff that shuts AMD out.

Actually nVidia notoriously works well with Linux. It doesn't open up drivers or specs, but it does write drivers. ATI/AMD does it half way, but then talks about lawyers and stuff, then refuses to open it up on 3d.
 
PC gaming is more affordable than ever, and you don't even need an expensive rig to play a lot of fun titles.
What's this got to do with whether or not products are profitable, and staff can pay their mortgages? Stop looking at this from your perspective. Your perspective has shit all to do with the business of funding, making, and selling, computer games.

Put bluntly, you're going to buy this stuff anyway. The question is whether or not the amount of money you give the industry for their time, pays for it or not.
 
What's this got to do with whether or not products are profitable, and staff can pay their mortgages? Stop looking at this from your perspective. Your perspective has shit all to do with the business of funding, making, and selling, computer games.

Put bluntly, you're going to buy this stuff anyway. The question is whether or not the amount of money you give the industry for their time, pays for it or not.

Not everyone does. When the choice becomes computer game X or going to see the Harlem Globe Trotters in person, the Globe Trotters are probably going to win, and it doesn't matter how much you charge for it. Companies are making really stupid decisions working under the assumption that the customer will always buy. Right now the customer is screwing itself over, but as the times change and bills get more expensive, as do games, the customer is going to start pinching their wallets. And when it finally hits that point, the companies are going to be screwed, and the market will be in real trouble: tons of shovelware mixed with innovation, and there will be no way of sorting it out, nor will it matter, because no one will care.

EDIT: To clarify, the ones who buy devkits and such are going to be hurting the most.
 
Actually nVidia notoriously works well with Linux. It doesn't open up drivers or specs, but it does write drivers. ATI/AMD does it half way, but then talks about lawyers and stuff, then refuses to open it up on 3d.
True, but I was referring more to rendering methods and programming certain features, rather than support for open platforms like an OS. nVidia looks at their own products only. Very rarely do they do something to move the industry itself forward. See nVidia Hairworks vs TressFX for example. Or Freesync vs G-sync. Things they develop often remain their property and it's not shared for the benefit of everyone, but rather only the ones who use their products. Might be good business for their own company, but bad for progress in the industry. Generally it's either Intel, AMD or other company that come with an open alternative that everyone can use. If it's more successful nVidia will adopt it. If it's equal or worse, nVidia will keep pushing their own thing at the expense of everyone else.
 
Companies are making really stupid decisions working under the assumption that the customer will always buy. Right now the customer is screwing itself over, but as the times change and bills get more expensive, as do games, the customer is going to start pinching their wallets.
And which sector will have it's development funds cut first, do you think? The walled-garden, static hardware, low expectation console-driven sector, or the elitist, piracy-ridden, non-standard PC-lead houses? (Indie is not relevant to this discussion, nor is it limited to PC anymore, either.) And when enough shit triple A ports go out, and there's no discernible benefit to dropping almost double the amount of cash on your PC hardware than on a console, how much longer are people going to opt for a PC over a $300 brick?

See my point? The crunch is already here. Ports are already shit. And PC gaming has been contracting internally for ages.

Tell me, do you think Maxis is going to be the last major house to fall this year? I think you'll be shocked by some of the names we'll have carved onto tombstones before the next financial rolls over.
 
And which sector will have it's development funds cut first, do you think? The walled-garden, static hardware, low expectation console-driven sector, or the elitist, piracy-ridden, non-standard PC-lead houses? (Indie is not relevant to this discussion, nor is it limited to PC anymore, either.) And when enough shit triple A ports go out, and there's no discernible benefit to dropping almost double the amount of cash on your PC hardware than on a console, how much longer are people going to opt for a PC over a $300 brick?

See my point? The crunch is already here. Ports are already shit. And PC gaming has been contracting internally for ages.

Tell me, do you think Maxis is going to be the last major house to fall this year? I think you'll be shocked by some of the names we'll have carved onto tombstones before the next financial rolls over.

I don't like doing this, but you're full of shit. Piracy is not killing the industry, piracy has never killed an industry. Video games aren't even close to the level of piracy that music has (an industry that is doing completely fine). You are incredibly short sighted for thinking that shoddy AAA ports are what keeps PC gaming alive when there are several business models making a profit without any trouble (not even getting into the many ports that run completely fine). Putting together a respectable computer is not an expensive enterprise, even if you are starting completely from scratch (which almost no one is).

As for Maxis, EA killing studios is nothing new, and isn't reserved for PC (RIP Pandemic and Bioware).
 
Things they develop often remain their property and it's not shared for the benefit of everyone, but rather only the ones who use their products.
Phys X disagrees with you. (Yes, it took a while. See my next point.)

And if AMD don't give Freesync away, no one will use it. They're behind and have been for some time, now. Why would they hold something as proprietary when the majority consumer isn't engaging with their products in the first place. Companies attitudes often only shift when their market share does. And most of that boils down to the investor's willingness to play piously.

TDLR: Don't hate on the green team for behaving like they're the king of the hill, when they actually were the king of the hill. That's just called sensible business. AMD will be the same if things swing back in their direction, (lol wot, Titan Black? Ugh... yeah)
 
I don't like doing this, but you're full of shit. Piracy is not killing the industry, piracy has never killed an industry.
Always this knee-jerk bullshit.

If piracy isn't a concern, then why is every house on the planet moving to DRM their products? Why? How do you convince someone to give you development funds when the first thing they say to you is, 'my kid downloaded your last game for free? Why shouldn't he do that with the next one?'

