So here are some things I've had some opportunity utilizing in sets today. Copy and pasted my from own documents;
1P+K P, 6P+K, BT4P+K and BT4H+K Gut Stun Oki tech:
6P+K's recovery is 23 frames, the others recover in 28 frames. So you can proceed with BT strike mix up with up to i15 frames from 6P+K's Gut Stun.
The following are for 1P+K P, BT4P+KP and BT4H+K Gut Stuns;
0) BTP hit confirms after any Gut Stun. That coupled with everything else makes everything a potent mix up.
1) Whiff 5T or 2T > 1P+K > BT2K = +16 force tech, +14 if they tech up after 1P+K is performed
2) Whiff BT6K > 2P (+29) > 2P = +24 force tech, +14 if they tech up after whiffed BT6K
3) Whiff BT2P > 1P (+28) > 1P2K (+13) OR 1P > BT2P = +23 force tech, +20 if they tech up after whiffed BT2P
4) Whiff BT1P into delayed 2K = +16 force tech, +15 if they tech up after whiffed BT1P
5) Whiff 5T or 2T > Whiff 5P > BT2P (+28) > 2P = +24 force tech, +14 if they tech up after whiffed 5P
6) Whiff 5T or 2T > Whiff 5P > BT1P2P (+13) OR BT1P (+27) into BT2P (+23) OR into BT2P (+22 and leaves Ayane in BT stance). +14 if they tech up after whiffed 5P
7) Whiff 64T > micro dash then 2H+K = +20 force tech, +27 if they tech up after whiffed 64T. If they hold high/mid, 64T throws them
8) 236H+KH > 2H+K = +20 force tech, +28 if they tech up after 236H+KH
9) Whiff BT4P into a delayed 2K = +10 force tech, +12 if they tech up after whiffed BT4P
10) 1P+K > Whiff BTPP into delayed BT2P string follow up (+27) or delayed BT2P2K string (+13) or delayed BT2P string follow into BT2P (+23) or into BT1P (+22 and leaves Ayane in BT stance), +9 if they tech up after whiffed BTPP
11) 1P+K > Whiff BTP > 1P2K (+12) OR 1P into 1P (+22 and leaves Ayane in BT stance) OR 1P into BT2P (+23), +16 if they tech up after whiffed BTP
Shit has been like clockwork, mix ups I get out of this are too good. I've got set ups for 6P+K as well but haven't documented them yet.
Something I didn't pay attention to before until recently, is that 6K2K and 3PK cannot be held on opponents with their back turned, and it knocks them down. In addition, they DO NOT get to tech up immediately either, so you are ALWAYS guaranteed a ground hit (actual ground hit or strike that hits low to the ground), so you get immediate access to a force tech (2P or 1P).
2P is +30 if they tech up, if they don't then you can follow up with 1P for +23, or another 2P for +24.
1P is about +27 if they tech up, if they don't then you can follow up with another 1P for +22, or 1P for +23. Or you can do the 1P2K mind game for +12. So I've been creating some nasty mind games with 6K and 6K2K (with and without delay). Practically every player I play these days are scared of getting thrown by me simply because of so many different wtf moments I've caused.
Simply put, DOA5U's okizeme is geared towards creating set ups and option selects that DO NOT give the defending opponent the benefit of the WUK (wake up kick). If they stay on the ground, they are forced up, if they tech up, they are at disadvantage regardless and have to do defend against your 50/50s.
I actually shouldn't even say DOA5U, it's DOA5 in general. This oki has always been in the game, just overlooked because loluntechablesdontgiveafuck was in Vanilla.
1P+K P, 6P+K, BT4P+K and BT4H+K Gut Stun Oki tech:
6P+K's recovery is 23 frames, the others recover in 28 frames. So you can proceed with BT strike mix up with up to i15 frames from 6P+K's Gut Stun.
The following are for 1P+K P, BT4P+KP and BT4H+K Gut Stuns;
0) BTP hit confirms after any Gut Stun. That coupled with everything else makes everything a potent mix up.
1) Whiff 5T or 2T > 1P+K > BT2K = +16 force tech, +14 if they tech up after 1P+K is performed
2) Whiff BT6K > 2P (+29) > 2P = +24 force tech, +14 if they tech up after whiffed BT6K
3) Whiff BT2P > 1P (+28) > 1P2K (+13) OR 1P > BT2P = +23 force tech, +20 if they tech up after whiffed BT2P
4) Whiff BT1P into delayed 2K = +16 force tech, +15 if they tech up after whiffed BT1P
5) Whiff 5T or 2T > Whiff 5P > BT2P (+28) > 2P = +24 force tech, +14 if they tech up after whiffed 5P
6) Whiff 5T or 2T > Whiff 5P > BT1P2P (+13) OR BT1P (+27) into BT2P (+23) OR into BT2P (+22 and leaves Ayane in BT stance). +14 if they tech up after whiffed 5P
7) Whiff 64T > micro dash then 2H+K = +20 force tech, +27 if they tech up after whiffed 64T. If they hold high/mid, 64T throws them
8) 236H+KH > 2H+K = +20 force tech, +28 if they tech up after 236H+KH
9) Whiff BT4P into a delayed 2K = +10 force tech, +12 if they tech up after whiffed BT4P
10) 1P+K > Whiff BTPP into delayed BT2P string follow up (+27) or delayed BT2P2K string (+13) or delayed BT2P string follow into BT2P (+23) or into BT1P (+22 and leaves Ayane in BT stance), +9 if they tech up after whiffed BTPP
11) 1P+K > Whiff BTP > 1P2K (+12) OR 1P into 1P (+22 and leaves Ayane in BT stance) OR 1P into BT2P (+23), +16 if they tech up after whiffed BTP
Shit has been like clockwork, mix ups I get out of this are too good. I've got set ups for 6P+K as well but haven't documented them yet.
Something I didn't pay attention to before until recently, is that 6K2K and 3PK cannot be held on opponents with their back turned, and it knocks them down. In addition, they DO NOT get to tech up immediately either, so you are ALWAYS guaranteed a ground hit (actual ground hit or strike that hits low to the ground), so you get immediate access to a force tech (2P or 1P).
2P is +30 if they tech up, if they don't then you can follow up with 1P for +23, or another 2P for +24.
1P is about +27 if they tech up, if they don't then you can follow up with another 1P for +22, or 1P for +23. Or you can do the 1P2K mind game for +12. So I've been creating some nasty mind games with 6K and 6K2K (with and without delay). Practically every player I play these days are scared of getting thrown by me simply because of so many different wtf moments I've caused.
Simply put, DOA5U's okizeme is geared towards creating set ups and option selects that DO NOT give the defending opponent the benefit of the WUK (wake up kick). If they stay on the ground, they are forced up, if they tech up, they are at disadvantage regardless and have to do defend against your 50/50s.
I actually shouldn't even say DOA5U, it's DOA5 in general. This oki has always been in the game, just overlooked because loluntechablesdontgiveafuck was in Vanilla.