So which version is everyone all getting

D

Deleted member 473

Guest
This is just silly logic. You say you're not a fanboy, but all of these posts sure make you sound like one.
I don't have to prove myself to you, I dont even know you....People always think they can predict me. You think you know me, you ain't seen the half of me....
 

Rikuto

P-P-P-P-P-P-POWER!
But...it doesn't. I've been playing SC on ps3 the past couple months in preparation for EVO.

Awesome netcode.

Same with VF.

Those games have good netcode. And the 360 versions both handle much better on average than their ps3 counterparts do.

You're still overstating the importance of online. If you want to take the game to the next level, by which I mean majors and hopefully EVO, then people are going to have to go out and play the game. If Wiz and co. actually see that people are coming out to play between Sept. and February, then this game might actually get to the main stage at Vegas.



1. I'm overstating nothing. To learn what only a few players know, you will have to face those players and be exposed to it. To know what everyone else knows, you will have to face them as well. There is far more to learn in the bottom 90% than the top 10%, and you're only going to learn that through casual play.

2. This was never an argument about refusing to show up for tournaments, or of having me encourage that. It was simply me telling you that good online play is necessary for most people to improve and for the range of competition to expand.

3. If anything, most people are overstating the importance of offline play (for most fighters). I've found there is barely anything to learn offline in comparison to what can be learned online. It's there, yes, and its helpful if you want be at the absolute top. But what of it? I'm consistently reaching top 16 in SCV every time I go to MLG, and most of what I do is online play. Nofacekiller is much the same. I can't say I've learned anything offline at all for this game... strangely I learned a lot offline on SCIV in comparison, likely because they game had a garbage netcode and the good players simply refused to play online. It's more to do with the exposure.

I mean, sure online is important, but you can only go so far to build a competitive base on it. I mean, look at all the finalists this year, they all came from strong local offline scenes, from events like WNF or The Runback, or local arcades or FGTV.



I guarantee you right now that while there are definitely people who can beat me in SCV who are in the offline-only boat, I absolutely and unconditionally shit on the vast majority of the offline purists who take the game even more seriously than I do. This is because despite my "flawed" playing conditions, I have received a boatload more exposure to varying playstyles and tactics and I'm intelligent enough to discern what works online and off. So I would happily flip that card you just sat down and say the same thing in reverse.
 

Skilletor

Active Member
Those games have good netcode. And the 360 versions both handle much better on average than their ps3 counterparts do.

I disagree. I don't see how you can say such a blanket statement without testing. I've played hours on both consoles with similar experiences. I've played the same people on both consoles with the same setup and it's played the same.

I am constantly switching between ps3 and 360 versions of fighters and I don't see any difference in recent releases.

STHD, Vanilla SF4, I had issues. Same people, same setup, better on 360. But unless you're actually doing some sort of testing with the same people, same setup, I don't see how you can say the 360 versions are better.

Edit:

Also, what d3v is saying has nothing to do with skill level. Seems like you're having two separate arguments about the importance of online play. At least, that's how I'm reading.

He's saying people need to show up.
 

Rikuto

P-P-P-P-P-P-POWER!
I disagree. I don't see how you can say such a blanket statement without testing. I've played hours on both consoles with similar experiences. I've played the same people on both consoles with the same setup and it's played the same.

I am constantly switching between ps3 and 360 versions of fighters and I don't see any difference in recent releases.

STHD, Vanilla SF4, I had issues. Same people, same setup, better on 360. But unless you're actually doing some sort of testing with the same people, same setup, I don't see how you can say the 360 versions are better.

Edit:

Also, what d3v is saying has nothing to do with skill level. Seems like you're having two separate arguments about the importance of online play. At least, that's how I'm reading.

He's saying people need to show up.

I own both consoles and I have done PLENTY of testing. It's not blanket of all.

In fact, when the game launched Mr. Wah tried to do a live stream room similar to 8wayruns, but on the PS3. He too, will attest to the stupid amount of lag and disconnections compared to the 360 version.

And yes, D3V threw in the argument about people showing up for some reason. I don't know why, as I never put that in question. All I ever said was that the console we use for tournaments should be the same console that is used for the vast majority of casual play.... which is the 360.

And I also admitted early on that it probably won't be and I would just have to deal with it, because the FGC are full of people who are still longing for the glory days of the arcade and refuse to admit things such as online play are highly relevant to its growth.
 

DontForkWitMe

Well-Known Member
Damn i was wondering when this thread would turn into a console war. glad u guys didn't disappoint. All i have to say is i owned both consoles and a gaming pc and all have equal amounts of lag. 360 isn't the lagless perfect connection nirvana you guys are falsely claiming it is, its a friggin p2p service just like ps3 and pc and lag is based on individual players and their internet provider along with the netcode of whatever software you're playing... not on the service. MS just has the nerve to charge for it.

