Sho'nuff
New Member
SC3 made Setsuka much more easy, yes she had a learning curve but she didn't have all that extra Just frame shit and whatnot, I played her actually in SC3 vanilla but couldn't in SC4 since they cockblocked all her moves behind virtual just frames which I found unbecoming. And I never said she was garbage, you must have misread what I said about her, she's always been one of the best but you never saw her at tourneys because why use a difficult character when you can just use Kilik, Xianghua, Sophitia, Amy, or even Hilde and win easy with lower difficulty? XD
LOL @ never saw her at tourneys
I have seen MANY Setsukas at many tournaments. HUH?
Just because they are lower in difficulty doesn't imply they aren't viable. She was never made easy in SC3 Home Console version. In fact, she was never made easy at all. Her whole system direction derives from the difficulty of her JFs. If you found her to be harder in the Arcade release, that's to your discretion but not fact at all.
Which brings to another rebuttal:
Kasumi Lover69 said:Setsuka I loved but her style was garbage, it was made to be too hard and just frame heavy, like come on now Project soul, Setsuka doesn't need all that.
You do realize someone responded to you with the exact statement I made, right? Just so we're clear: just because a character requires work doesn't make them tournament viable at all.
What you've stated was "choose five different characters that are easy to play with ala lower difficulty in tournaments and win".
This is exactly what you've stated right there!
The fact is: you're wrong.
Amy isn't difficult at all to play, yet you stated she was but in reality, she isn't according to five character options purveyed from you.
It seems you're biased to Amy, which is fine by me. In fact, enjoy her as much as I enjoy my own characters in my fighting games.
But even so, see the aforementioned on the looping fallacy described regarding to character difficulty.
Kasumi Lover69 said:Also Sophitia is simple to play but unsafe, she's the Kasumi of SC, if you mash with her you can get blown up and if you lose to her that's on the person who lost. Amy isn't easy, she has transitions and 4 different stances to memorize with follow ups to boot and she's very string heavy and a bit linear and slow when it comes to walking backwards and running. I actually want to make a guide for her if she ever gets added since I feel she's the best character in the franchise, she was trash in SC3 but they definitely gave her the deserved buffs in Arcade Edition and 4, plus she's only 9-10 kicking ass, like how much cooler can you get? ♡.♡ Idk how she'll be added in the reboot tho since logically she would be 5-6 at that time. Talim also wouldn't have much a chance since she would be 11 or 10 but they'll probably do something to exempt that, I mean Kazumi and Heihachi are canonically dead in Tekken 7 but somehow are still playable so they'll make it work
Say that on 8 Way Run Forums and watch the rabid wolves come running in packs at you for stating this.
So wait, it's not about the person with the character but the character itself? So if they lose to Soph, it's on them?
Soooooo, this doesn't hold validity to Amy either? o_o
Tell that to this guy that exposed the MvC3 community here ------>
It took a Japanese player to see through the bull that's been in the FGC for years.
There are strengths and weaknesses in any and every character that you play. How you utilize them is between your knowledge of said character and your growing wisdom of the match-ups and the overall game.
When buffs are applied, it's due to power creeping and sustenance to the game direction in whichever iteration released.
#ShoNuff