We shall do it this weekend! @Brute You are also welcomed to join us!! Plzzzz
Actually, I just remembered you're the one person who uses my combos. Fancy that.
We shall do it this weekend! @Brute You are also welcomed to join us!! Plzzzz
Of course i use your combos Brute! How do u think i got this good? hahaBut nobody ever uses my combos. They're too silly.
Actually, I just remembered you're the one person who uses my combos. Fancy that.
lolOf course i use your combos Brute! How do u think i got this good? haha
lol Thanks, man. Glad you liked it.It was so good I needed to watch it and like it again. Time to do it a third time on YouTube.
For a "beginner ninja" you're actually doing really well. I say that genuinely. You're using jab to negate CB holds, utilizing your PL, mixing it up with some throw baits, making use of lift stuns, etc.Please comment my beginner ninja. What is my obvious weakness that need to be improved.
I'm not sure if I'm even worthy of commenting because my Hayabusa's not much better than yours, if at all. I would advise you to use other moves than 6PP as people (including me admittedly) tend to hold mid punches more than anything else. Try to also incorporate 1P2K, 6K, your sidestep moves and expert holds at the beginning of a round (along with 6P). Other than that, you seem to have most of your combos down, have good Critical Burst setups and, most importantly, you are taking advantage of the Izuna. As Brute said, you might want to work on mix-up and also you should try to use your other launchers in stun more often rather than going for a Critical Burst. I have similar problems with this myself. So yeah, have fun with Hayabusa!Please comment my beginner ninja. What is my obvious weakness that need to be improved.
That's because there aren't any.I can't think of any move in this game that feel as satisfy as izuna when successfully landed.
It requires no timing or spacing (beyond have no wall no great slope) in the juggle itself. Simply launch, immediately hit 2P+K, then go into the Shoho as normal. It's really no more difficult than the regular Shoho Izuna.You say you're a begginer but can do the PL > Shoho combo lol I can't do that even if I tried xD
I can't really recommend 44P much. It's only real use is in spacing (and as an anti-SS), and it's very tricky to learn how to use it right for that purpose. Otherwise, I'd stick with 6K as your i15mid NH stun. Doesn't track but the stun is way better and as a mid K it will be held less.for stun try moves like 44P or 4H+K and don't be scared to use moves like 214P on wake up and at a distance.
I tried it several ways I can never hit it, it either misses completely or only hits the once and they fallIt requires no timing or spacing (beyond have no wall no great slope) in the juggle itself. Simply launch, immediately hit 2P+K, then go into the Shoho as normal. It's really no more difficult than the regular Shoho Izuna.
You can't use 236P+K to do it. One, that would change the timing, and two, I believe only the ongyoin variant works, just like how on alpha you can only use a launch that goes into the ongyoin variant to get a mid-juggle shoho, and how Master's old trick used 33P4 as an ongyoin transition into it. Otherwise you could jsut go launch->shoho. Something about the ongyoin version is special.I tried it several ways I can never hit it, it either misses completely or only hits the once and they fall
it shouldn't be because I use 236P+K because I see people use the 236P+K command to do it
Really? And this is on a level surface? You're making sure to hit 2P+K while Hayabusa is still mostly off-screen, right?Nope! still can't do it, the transition to Ongyoin > Shoho takes to long so it only hits them once and then they fall and I do 2P+K directly after the launch.