d3v
Well-Known Member
Money will come from the same place it came to support SFIV, which is from the core community. The video, and most arguments here come from the belief that a game's revenue comes mostly from the sales of the game itself. However, that's not been the case for the past couple of years.It is contradictory because it literally makes no sense. I'm not trying to make @d3v look foolish or anything but it's like he really doesn't understand the point of what we are arguing or how ultimately the tourney scene and Capcom's overall goals fuck each other in the ass.
I'll explain it myself and I'll also post this video as a backup:
Riot makes money because they made certain that they will have a game that will appeal to a majority of the people and improve upon it time after time to the best of their ability. They didn't have a game rushed through the door to be released to the tourney MOBA community.
It's the same with Starcraft, Blizzard didn't rush that either nor Hearthstone and definitely not Overwatch...
But the content is "free", they aren't going to be that invested in buying costumes or characters if they aren't being competitive. They'll probably get enough fight money for the characters they care about and that's it. Only pro and online warriors seriously care about unlocking everyone. I bet you if they made a Core Fighters version of Street Fighter V like Team Ninja did with Dead or Alive 5, you would be seeing people pay for 2-3 characters tops(and that's pushing it with how many be complacent on a single character and just play Ryu or Chun who will definitely be free characters by default).
But where is that money coming from? Because it's definitely not coming from the casuals...
I said this before and I'll say it again: If the Dead or Alive competitive scene can barely keep the game afloat compared to the casual side, what makes you believe Street Fighter's can when it's numbers for EVO can barely touch Smash, which has WAY more competitive players than Street Fighter can dream of...and that's not counting it's casual side nor how dedicate it's community is even compared to Street Fighter.
Casuals means alot in ALL games and outnumber the hardcore fans way more than people think they do. Throwing them under the boss to tend to the minority seems dumb no matter how much you rationalize otherwise.
I fully get you want to represent Street Fighter, I seriously do, more than you believe(I STILL want to get Street Fighter V...LATER)...but I cannot fathom this level of ridiculousness just to appease a faction of their market and the defense of the fans and the journalists, not a single bit.
Here's some publicly accessible data. Last year, EA reported that, out of the $2.2 billion they made from games, nearly $1 billion ($921 million) was from post launch content. If I break it down into a pie chart, this is what it looks like.
That's nearly half of their revenue coming from DLC content.
Also, according to the same report, core game purchases are on the decline but supplemental purchases by dedicated players are on the rise. People in general are buying less games these days in the AAA space. AAA game design these days has shifted to a model that's designed to encourage players to spend more and more time on them than back in the day. This is why we tend to see either big, open world games, or games with a large focus on multiplayer.
This is why Capcom is gambling on this calculated risk. Because it see's this trend and believes that the data supports them focusing on competitive multiplayer and eSports.
One other thing related to this. Let's take a look at last generations games. While Street Fighter IV was the marquee title of that generation, it wasn't the biggest selling one. Mortal Kombat 9 actually outsold it by a huge margin. Yet, which one had more support poured into its competitive circuit - definitely not the one with Fatalities.
P.S. Dead Or Alive's problems have much more to do with the game's reputation and it's momentum in the competitive scene. Things that were ruined by Dead Or Alive 4. Yet at the same time, Team NINJA is still supporting the competitive scene. I mean, the 2017 Battle Royal was just announced after all.