Darth Lotonic X
Active Member
I play with everybody, so I'll just put up a character that isn't in this thread already: Eliot
Offense (3/5): Eliot is pretty slow, but he is a burst damage character with some annoying lows and good throws. He also lacks tracking moves.
Holds/Defense in general (3/5): Eliot's mid holds are high/mid 50/50 situations. You can do , or a jab string after them, but the opponent can duck them.
Damage (5/5): Eliot's saving grace is his damage output. You can go from a full life bar to nothing if you guess wrong a couple times in a series.
Zoning (1/4): Eliot can't zone. He is a pure offense character.
Speed (1/3) Eliot is the slowest character in the game. The only reason this isn't a 0 is because he has a 10 frame jab and a 9 frame move with a useless stun. His fastest mid is an an unsafe i13 crouch launcher in . His fastest string starter is i14 that has nothing but unsafe or useless follow-ups. Every other mid he has is i15 at the fastest.
Safeness (1.5/3): His guard-breaks are all safe, with a couple being at advantage, but pretty much everything else is unsafe. This shouldn't be a problem because you should never finish any of Eliot's strings unless it's in a stun or juggle.
14.5/25
Offense (3/5): Eliot is pretty slow, but he is a burst damage character with some annoying lows and good throws. He also lacks tracking moves.
Holds/Defense in general (3/5): Eliot's mid holds are high/mid 50/50 situations. You can do , or a jab string after them, but the opponent can duck them.
Damage (5/5): Eliot's saving grace is his damage output. You can go from a full life bar to nothing if you guess wrong a couple times in a series.
Zoning (1/4): Eliot can't zone. He is a pure offense character.
Speed (1/3) Eliot is the slowest character in the game. The only reason this isn't a 0 is because he has a 10 frame jab and a 9 frame move with a useless stun. His fastest mid is an an unsafe i13 crouch launcher in . His fastest string starter is i14 that has nothing but unsafe or useless follow-ups. Every other mid he has is i15 at the fastest.
Safeness (1.5/3): His guard-breaks are all safe, with a couple being at advantage, but pretty much everything else is unsafe. This shouldn't be a problem because you should never finish any of Eliot's strings unless it's in a stun or juggle.
14.5/25