DOA5LR PC Specs - No New Stages

So yeah... if you want the Steam version of Last Round you've probably already heard about the specs, and you've probably also heard that the new stages Crimson and Danger Zone as well as the soft engine will be missing from the game. We're going to document this information on the front page because it is certainly important news for anyone interested in this PC port.

There is also a rumor floating around that the game will be delayed on PC again. That's not good... more information will arrive to us from Team NINJA next week.

Thanks to community member @Jyakotu for reporting the following PC Specs:

Minimum:

OS :Windows Vista / 7/8 / 8.1 (32bit / 64bit)
CPU: Core i7 870 or more
Memory: 2GB or more
Hard disk: 10.0GB or more of free space
Display: The display capable of displaying at 1280 × 720 pixels
Video Card: VRAM1GB more, more DirecX9.0c
Sound board: Sound board that supports more than DirectX 9.0c

Recommended:

OS: Windows Vista / 7/8 / 8.1 (32bit / 64bit)
CPU: Core i7 2600 or more
Memory: More than 4GB
Hard disk: 10.0GB or more of free space
Display: 1920 × 1080 pixels or more, True Color viewable display
Video Card: VRAM1.5GB more, more DirecX9.0c
Sound board: Sound board that supports more than DirectX 9.0c

Source
 
Oh come on. For someone in NDA testing you sure seem clueless. The porting problems don't mean that PC is dead.
You want to know why so many ports are a half-arsed mess? Because of DX11. Console games are made through APIs that allow close to the metal programming. DX11 has so many layers that translating those same effects is a huge headache. To give you an analogy, programming on a console is like typing on a normal keyboard. Porting that code to PC is like trying to replicate the code by typing on a touch screen keyboard with boxing gloves on. That's DX11 for ya. In the past, the PC could simply win by brute force. But now that multi-threading is becoming important, efficiency is more important than brute force, and thus PC ports are difficult to execute. DX11 is not designed for multi-threading.

The funny thing is, I stopped saying this about 5 years ago. Not because it's not true (it's very much true that optimization is important, but it's easier to be a lazy programmer), but because both experienced and new programmers believe that you'll always be willing to upgrade hardware to use the software. This is the same mentality that is leading all these game companies to push to the xbone and ps4 with such minor upgrades as first person mode for GTA (yes, that's what you're upgrading for). The saddest thing is, we've proven to them that they're right, which is why this will remain an industry standard (it's hardly a secret). You'll moan, you'll groan, and you'll complain, but, in the end, you'll buy it.
 
People expects a game to be 75% very soon after release. Now indie are trying to use early access to delay the inevitable. The prices are still shit if you compare PC to console. that means, even less revenue.
Steam sales have sucked the lifesblood out of the PC sector, indeed. It wasn't so bad when the consumer didn't notice DLC prices were inflated to compensate, but those days are long gone. More often than not, the attach rate plummets until the DLC goes into the bargin bin as well.
 
It's about cost and profit. At current state PC gaming is shit. Spend huge amount of money to get a decent port doesn't justify the projected revenue. GTAV makes good example. Rockstar will not release PC version unless they make sure they suck everything dry on console land before moving to PC to ensure even PC gets pirated to hell, at least they get a huge cash in the bank.

Stuff like LoL, WoW work because they run on different business model which are free of problem of piracy.
You really think that? Have you ever heard of private servers? Every single server-based game can be bypassed by having a private server, getting everything without having to pay a single cent to the developer. Piracy is made out to be a bigger problem than it really is. Most people who pirate would have never bought it anyway. Or maybe even end up buying it anyway later on. And right now, pirating pretty much excludes you from playing online (unless, you know, private servers), which is an incentive to buy. I wonder how pirating is an issue when something like GOG is successful.

