i guess i'll post my opinion on this, although i suspect it'll be an unpopular one. my stance is that if it ain't broke, don't fix it. the game is fine with default settings - there's no need to tamper with it. in fact, the reaction i've gotten from competitive fighting game players who don't play doa is that the damage on normal life is unusually high for a 3d game.
what's more, the people we want to show up at tournaments are people who are playing the game casually at home. these are people who don't go to freestepdodge, or any other fighting game website for that matter. i wouldn't want those people to come to a tournament for the first time and feel alienated because the people at the tournament are playing the game with different settings than what they're used to at home. it's difficult enough to transition from casual play to competitive play without extra hurdles being placed in the way. i'm not saying these people will definitely be alienated, but it is possible, and that possibility means that it's simply not worth taking the risk, especially given how small the community is - we need every player we can get, and everything else is unimportant by comparison. maybe smallest life is better, maybe it's not, but either way, messing with the life setting will not grow the community, and there's a chance that it might actually slow that growth.
this isn't the first time the doa community has had a debate concerning the prudence of making the game at the tournament different than the game casual players are used to at home. in the doa3 days, the community decided that 3.1/3.2 were better than 3.0, and as a result, switched over to those games. i know i'm in the minority on this, but i believe that this was a mistake. the 3.1/3.2 community went nowhere, due in part to the fact that casual players played 3.0 (if they played any version of doa3), and showing up at a tournament to find that the doa players were playing something different than what they were used to simply wasn't palatable to most players. ultimately, it didn't matter which version of doa3 was best, because by and large, people didn't play any version of doa3, and the fracturing of the already tiny doa3 community contributed to how barren the scene was. we're now faced with a similar situation - unfortunately, there aren't a lot of people playing doa5 at tournaments right now. anything that could deter people from joining the scene just isn't worth the risk, whether it would make the game more appealing for those already playing it or not. we already find the game appealing enough to play; the focus of the community needs to be making the game as appealing as possible for new players.
part of the reason esports are so popular all over the world is that no matter which country you come from, no matter what language you speak, and no matter how skilled or unskilled you are, everybody plays the same game on the same settings. when every player is playing the same game, it transcends cultural and competitive barriers and allows people to connect through a common interest. that connection is the foundation of any gaming community, and nothing is worth potentially putting a strain on the connection. just my 2 cents.