Rachel the fiend Slayer
Well-Known Member
I think it's kinda cool how they added it in, don't really mind
I think DOA5's snap-back mechanic would be clearly justified if you lost the round when one tag partner is K.O.ed.
considering the apparent lack of guaranteed damage this should alleviate the problem of tag matches taking forever and a half to finish so im fine.
That would effectively kill tag because of the ToD combos. A LOT more is guaranteed in tag and it basically takes 2 combos to kill a character. This isn't marvel. And this is coming from someone who wants more guaranteed damage period.
Actually, ToD's are fine in any tag team game that doesn't follow the TTT system.That would effectively kill tag because of the ToD combos. A LOT more is guaranteed in tag and it basically takes 2 combos to kill a character. This isn't marvel. And this is coming from someone who wants more guaranteed damage period.
Actually, ToD's are fine in any tag team game that doesn't follow the TTT system.
In fact, some sort of ToD or very high damage is necessary in tag team games since you need to give a single character on low health the ability to still win against two characters with little to no damage.
since im actually interested in using a second character now my interest in tag has been piqued. cant wait see the crazy shit a leon/rachel team could pull off.