And...DX11 are way better than DX9. DX9 were there because the market share of XP is just too huge to ignore. Mantle is just a huge joke and GLIDE 2.0 which got destroy, for the better before it raises new API war to put PC Game in the dark age again in the 90s.
Mantle is a huge joke? Lol... API War that puts PC Game in the dark age? Lol... The biggest developers have supported Mantle. Mantle 1.0 was recently 'dropped' for DX12 and Vulkan, which is pretty much a move because the other two are the same concept as Mantle. There is no dark age due to API war... There's more collaboration now than ever before. It's only nVidia that's being its egotistical ass like always, but that's another story.
 
There is no dark age due to API war... There's more collaboration now than ever before. It's only nVidia that's being its egotistical ass like always, but that's another story.
And on that point, you're completely and utterly wrong. There is a very real and looming API war going on right now, and the coming of Windows 10 and SteamOS is a huge play between various movers and shakers to concrete their position in that war.

There are good reasons that Microsoft is giving away Windows 10 upgrades, linking Windows 10 into the live system, and partnering with people like Tencent, publically. And none of them are good for the end PC user, other than in the short term.

Expect to see a lot of scrambling and clutching for leftovers in the next couple of years.
 
For a very, very small number of houses, backed by an even smaller number of publishers. And in some cases, that success is freak and unexpected, (see LoL as a perfect example.) Bums on seats doesn't make for a healthy industry when the price of admission is so varied, and polarized. Look at the Steam charts, for example. Who owns the biggest games there? Even wealth distribution, space for innovation, and fair and sensible working hours and staff treatment - that's what makes for a healthy industry. Otherwise you're running on fumes, with little headroom if something goes wrong, or the customer base gets despondent and finds something else.

Their first mistake is relying on steam. Companies put games on steam, then forget to advertise them. It doesn't help that DRM has always been a hot topic, too.

Almost as many new PC IPs have been canned this year as have been launched. You don't see that, because many of them don't make it out of focus testing, let alone public alphas or betas. Most don't even get announced. Even Blizzard and Bioware are canning new titles. Think about that. Blizzard and Bioware. And one of those was a post-announcement game, that had had shit tonnes sunk into it. Everything these days is a clone, of a clone, and clone games are all about brand recognition and publisher relations with their investors. Something the PC title sector is not strong for.

Which is also true, unfortunately. This is due to the fact that everyone and their brother can make something, so it's all we can do to filter out the crap. The saddest part is that it's also true of consoles, too.

You're seeing it from the perspective of the consumer, rather than the developer. Honestly, the only reason you're seeing so much tripe in the news about how successful the PC sector is, is because the publishers need investors to believe that, or they're fucked.

Fair enough.

And on that point, you're completely and utterly wrong. There is a very real and looming API war going on right now, and the coming of Windows 10 and SteamOS is a huge play between various movers and shakers to concrete their position in that war.
There are good reasons that Microsoft is giving away Windows 10 upgrades, linking Windows 10 into the live system, and partnering with people like Tencent, publically. And none of them are good for the end PC user, other than in the short term.
Expect to see a lot of scrambling and clutching for leftovers in the next couple of years.


I hate to admit this, but it's true. The API wars have been around for ages, though. OpenGL has always had the best interest of the customer in mind, but the hardware companies have supported DX to help them maintain a competitive edge over each other. The end result is this mess we have right now. It's a pretty deep "war" with many battles going on between many parties. MS is the one coming out on top of all this, because it makes it alot harder for Linux, OSX, etc to get their hands on decent hardware, because all drivers are exlusively coded for winblows.
 
For a very, very small number of houses, backed by an even smaller number of publishers. And in some cases, that success is freak and unexpected, (see LoL as a perfect example.) Bums on seats doesn't make for a healthy industry when the price of admission is so varied, and polarized. Look at the Steam charts, for example. Who owns the biggest games there? Even wealth distribution, space for innovation, and fair and sensible working hours and staff treatment - that's what makes for a healthy industry. Otherwise you're running on fumes, with little headroom if something goes wrong, or the customer base gets despondent and finds something else.

