I have a question, how can I utilize Ayane's BT 4P+K? I think that's the input for it. I've never been able to put it to good use. ://
Its perfect after a guardbreak 236H+K or 1H+K. Guaranteed hit.
If you watch Gill Hustle, he likes to use it after landing a sidestep P4.
Hey guys, I've been looking over Ayane's Guard Breaks and wondering how I can incorporate them into my play. I'm not too fond of (1)P+K~P because of the need for the charge (and it being -8 if not adequately charged), though it does come in handy off of P+KP(1) and the like occasionally.
However, all her other GB's guarantee good follow-ups, particularly when at the wall (though they did in Vanilla too for the most part).
236H+K = +23 (Free 4K into Mid-height juggle, same as Vanilla)
1H+K = +19 (Free BT 6P (not reliable), but can't exactly juggle off it)
KK2K = +19 (Nothing in open space unfortunately)
BT 3KK2K = +17 (BT 4P+KP for gut stun)
236H+K & 1H+K are essentially just like they were in Vanilla but any variation of the BT 3KK2K +17 GB guarantees BT 4P+KP which sets up a 21/28 Critical gut stun mix-up including a potential Critical Burst. Also, if you hit any of the 3 GB's and their variations when the opponent's back is to the wall (such as KK2K), you can always hit BT 4P+KP (or BT P+KPP) for a wall slam combo.
I dunno how useful this shit will be, and I'm pretty certain that this was probably discovered months ago anyway, but it's always cool to have GB's that can guarantee stuff. BT 4P+KP after a GB seems very attractive to me! Of course setting up the GB's is another issue altogether...