None taken. I'm trash at this game, but my observation seems to be relatively common. In my defense I never said I don't use the sidestep. I just find I get smacked out of it nearly 100% of the time because they're still pushing buttons.
It's kind of weird to say that it's used in the same manner as other games when it works in a slightly different way. The basic principle of sidestepping always remains the same obviously, but that doesn't mean that you can use it in the same manner in every game, especially when you say it's less effective (which in a way is true). It means you have to change the way you use it for it to remain effective in specific situations. Otherwise you could be abandoning it altogether, which could leave you at a disadvantage. Sidestepping is a must against a good Kokoro player for example, since it's impossible to block all those mixups. You have to have it in your arsenal and know when to use it effectively, even though that's less often than in other games.It's used in the same manner as other games, it's just not as effective. You shouldn't be attacking from every sidestep, just like people shouldn't be attacking nonstop, even though they do.
No offense, but these are two examples of why the level of play in this game is so low right now.
Sidestepping is a must against a good Kokoro player for example, since it's impossible to block all those mixups.
The reason why I pretty much always attack from the sidestep is the following. If I take VF5FS as a comparison, you have less recovery frames if you sidestep a move correctly, that is, during its execution frames.
There is no real reason not to use those attacks, since simply doing a normal string after your successful sidestep will give you less than that, or even let you waste the sidestep.
I'm just used to true side-stepping fighters like Tekken and Soul Calibur that actually works. Not one that is a half-assed like in DoA5.
I don't think she has time for that if you input the attack, but don't quote me on that.A good Kokoro will free-cancel and throw, completely negating your step. I find spacing to be more important against Kokoro than stepping.
That is the normal evade. You can actually get hit out of the offensive move in VF5FS. You can watch that here, skip to 32:09Compare the DOA step to the normal step in VF, not the special evade.
I see no reason to go for multiple evades. I personally prefer to wait for something I know I can sidestep safely.There are many instances in which 2-3 steps in rapid succession will evade multiple attacks in a string. In almost every one of these situations, if you use a sidestep attack, you will get interrupted.
I know most of them are unsafe. But if you time the sidestep properly the attack can't be blocked. The only time when people seem to block it is when you sidestep against nothing.In addition, not all sidestep attacks are safe. In fact, a majority of them are not. If the opponent free-cancels the attack you're attempting to step, I'd rather stay relatively safe instead of giving the opponent a free punish.
If you say so..Sometimes you sidestep attack, other times you should not. It's not as cut and dry as you make it out to be.
I don't think she has time for that if you input the attack, but don't quote me on that.
I see no reason to go for multiple evades. I personally prefer to wait for something I know I can sidestep safely.
I know most of them are unsafe. But if you time the sidestep properly the attack can't be blocked.
If you say so..
Just tested it. She can't. What I did:She can...
Why risk the double sidestep if you can hold? Not to mention she has a bunch of circulars after BT PP. Even though what you say is true in theory, in practice it's way too risky.Against Ayane's BT PPPP string. You have to use two sidesteps to evade the last two hits and avoid the guard break at the end of the string. This is the only way to avoid the guard break. There are many other such instances in the game.
That means you didn't time it correctly..Even if you "time it correctly" it can still be blocked or interrupted depending on the situation.
You use "proved it" too loosely.I just proved it...
Just tested it. She can't. What I did:
- Kokoro vs Leifang
- Recorded Kokoro with, free cancel,
(5 frames). Chose this move because its follow-ups are very versatile
- I blocked the mid kick, sidestepwith Leifang
She can grab me if I don't attack, but.. She can not grab me if I input the punch, but gets hit instead. Test it yourself. One more reason why attacking from sidestep is better.
Why risk the double sidestep if you can hold? Not to mention she has a bunch of circulars after BT PP. Even though what you say is true in theory, in practice it's way too risky.
In DOA5 if you SS attack, you'll get hit by the 2nd P in many cases. If you SS the PP on reaction, it gets worse. I think this is best handled by high crushes.
Free cancel > Grab....or just hold the block button.
Free cancel > Grab.
Free cancel > Low
String into low.
Possible guard break.
Blocking is necessary but certainly not always the "best" option.
I agree with your response, in the sense that blocking is a viable -- often unused -- option. My response was aimed toward the creator of this thread. In the initial post, SSing PP strings was mentioned. To me, SSing PP strings is impractical, and rather dangerous. Whereas high crushes are tailored for that specific situation. SSing in anticipation (guessing) of any attack is a risky proposition, and one I wouldn't advocate. The comment seemed to imply that they were attempting to SS a PP string on reaction, which I feel is poor use of the mechanic, and a big (sole?) reason that they were getting negative results....or just hold the block button.
I agree with your response, in the sense that blocking is a viable -- often unused -- option. My response was aimed toward the creator of this thread. In the initial post, SSing PP strings was mentioned. To me, SSing PP strings is impractical, and rather dangerous. Whereas high crushes are tailored for that specific situation. SSing in anticipation (guessing) of any attack is a risky proposition, and one I wouldn't advocate. The comment seemed to imply that they were attempting to SS a PP string on reaction, which I feel is poor use of the mechanic, and a big (sole?) reason that they were getting negative results.
If we're referring to fighting against players like yourself, then I'll agree. Seeing as how they mentioned SSing a PPP string, I think we're dealing with a newbie or a masher. Higher level players know not to spam out string-enders, as these attacks are going to get throw punished if blocked -- settle down Gen Fu -- or held on reaction. A masher however, could easily be spaced, baited and crushed. To me, this particular SSing faux pas, occurred against a newbie or a masher. I could of course, be wrong. What are your thoughts?You can't SS a PP string on reaction, I agree with that. But you can't high crush it on reaction either. In both instances you'd be guessing.
If we're referring to fighting against players like yourself, then I'll agree. Seeing as how they mentioned SSing a PPP string, I think we're dealing with a newbie or a masher. Higher level players know not to spam out string-enders, as these attacks are going to get throw punished if blocked -- settle down Gen Fu -- or held on reaction. A masher however, could easily be spaced, baited and crushed. To me, this particular SSing faux pas, occurred against a newbie or a masher. I could of course, be wrong. What are your thoughts?
Well, I'm not a good player. But I pretty much have given up on slow escaping. I don't know if it is simply because the netcoding fucks everything up, but everytime I try to slow escape, no matter how fast I do it, the stun is always extended. This same situation just forces me to guess a hold and pray I am right or simply wait out the stun.So when general game discussion gets brought up all they know are the specifics to the few characters they understand. Probably why for instance why the general community STILL doesn't consistently slow escape or even really understand its uses.