Almost as many new PC IPs have been canned this year as have been launched. You don't see that, because many of them don't make it out of focus testing, let alone public alphas or betas. Most don't even get announced. Even Blizzard and Bioware are canning new titles. Think about that. Blizzard and Bioware. And one of those was a post-announcement game, that had had shit tonnes sunk into it. Everything these days is a clone, of a clone, and clone games are all about brand recognition and publisher relations with their investors. Something the PC title sector is not strong for.

You're seeing it from the perspective of the consumer, rather than the developer. Honestly, the only reason you're seeing so much tripe in the news about how successful the PC sector is, is because the publishers need investors to believe that, or they're fucked.
Well, this is an interesting perspective I must say. Still makes me wonder why EA decided to release Origin, and Ubisoft decided to release UPlay.
 
And on that point, you're completely and utterly wrong. There is a very real and looming API war going on right now, and the coming of Windows 10 and SteamOS is a huge play between various movers and shakers to concrete their position in that war.

There are good reasons that Microsoft is giving away Windows 10 upgrades, linking Windows 10 into the live system, and partnering with people like Tencent, publically. And none of them are good for the end PC user, other than in the short term.

Expect to see a lot of scrambling and clutching for leftovers in the next couple of years.
Considering that Steam OS will be using Vulkan, I don't see the issue.
 
Well, this is an interesting perspective I must say. Still makes me wonder why EA decided to release Origin, and Ubisoft decided to release UPlay.
Yes, give Valve the power to fuck you over anytime they want, the way they want. definitely makes a sound business plan.

You really look the game industry only over a narrow tube from consumers. Activision Blizzard, Ubisoft, and EA they have to build their own platform. So when Valve decided to charge their publishing fee too 200% of the price they at least has a place to retreat.

The is also the whole reason why Valve decided to go SteamOS because they will not win distribution war once MS decided to put marketplace in windows. Steam will always lose when you have a store inbuilt.
 
Yes, give Valve the power to fuck you over anytime they want, the way they want.

You really look the game industry only over a narrow tube from consumers. Activision Blizzard, Ubisoft, and EA they have to build their own platform.
That's only valid if they consider the PC to be a viable platform to gain money... Which ninemil is arguing that it isn't.
 
Well, this is an interesting perspective I must say. Still makes me wonder why EA decided to release Origin, and Ubisoft decided to release UPlay.
Origin and Uplay are all about locking in a customer base, and much of that, (other than the benefits for direct point of sale marketing, of removing the middle-man, thus of distribution cost-cutting) is about being able to approach investors with concrete figures for engagement, historical attach rates, and marketable demographics. 'This many people use our network, of which this many people engage with our products, and this many people respond to our promotions.'

Getting more money out of people who don't like to part with it, is much easier when you can stick a shit tonne of figures in front of them that have the phrase 'captured audience' at the beginning of them.
 
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Yes, give Valve the power to fuck you over anytime they want, the way they want. definitely makes a sound business plan.
Valve can't fuck anyone over, not really. There are plenty of terms and conditions imposed on both sides in the small print, to ensure participants all play nicely.

What Valve do to, (really rather effectively,) is suck money out of your profitability. After all, why shouldn't they? They have market share. They worked for that, and pioneered much of the technology that allowed it to happen.

Only, that doesn't keep investors happy. And it certainly doesn't help when you're balancing the insane budgets that come with triple A development now. Which is why Microsoft are championing the new store, and why they're doing absolutely everything they can to get you locked into it. Including giving away the only thing other than Enterprise services that actually makes them a reasonable amount of money.

Again, think about that for a moment. Microsoft makes OS software and applications. Why would it give away one of those?
 
You really think that? Have you ever heard of private servers? Every single server-based game can be bypassed by having a private server, getting everything without having to pay a single cent to the developer. Piracy is made out to be a bigger problem than it really is. Most people who pirate would have never bought it anyway. Or maybe even end up buying it anyway later on. And right now, pirating pretty much excludes you from playing online (unless, you know, private servers), which is an incentive to buy. I wonder how pirating is an issue when something like GOG is successful.

Name a private server which are even remotely comparable to official server.