Either way im surprised theres more people here getting it on PS3 than on 360, i'd thought it would be the other way around with DOA being exclusive to MS consoles all these years. guess having an unplayable garbage dpad makes a huge difference to people that the non existent awful lag PS3 supposedly has
 

DrDogg

Well-Known Member
Netcode is very important for DOA5. Without solid netcode, the game won't have a decent offline scene. Some games don't need it to have a good tournament scene, but with the current state of DOA's community, I don't see it doing well without solid netcode, even if the game is good.

I doubt I'll have a local scene for DOA5. At most I'll have maybe 10 people and it's unlikely we'll play more than once a week. Without online, I won't have any incentive to play the game outside of that once per week session and therefore I won't want to go to any tournaments since I would have such a small amount of VS. play. I'm good at SC5 because I can spend hours playing every day getting solid practice in addition to our weekly offline sessions.

That said, I don't know any fighting games that have a "good" netcode in which one of the console ports has bad netcode. In MK9, the PS3 version plays significantly better online than the 360 version, but the PS3 version is still terrible. Tekken 6 plays better online on the PS3, but it's still terrible netcode. SC5 and VF5 have great netcode and while some people may say the online is better on one console over another, it's still very, very good on both consoles.

If the DOA5 netcode is good, it won't really make a significant difference which console you play on. But with most 3D fighters, the better competition is on PS3. And for me personally, I don't have enough faith in my 360 lasting to buy it for that system (unless I own it for both consoles).
 

Rikuto

P-P-P-P-P-P-POWER!
Damn i was wondering when this thread would turn into a console war. glad u guys didn't disappoint. All i have to say is i owned both consoles and a gaming pc and all have equal amounts of lag. 360 isn't the lagless perfect connection nirvana you guys are falsely claiming it is, its a friggin p2p service just like ps3 and pc and lag is based on individual players and their internet provider along with the netcode of whatever software you're playing... not on the service. MS just has the nerve to charge for it.

Either way im surprised theres more people here getting it on PS3 than on 360, i'd thought it would be the other way around with DOA being exclusive to MS consoles all these years. guess having an unplayable garbage dpad makes a huge difference to people that the non existent awful lag PS3 supposedly has

Ummm.... Well I'm certainly not claiming that at all. I own both consoles and a gaming PC as well. And as I said, there is no reason whatsoever for me to claim bias. All I can say on your behalf is that you simply are not noticing the differences, because I assure you they do exist and they can be seen on a pretty sharp extreme in some games.

But the fact is, I have access to both, and one consistently out performs the other. Others I know of have had very similar experiences to my own. Just about nobody has really stated the opposite. If it wasn't built upon a foundation of facts and similar experiences, I would have no reason to say it because frankly I WOULD prefer playing on one console 100% of the time and don't really care which one it is as long as it performs like it's supposed to.

Currently I don't play SCV on the ps3 because, simply put, the rate of disconnection and connectivity degradation is extreme compared to the 360 version.

Secondly, SCV (and many other games) are not straight p2p like people seem to think they are. They use intermediary servers which help keep the game synced at specific intervals during the match. Most fighting games are straight p2p and thats why SCV feels like it has such a ridiculously better netcode than everything else. You can see that handiwork at the start of every round where, for about 10 seconds, you will notice a sharp boost in speed and then a slow degradation. This is the server re-syncing the connections. And it is a much, much, much worse degradation on the PS3 version.
 

DontForkWitMe

Well-Known Member
Don't currently own a 360 to test it out but back when i had one and had both version of T6 the connections were noticeably better on PS3 even when playing the exact same people on my friends list in both versions. its all case by case and everyone will have different experiences. maybe my friend's sister was downloading random icarly episodes during our fights in the 360 version where she wasn't in the PS3 version at the time.it doesn't mean xboxlive is indisputably laggier and every game on it is an automatic lagfest compared to psn based simply on that or any other game where PSN performs better.

With NG3 being the only team ninja game with online on both consoles theres only one way to gauge whether DOA5 will run better on PSN or Live and that is some brave soul will have to buy both versions of the game and play its online mode on both consoles for multiple hours and then give their unbiased and trustworthy input of their experience. any takers?....







anyone....



:(
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
I played quite a bit of NG3 online on 360 and we're in for a world of hurt if it's anything to judge by, netcode-wise.
 

PhoenixVFIRE

Well-Known Member
I played quite a bit of NG3 online on 360 and we're in for a world of hurt if it's anything to judge by, netcode-wise.
Honestly, I think with certain games online play is an after thought, NG being one of those games IMHO. Whenever games suddenly get an online play who've never had one before, they seem to lack. Tenchu Z comes to mind as well, it really does come down to who you play with specifically it seems. Also, TN seems to be pouring a lot of resources into the online mode and netcode it seems. Lastly, while DOA4 didn't have the greatest netcode ever, it's still chugging along with a decent online experience for a nearly 7yr. old game with interactive online lobbies ahead of it's time.
 

Rikuto

P-P-P-P-P-P-POWER!
Don't currently own a 360 to test it out but back when i had one and had both version of T6 the connections were noticeably better on PS3 even when playing the exact same people on my friends list in both versions. its all case by case and everyone will have different experiences. maybe my friend's sister was downloading random icarly episodes during our fights in the 360 version where she wasn't in the PS3 version at the time.it doesn't mean xboxlive is indisputably laggier and every game on it is an automatic lagfest compared to psn based simply on that or any other game where PSN performs better.

