Putting matches on display now: WSO matches. SFV went through a quite a few changes since the E3 build.
@d3v noticed a few things on the most recent build of SFV. Just some stuff to keep in mind.
https://twitter.com/D3Vlicious/status/638550781256331264
See SRK discussion: http://forums.shoryuken.com/discussion/194505/street-fighter-v-general-discussion-thread/p279
Some conjectures, theories and notes I made on Mika via SRK.
... Oh. And, R. Mika's intro. She just bounces into the stage, leveraging herself on Nadeshiko... then she says "I'll kick your ass!"
@d3v noticed a few things on the most recent build of SFV. Just some stuff to keep in mind.
https://twitter.com/D3Vlicious/status/638550781256331264
See SRK discussion: http://forums.shoryuken.com/discussion/194505/street-fighter-v-general-discussion-thread/p279
Some conjectures, theories and notes I made on Mika via SRK.
Warning. Wall of text.
She appears to have quite a few moves that cause her to avoid a lot of stuff.
st. MK = Much like in Alpha 3, you move the stick / directional buttons after the input to control R. Mika's movement a little as she performs this move. Low invincibility.
st. HK = Crush Counter. Low invincibility. May go over projectiles as seen in a Chun Li match up.
cr. HK = Low profile. May go underneath projectiles (unconfirmed)
Minor note about V-Skill... it seems like the player can hold on to the V-Skill input for a very long time. According to Mr. Combofiend... She may talk for a PRETTY long time. The next throw would end up doing a ton of damage as a result. And as for the whiffed Wingless Airplane... We saw Gootecks utilizing it as another method to get a bit closer to the opponent. This might be unsafe but I still need to know what the recovery is on whiff because it seems to be another decent mobility options based on how Gootecks used it. There really does not seem to be that much recovery on whiff and she may also quickly switch sides with the opponent at certain spacing.
Some of the combos that we saw so far...
1) st.HP, qcf+P (Shooting Peach)
2) st.MP [link] st. HP, qcf+P (Shooting Peach)
3) [Corner] st.MP, [link] f+MP~MP (Passion Rope Throw Forward), (wall splat), f+HP, qcf+K (Wingless Airplane)
4) st.LK, [link] st.MP, qcf+P (Shooting Peach)
5) st. HK, [link] st. MP, qcf+P (Shooting Peach)
6) st. HK, [link] st. MP, qcf+Two Punches (EX Shooting Peach)
7) st. HK, [link] st. MP - V-Trigger - [link] st.HP, qcf+P (Shooting Peach)
8) Crush Counter st.HK (against mid air opponents), qcf+P (Shooting Peach)
9) Crush Counter st. HK (once again, mid air opponents), qcf+P (Shooting Peach)
I'm also positive that Nadeshiko offers very nice combo extensions while R. Mika is utilizing V-Trigger.
Minor Stuff:
* What would be nice is if we could figure what combos she can get off of Passion Rope Throw outside of the corner.
* Shooting Peach might be useful for baiting stuff out if you whiff it. On whiff, it seems to recover pretty quickly. Probably the light punch version depending on the spacing...
* This is somewhat irrelevant but I think one of R. Mika's win quotes to Ryu read:
"You have these battles sometimes. Like you're fighting with yourself."
* Another irrelevant entry: R. Mika's win quote towards Necalli read:
"The crowd won't get excited if all you do is scream."
* ... And, one more. R. Mika vs. Chun Li:
"Thanks for all your guidance! The pros sure are a cut above!"
Couldn't catch anything else at the time.
st. MK = Much like in Alpha 3, you move the stick / directional buttons after the input to control R. Mika's movement a little as she performs this move. Low invincibility.
st. HK = Crush Counter. Low invincibility. May go over projectiles as seen in a Chun Li match up.
cr. HK = Low profile. May go underneath projectiles (unconfirmed)
Minor note about V-Skill... it seems like the player can hold on to the V-Skill input for a very long time. According to Mr. Combofiend... She may talk for a PRETTY long time. The next throw would end up doing a ton of damage as a result. And as for the whiffed Wingless Airplane... We saw Gootecks utilizing it as another method to get a bit closer to the opponent. This might be unsafe but I still need to know what the recovery is on whiff because it seems to be another decent mobility options based on how Gootecks used it. There really does not seem to be that much recovery on whiff and she may also quickly switch sides with the opponent at certain spacing.
Some of the combos that we saw so far...
1) st.HP, qcf+P (Shooting Peach)
2) st.MP [link] st. HP, qcf+P (Shooting Peach)
3) [Corner] st.MP, [link] f+MP~MP (Passion Rope Throw Forward), (wall splat), f+HP, qcf+K (Wingless Airplane)
4) st.LK, [link] st.MP, qcf+P (Shooting Peach)
5) st. HK, [link] st. MP, qcf+P (Shooting Peach)
6) st. HK, [link] st. MP, qcf+Two Punches (EX Shooting Peach)
7) st. HK, [link] st. MP - V-Trigger - [link] st.HP, qcf+P (Shooting Peach)
8) Crush Counter st.HK (against mid air opponents), qcf+P (Shooting Peach)
9) Crush Counter st. HK (once again, mid air opponents), qcf+P (Shooting Peach)
I'm also positive that Nadeshiko offers very nice combo extensions while R. Mika is utilizing V-Trigger.
Minor Stuff:
* What would be nice is if we could figure what combos she can get off of Passion Rope Throw outside of the corner.
* Shooting Peach might be useful for baiting stuff out if you whiff it. On whiff, it seems to recover pretty quickly. Probably the light punch version depending on the spacing...
* This is somewhat irrelevant but I think one of R. Mika's win quotes to Ryu read:
"You have these battles sometimes. Like you're fighting with yourself."
* Another irrelevant entry: R. Mika's win quote towards Necalli read:
"The crowd won't get excited if all you do is scream."
* ... And, one more. R. Mika vs. Chun Li:
"Thanks for all your guidance! The pros sure are a cut above!"
Couldn't catch anything else at the time.
... Oh. And, R. Mika's intro. She just bounces into the stage, leveraging herself on Nadeshiko... then she says "I'll kick your ass!"