What do you think the live being integrated into Windows 10 is about, ffs?! *rolls eyes*

As for the music industry being fine, jesus. Yes, some people are making money. Not the same people that were making money before things like napster happened. Do not presume no one has suffered in the process. Do not presume innovation and creativity hasn't suffered in the process.

God, what absolute horseshit.
 
Always this knee-jerk bullshit.

If piracy isn't a concern, then why is every house on the planet moving to DRM their products? Why? How do you convince someone to give you development funds when the first thing they say to you is, 'my kid downloaded your last game for free? Why shouldn't he do that with the next one?'

What do you think the live being integrated into Windows 10 is about, ffs?! *rolls eyes*

As for the music industry being fine, jesus. Yes, some people are making money. Not the same people that were making money before things like napster happened. Do not presume no one has suffered in the process. Do not presume innovation and creativity hasn't suffered in the process.

God, what absolute horseshit.
I'm just tired of hearing people talk about how expensive PC gaming is when plenty games can be ran on the average college students laptop.
Not everyone is moving towards DRM. Look at GOG. People that to pirate software weren't going to buy it in most cases anyway. Plenty of single player games are getting released and making money, and even without those, you have multiplayer games that almost no one pirates to begin with. You keep going on about money, but today you're seeing plenty of small projects developed by a couple of guys doing well.

Music is working the same way it's always worked. Musicians make money off of merchandising and concerts while the record label takes the album sales. Creativity in music isn't dead, there's lots of great stuff coming out, and there are still lots of smaller independent guys doing their thing.
 
...when there are several business models making a profit without any trouble...
Shouldn't skip over this, but the apologist/pro-piracy rhetoric just winds me up.

Yes, there are many models outside triple A that run in the black. Some even generate reasonable profits. But what level of profit, compared to triple A? Enough to prop the rest of the industry up?

I think you're confusing tablet/phone development, for PC development here. It's not the same thing, nor will the success of those competing mediums bode well for PC development, either. FTP, or BTP, for example, doesn't have the same forecasts on PC that it does on mobile or tablet. PC gamers are becoming increasingly savvy regarding dilation mechanics and penny-pinching. Take FFXIV, for example. Happily bucking every trend there is.
 
Not everyone is moving towards DRM. Look at GOG.
And tell me, what are the majority of titles on GOG?

I'm just tired of hearing people talk about how expensive PC gaming is when plenty games can be ran on the average college students laptop.
Plenty of (not overly profitable) games. Again, stop looking at this from a consumer's point of view. How many of the games you can run on an aging laptop, (other than a few freak titles, like LoL) actually make their publishers a reasonable stream of cash?

Creativity in music isn't dead, there's lots of great stuff coming out, and there are still lots of smaller independent guys doing their thing.
Creativity is absolutely dead, outside of independents. And independents survive by essentially giving their stuff away, in terms of price point. Many don't even require you to buy the songs to maintain their painfully low level of revenue - they earn it from streaming networks, generated by advertising. That should tell you just how little cash is left to be made from creativity in that industry.

To be fair, that's not limited to music, either. Ever looked into self-publishing a novel on Amazon or Google? Don't bother.
 
Phys X disagrees with you. (Yes, it took a while. See my next point.)
Yeah it took too long lol.

And if AMD don't give Freesync away, no one will use it. They're behind and have been for some time, now. Why would they hold something as proprietary when the majority consumer isn't engaging with their products in the first place. Companies attitudes often only shift when their market share does. And most of that boils down to the investor's willingness to play piously.

TDLR: Don't hate on the green team for behaving like they're the king of the hill, when they actually were the king of the hill. That's just called sensible business. AMD will be the same if things swing back in their direction, (lol wot, Titan Black? Ugh... yeah)
Not sure I agree about Freesync. The fact that the results are actually superior and the costs a LOT less is a great selling point in its own right. What would stop them from trying to keep it proprietary first, and releasing it anyway if it doesn't work?
In reality they are not really behind. Their reputation is the only thing that's really behind. Their products are still top notch. On the GPU side anyway... The GCN architecture is arguably superior to nVidia's current architectures. CPU is another story.

AMD has complained about nVidia putting limitations through GameWorks that hurt them, and those are valid. nVidia has complained about ATi/AMD 'cheating' in benchmarks when they were being beat, even though the FP16 optimization that was used by ATi/AMD was also available for nVidia GPUs at the time... Says a lot about each company's policy and motivation... See here:
http://www.pcauthority.com.au/Featu...and-degrading-game-quality-says-nvidia.aspx/6

Indeed I do not like the green team :) And I don't believe this stance is baseless, but rather, their track records speak for themselves.
 
I'm not pro piracy, and stating the fact that piracy is not killing sales isn't apologist rhetoric. If your game isn't selling well in an industry where single player games like the Witcher and Skyrim can be released and sell like hotcakes you don't get to blame piracy for your failure to capture a sizable market.

Again, stop looking at this from a consumer's point of view.
You haven't given me a single reason why I should. Great games are coming out, and will continue to come out as long as there are people interested in making them. There's definitely a profit to be made, but you seem to have not even considered that some people just like making games, and will continue to do so even if it doesn't make them rich.

As for music, I'm sorry you've reached the point in your life where you can no longer enjoy things.
 
In reality they are not really behind. Their reputation is the only thing that's really behind.
They dropped 7% market share last month. Nvidia gained 3%, and are already ahead. I can tell there's a degree of personal preference going on here, and I respect that, but... sales are sales. AMD spread itself too thin, and can't currently compete.

That may change next cycle mind, if Titan Black is anything to go by, (still laughing my arse off over that performance vs price.)
 
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