Just for the record, I never said Rachel was broken. And I doubt anyone thinks she's anywhere near top tier after the nerfs. Also I play Vanessa in FS. :v
Just for the record, I never said Rachel was broken. And I doubt anyone thinks she's anywhere near top tier after the nerfs. Also I play Vanessa in FS. :v
I don't got a problem with it though, since at the core of things I like to play defense in fighters. I need to work on holding better if I wanna keep playing her though.It's what she shoulda been to begin with, as a power character.
And this same community, not just DOA, tries to talk balance and how this game is broken while this other game isn't. Our most popular game is a broken mess. I laugh at people trying to talk balance for it like they are some expert.Its standard.fgc.attitude.
"They arent the best in the game anymore? They suck now!"
I would have been down for the Rikuto nerf ideas ('cause Rikuto, 12+ yrs of experience, yeah he knows what he's doing) The stomp should have been made a just frame, that was only +8-9 on wake-up, the follow-ups would have been easier to see, and then... then the move would have been moved to -5 or -6 on whiff, so she can't follow-up, but she doesn't get completely blown up for doing one of her moves that make it easier to keep offense up... 'cause idk if you've noticed, but she struggles A LOT if you're not on offense. And the just frame wouldn't have been some easy mode swap and shop just frame, we're talking 1-2 frame just frame,so not only would her vortex not be so absurdly braindead, but she also would not have been rewarded for doing something so simple... What did you guys think about that compared to the other nerfs. Oh yeah, and btw they nerfed the 4PP because if you didn't delay the string, you got both hits for free, now I guess the addition of letting someone counter the string gives her an additional setup/mixup so it is kind of a nerf depending on how you played Rachel.Rachael is fine as she is, If she's nerfed that would make her underpowered and would defeat the purpose of her being a powerhouse character.
I was picturing it in my mind. I'd have to agree.To the stars and beyond... (above)
eh just frames. Never been much for arbitrary execution barriers or using them for balance.snip
You might wanna help the guy I fought yesterday then...I still land plenty of stomps, too... I don't think things are so bad.
You might wanna help the guy I fought yesterday then...
Guy: I'M THE BEST RACHEL! No one can escape the stomp of doom.
Me: *my turn is up*
Guy: Pfft... this guy's a fake B-Rank...
Me: *says nothing and back techs every stomp cause he didnt set up for them correctly.*
Me: So... what was that thing about your "stomp of doom"?
Guy: *leaves*
What are we defining as minuscule damage differences? For example:TBH the situation Rikuto described is what we have now actually. Aside from Rachel having no real down attack, if you go for airthrow, 9P, 2K, and you whiff, you're only -3. I need to calculate how much damage you miss out on by not finishing the combo, but I'm sure it's miniscule and I need to start using it in the future.
I play her and I'll still say that she's top tier. She's just amazing.Slightly off topic, i also used Vanessa during the short time I tried vf. Loved her, but...what is, low, top, middle? What's her reputation?
That's why you don't stomp them... once they start back teching you 9P and then you just walk forward. (Ooh, I love Rachel's forward walk animation.)I mean obviously if the person is never tech rolling you should stomp them out like a brush fire but I don't see that working against competent competition.
4P is still fast. 4PP was slowed down. As said before that's a good or bad thing depending on how you look at it.I wish they didn't netf 4PP since it was one of her fastest tracking moves.
That's why you don't stomp them... once they start back teching you 9P and then you just walk forward. (Ooh, I love Rachel's forward walk animation.)
That's why you don't stomp them... once they start back teching you 9P and then you just walk forward. (Ooh, I love Rachel's forward walk animation.)
The only issue I could probably think of is if the stomp is so slow that it can be back teched on reaction... but from what I've heard people say (and from what player Beautiful-Nature has hit me with before) it's straight up 50/50, stomp or walk forward, and you only need to go after that 16-18 damage if you need to finish it.
4P is still fast. 4PP was slowed down. As said before that's a good or bad thing depending on how you look at it.
I'm not saying that Rachel is unplayable, it's just that you literally have to be better than everyone else to play her...
it's just that you literally have to be better than everyone else to play her...