With NG3 being the only team ninja game with online on both consoles theres only one way to gauge whether DOA5 will run better on PSN or Live and that is some brave soul will have to buy both versions of the game and play its online mode on both consoles for multiple hours and then give their unbiased and trustworthy input of their experience. any takers?....







anyone....



:(

Uhhh... well... NGS2 co-op sucks, i know from personal experience.

NG3 MP on both systems sucks from what I've heard. So Ninja Gaiden hasn't been doing well in the MP department. DOA has always been tolerable, though... Be surprised if they mess it up.
 

tasan

New Member
The only real reason I prefer the PS3 to the 360 (which I don't own but have friends that do) is because the controller for the PS3 is just better in my opinion. I absolutely hate the feel of the 360 controller as it seems to be better situated for shooters than fighting games. again just my opinion.

honestly the game is hard to judge on which system it will be better for when the game has not been released on either system...people might be basing it off the demo but a demo is often not representative of the final product (at least not in this case) so being able to tell which system will have the game play better on is a moot point. As is the amount of people playing on each system because sales will not be known for each system until later down the line (after release). If you look at the people here it seems rather divided as far as which system is more popular.

Essentially it comes down to which console do you want to play it on. do you know other people buying the game? they buying it for 360 or PS3? do you like the 360 or PS3 controller better? do you want to risk the YLOD or RROD? Are you a casual gamer or a competitive gamer? Live or PSN? Are there more competitive/casual players on the PS3 or the 360?

These are just a few questions to ask yourself when choosing what system to buy the game on...if you have both. If you only have one of the systems (like myself) then it really doesn't matter. Or there is always the option of waiting until after release and buying the game after people review it and compare which system it 'seems' to be better for although in this case you're still getting the opinions of other people and ultimately it will come down to your own opinion/notions on which is better in the end anyway.
 
D

Deleted member 473

Guest
The only real reason I prefer the PS3 to the 360 (which I don't own but have friends that do) is because the controller for the PS3 is just better in my opinion. I absolutely hate the feel of the 360 controller as it seems to be better situated for shooters than fighting games. again just my opinion.

honestly the game is hard to judge on which system it will be better for when the game has not been released on either system...people might be basing it off the demo but a demo is often not representative of the final product (at least not in this case) so being able to tell which system will have the game play better on is a moot point. As is the amount of people playing on each system because sales will not be known for each system until later down the line (after release). If you look at the people here it seems rather divided as far as which system is more popular.

Essentially it comes down to which console do you want to play it on. do you know other people buying the game? they buying it for 360 or PS3? do you like the 360 or PS3 controller better? do you want to risk the YLOD or RROD? Are you a casual gamer or a competitive gamer? Live or PSN? Are there more competitive/casual players on the PS3 or the 360?

These are just a few questions to ask yourself when choosing what system to buy the game on...if you have both. If you only have one of the systems (like myself) then it really doesn't matter. Or there is always the option of waiting until after release and buying the game after people review it and compare which system it 'seems' to be better for although in this case you're still getting the opinions of other people and ultimately it will come down to your own opinion/notions on which is better in the end anyway.
360 Slims cant get RROD anymore..well unless your trifling as fuck and you put shit blocking the fans...Other than that, no. So people can't just be blaming RROD's.
 

CyberEvil

Master Ninja
Staff member
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Premium Donor
All of the consoles can fail. The 360S models have a red dot of death now it's just not very common. The failure rate is significantly lower than it used to be but it is still a piece of consumer electronics.

I've actually purchased a CE for both consoles now so I can play either one should the situation come up that I need to play more on a PS3 controller.
 
D

Deleted member 473

Guest
All of the consoles can fail. The 360S models have a red dot of death now it's just not very common. The failure rate is significantly lower than it used to be but it is still a piece of consumer electronics.

I've actually purchased a CE for both consoles now so I can play either one should the situation come up that I need to play more on a PS3 controller.
I agree the PS3 does have a better d-pad... I wish 360 had the PS3 layout...
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
What I wrote is a little unclear if taken out of context (i.e. my previous post saying I prefer the 360) so I'll say that my primary console will still be 360. There is just a chance some tournaments will run on PS3 and that's what I'd like to be prepared for.
 

DyByHands

Well-Known Member
The xbox controllers just feel right to me for DOA and NG for that matter... Though for everything else I like the PS controllers (don't play shooters).
 

DrDogg

Well-Known Member
Uhhh... well... NGS2 co-op sucks, i know from personal experience.

NG3 MP on both systems sucks from what I've heard. So Ninja Gaiden hasn't been doing well in the MP department. DOA has always been tolerable, though... Be surprised if they mess it up.

DOA4 was tolerable before SC5 and VF5. If DOA5 online plays like DOA4 online, I'll be extremely disappointed.
 
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