Mantle is a huge joke? Lol... API War that puts PC Game in the dark age? Lol... The biggest developers have supported Mantle. Mantle 1.0 was recently 'dropped' for DX12 and Vulkan, which is pretty much a move because the other two are the same concept as Mantle. There is no dark age due to API war... There's more collaboration now than ever before. It's only nVidia that's being its egotistical ass like always, but that's another story.
Which game supports Mantle? BF4, look how well it turned out.

And don't get me started that AMD arch only 'open' API.
 
Valve can't fuck anyone over, not really. There are plenty of terms and conditions imposed on both sides in the small print, to ensure participants all play nicely.

What Valve do to, (really rather effectively,) is suck money out of your profitability. After all, why shouldn't they? They have market share. They worked for that, and pioneered much of the technology that allowed it to happen.
Valve can still tell EA, Ubi/whatever: 'I don't want to publish your new shiny stuff anymore, kthxbye' Then they are pretty fucked if they let all their consumer bounded to steam. It's a huge risk to all those companies.
 
Name a private server which are even remotely comparable to official server.


Which game supports Mantle? BF4, look how well it turned out.

And don't get me started that AMD arch only 'open' API.

Large sample size you got there. And why does the success or failure of 1 game using many API decide the fate of 1 api?

EDIT: I think this topic has been effectively derailed.
 
I hate to admit this, but it's true. The API wars have been around for ages, though. OpenGL has always had the best interest of the customer in mind, but the hardware companies have supported DX to help them maintain a competitive edge over each other. The end result is this mess we have right now. It's a pretty deep "war" with many battles going on between many parties. MS is the one coming out on top of all this, because it makes it alot harder for Linux, OSX, etc to get their hands on decent hardware, because all drivers are exlusively coded for winblows.
'the best interest of the customer'. Ever played ETQW? it's shit. and that's pretty much the only OpenGL title by 2007, even John Carmack a huge supporter of OpenGL said Dx where better.

Yes, MS did fuck over OpenGL in 90s, but the state of OpenGL starting 2.0 were horrible until now, ask any game dev tried to OpenGL for serious game producing and see how much hate they produce. Spoiler, it will be amusing.

OpenGL were barely alive by Apple's mobile devices and PS console(which based on OpenGL) and some high tier animation until Vulkan may stand a chance.
 
Name a private server which are even remotely comparable to official server.
I haven't played MMOs or other server based games in a long time. I do remember the Lineage II private servers being awesome back in the day...

Which game supports Mantle? BF4, look how well it turned out.
If it was so bad, why did they use it for Hardline as well? And why is it the basis for Vulkan, the new OpenGL API? And it's not just BF4.

For an API that was just released and is so bad according to you, there are quite a few games that use it;
BF4 & BF Hardline as already mentioned...
Civilization: Beyond Earth
Dragon Age: Inquisition
Need for Speed Rivals
Plants vs Zombies: Garden Warfare
Sniper Elite III
Thief

Star Citizen, Star Wars Battlefront and Mirror's Edge are all rumored to be using it as well... Tell my again why it's a joke.

And don't get me started that AMD arch only 'open' API.
It's nVidia that refused to support Mantle;

Although AMD has had unexpected success with developers adopting Mantle, it was unlikely to become a standard without the support of its chief competitor Nvidia.

One thing's for sure, while Nvidia ignored Mantle it can’t ignore Vulkan

http://www.pcworld.com/article/2894...ises-from-the-ashes-as-opengls-successor.html
 
'the best interest of the customer'. Ever played ETQW? it's shit. and that's pretty much the only OpenGL title by 2007, even John Carmack a huge supporter of OpenGL said Dx where better.
That's not what John said, and much of ETQW's problems were due to the implementation of megatexture, not the underlying API. John thought he was being smart, and gambled on the hardware industry moving in a predictable fashion. By Rage, it became obvious he'd judged wrong.

He's now fucking with VR instead. What does that tell you about OpenGL's involvement? :p
 
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